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Forum: Allegorithmic's 'the THRONE ROOM' 01-16-2015, 02:03 AM
Replies: 1
Views: 611
Posted By spahr
http://i.imgur.com/cBl9KoU.jpg Okay, so we...

http://i.imgur.com/cBl9KoU.jpg

Okay, so we fleshed out the idea a bit. I think I want to try to do the first room as basic as possible, and really have fun with some substance and get cool grunge....
Forum: Allegorithmic's 'the THRONE ROOM' 01-15-2015, 12:17 AM
Replies: 1
Views: 611
Posted By spahr
THRONE ROOM - Childhood - Spahr

Concept:
I was coming up with some ideas today, and while I was playing with my son, we made a fort "castle" to ward off dragons, and I just loved his imagination. So since I'm old and boring, I...
Forum: 3D Art Showcase & Critiques 01-13-2015, 12:10 AM
Replies: 7
Views: 901
Posted By spahr
I like I like. Not sure how far you want to...

I like I like.

Not sure how far you want to take it, what you feel you have left, so I'll just try to catch everything I see. It looks great by the way, but it can look even better with a few...
Forum: 3D Art Showcase & Critiques 12-23-2014, 01:10 PM
Replies: 60
Views: 8,697
Posted By spahr
Wow, brilliant work. I'll be honest, kinda made...

Wow, brilliant work. I'll be honest, kinda made me feel bad about myself haha. Self esteem is riding pretty low right now. Seriously though, hats off, this is really some of the best environment work...
Forum: Quixel Suite 12-10-2014, 09:55 PM
Replies: 53
Views: 3,024
Posted By spahr
I have had this issue in the past. One thing that...

I have had this issue in the past. One thing that has worked for me is to go into your "preview resolution' and change it. That wiggle seems to kick it into gear...sometimes.
Forum: Quixel Suite 10-22-2014, 03:34 PM
Replies: 7
Views: 575
Posted By spahr
It usually that the preview maps arent updating....

It usually that the preview maps arent updating. Quick hack: just go to the options tap(top right) and set the preview resolution to full. Usually gives it a kick in the butt and it will start...
Forum: Quixel Suite 10-22-2014, 10:25 AM
Replies: 8
Views: 1,065
Posted By spahr
I was able to log into quixel, and for both ndo...

I was able to log into quixel, and for both ndo and ddo, i went to register and when i clicked on my authorization code, it was automagically inputed. Had to be logged in. Then i re registered my...
Forum: Technical Talk 09-30-2014, 11:59 PM
Replies: 59
Views: 11,816
Posted By spahr
I dont think I can speak at technical as...

I dont think I can speak at technical as Earthquake, but I worked on the Battlefield Hardline vehicle team. Just about everything was made with 4096. In game, it was almost always compressed based on...
Forum: 3D Art Showcase & Critiques 09-21-2014, 12:32 PM
Replies: 26
Views: 4,576
Posted By spahr
You arent 'killing' the material function when...

You arent 'killing' the material function when using a child material and not using a parameter. When you expose a parameter, all you are doing is allowing 'change', not on and off. Even if you were...
Forum: 3D Art Showcase & Critiques 07-21-2014, 03:44 PM
Replies: 34
Views: 4,905
Posted By spahr
Wow, really love the stylistic rendering. Be...

Wow, really love the stylistic rendering. Be bright back, gotta work on my portfolio, this is so inspiring. Fantastic work man, cant say enough good things.

*bookmarked*
Forum: Artist Looking For Freelance Work 07-14-2014, 10:04 AM
Replies: 9
Views: 1,845
Posted By spahr
Big site update. I will be available for more...

Big site update. I will be available for more freelance in the upcoming weeks.
Forum: Quixel Suite 06-12-2014, 04:16 PM
Replies: 574
Views: 122,973
Posted By spahr
So far I love the new dDo. Havent really had any...

So far I love the new dDo. Havent really had any problems(besides user errors). Just been dabbling the past couple days, retextured these two assets, I am really digging the results (especially up...
Forum: Technical Talk 06-12-2014, 03:43 PM
Replies: 3
Views: 560
Posted By spahr
Yup, except now you get to use custom textures to...

Yup, except now you get to use custom textures to mask instead of procedural photoshop filters. as well as getting more hands on control of parameters. Before there was basics like angle, scale,...
Forum: Artist Looking For Freelance Work 03-06-2014, 01:35 PM
Replies: 9
Views: 1,845
Posted By spahr
Got some free time coming up, obligatory bump! :)...

Got some free time coming up, obligatory bump! :)

Cheers!
Forum: 3D Art Showcase & Critiques 02-25-2014, 01:36 PM
Replies: 4
Views: 767
Posted By spahr
Really like the models, but I have to agree with...

Really like the models, but I have to agree with Add3r, more variety. But that just comes with doing more work, which I'm sure you are doing. And showing high poly is cool, but I kind of agree, its...
Forum: Artist Looking For Freelance Work 02-05-2014, 03:05 PM
Replies: 9
Views: 1,845
Posted By spahr
In the middle of doing a site overhaul, thought I...

In the middle of doing a site overhaul, thought I wouldd take the chance to show recent updates to my site and bump the thread :)

More updates to come!
Forum: Artist Looking For Freelance Work 01-22-2014, 11:39 AM
Replies: 9
Views: 1,845
Posted By spahr
*Update Time* Recently finished off a big...

*Update Time*

Recently finished off a big contract, and back on the market looking for more work.

Also, I should note, that while my portfolio may not show it now, due to NDAs and marketing...
Forum: Artist Looking For Freelance Work 08-14-2013, 11:30 AM
Replies: 9
Views: 2,843
Posted By spahr
Even Turbo Squid has to do a double take at those...

Even Turbo Squid has to do a double take at those prices.
Forum: 3D Art Showcase & Critiques 06-05-2013, 01:50 PM
Replies: 14
Views: 1,926
Posted By spahr
Brilliant stuff. I got a good chuckle after...

Brilliant stuff. I got a good chuckle after seeing that guy is a finger!
Forum: Artist Looking For Freelance Work 05-25-2013, 01:45 PM
Replies: 9
Views: 1,845
Posted By spahr
*Portfolio updates* That is 3D. It is a maya...

*Portfolio updates*

That is 3D. It is a maya screen shot actually. The trim on the silo is using a cgfx shader, and the rest is flat lit. The bear is using a custom self lit shader thats just...
Forum: 3D Art Showcase & Critiques 04-27-2013, 07:15 PM
Replies: 25
Views: 3,599
Posted By spahr
One big mistakes I made, and many students make,...

One big mistakes I made, and many students make, black shadows....no no. Get some colour in there ;)
Forum: Artist Looking For Freelance Work 04-26-2013, 10:29 AM
Replies: 9
Views: 1,845
Posted By spahr
*Added pics to my first post* Added 2 more...

*Added pics to my first post*

Added 2 more pieces to my portfolio.
Forum: 3D Art Showcase & Critiques 04-25-2013, 08:06 PM
Replies: 59
Views: 12,593
Posted By spahr
Deployed a Unity3d build of my gun rotating HERE...

Deployed a Unity3d build of my gun rotating HERE (http://codyspahr.sqsp.com/unityscar/)

Some back face issues I just noticed. Might have to fix the normals.
Forum: 3D Art Showcase & Critiques 04-25-2013, 02:14 PM
Replies: 59
Views: 12,593
Posted By spahr
Thanks man. Yeah its funny how time flies, but...

Thanks man. Yeah its funny how time flies, but you still think you arent any better since school. Then you look back and see the trail of crummy works that lead up to where you are now. Its a fun...
Forum: 3D Art Showcase & Critiques 04-25-2013, 09:37 AM
Replies: 59
Views: 12,593
Posted By spahr
Over 3 years since I last posted. And this gun...

Over 3 years since I last posted. And this gun texture has always been a stain on my resume. I had to cut it short after I got a new job. But, now jobless, oh the free time to have fun again and...
Showing results 1 to 25 of 173

 
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