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Forum: Quixel Suite 06-10-2014, 02:40 AM
Replies: 518
Views: 77,843
Posted By Elyaradine
Some (rather massive) files are on the wiki. ...

Some (rather massive) files are on the wiki.

Would be cool to have a version with just the input files though, as it seems that the vast majority of the fairly large filesize belongs to the dDo...
Forum: Marmoset 12-05-2013, 04:38 PM
Replies: 1,191
Views: 126,949
Posted By Elyaradine
Hohum! :) Congrats on the release, guys! :D ...

Hohum! :) Congrats on the release, guys! :D
https://dl.dropboxusercontent.com/u/9847316/picshare/steampunk10.jpg
Forum: General Discussion 11-08-2013, 04:59 AM
Replies: 20
Views: 1,499
Posted By Elyaradine
Heh. A friend of mine got a similar request last...

Heh. A friend of mine got a similar request last month:


...and his reply:


<3
Forum: Unity 10-28-2013, 06:57 AM
Replies: 3
Views: 728
Posted By Elyaradine
If you want to have it running nicely on iPad...

If you want to have it running nicely on iPad (and this will vary depending on what stuff is in your scene and how you've authored/planned everything), having dynamic lights is super expensive.
...
Forum: General Discussion 10-28-2013, 06:48 AM
Replies: 11
Views: 677
Posted By Elyaradine
I haven't done a Master's myself -- I got a...

I haven't done a Master's myself -- I got a bachelors in maths and got through two years of an art degree before dropping out to work in games instead. But I have worked with people who have Masters...
Forum: Technical Talk 10-27-2013, 01:09 PM
Replies: 23
Views: 1,298
Posted By Elyaradine
This is so silly. Pretty much anything you can do...

This is so silly. Pretty much anything you can do in Marmoset, you can do in UDK, or CryEngine, or Unity, if you're willing to spend the time authoring your own your own IBL shaders, cameras and...
Forum: Unity 10-27-2013, 06:04 AM
Replies: 8
Views: 925
Posted By Elyaradine
Yeah, pretty much. The effect ends up as a...

Yeah, pretty much. The effect ends up as a combination of animated meshes (with the appropriate shaders) and particles.

I'm afraid I learnt all of my shader-wrangling on the job under the watchful...
Forum: Unity 10-25-2013, 07:54 AM
Replies: 8
Views: 925
Posted By Elyaradine
I haven't played with it extensively, but from...

I haven't played with it extensively, but from what I remember the last time I tried to do that, if you used any custom meshes as your particles, the ParticleSystem would stop billboarding regardless...
Forum: Unity 10-25-2013, 03:11 AM
Replies: 8
Views: 925
Posted By Elyaradine
I asked because with our fx we control overdraw...

I asked because with our fx we control overdraw in different ways depending on the effect. Many of our fx (especially firey ones) have shaders that use noise textures and ramp lookups to give a sort...
Forum: Unity 10-24-2013, 06:02 AM
Replies: 8
Views: 925
Posted By Elyaradine
What kind of effect is it?

What kind of effect is it?
Forum: Unity 10-23-2013, 08:55 AM
Replies: 6
Views: 720
Posted By Elyaradine
Oh? I got that link from another public forum. I...

Oh? I got that link from another public forum. I figured if it was meant to be private, it'd be behind some password-protected thing somewhere, so I didn't know. My bad.
Forum: Unity 10-23-2013, 04:58 AM
Replies: 6
Views: 720
Posted By Elyaradine
The 4.3 beta is out, in case you want to give...

The 4.3 beta is out, in case you want to give that a try.

*removed link as unity beta access is not public* -rooster
Forum: Technical Talk 10-19-2013, 10:22 AM
Replies: 824
Views: 96,363
Posted By Elyaradine
I don't think it's been mentioned before, but...

I don't think it's been mentioned before, but perhaps you'd consider opening up pre-orders, and allowing those who pre-order in on the private beta fun? ;)
Forum: Unity 08-08-2013, 06:58 AM
Replies: 4
Views: 792
Posted By Elyaradine
Yeah... as Farfarer said, if you're exporting...

Yeah... as Farfarer said, if you're exporting half a sphere, the normals along the split won't be pointing in quite the same direction that they were before the split, so you're going to have a...
Forum: Technical Talk 08-07-2013, 07:26 AM
Replies: 1
Views: 201
Posted By Elyaradine
What ends up in the game engine is triangulated....

What ends up in the game engine is triangulated. You can use whatever works best for you. Quads are great because it allows for easier selection of rings and loops. Tris are often great for organic...
Forum: Unity 02-28-2013, 05:28 AM
Replies: 10
Views: 1,128
Posted By Elyaradine
Um. So you have a bunch of modular pieces that...

Um. So you have a bunch of modular pieces that share the same textures, and you want to add ambient occlusion to that?

You... can't, generally. It'd be best to turn the AO on in your Beast...
Forum: Contests & Challenges Archives 02-24-2013, 06:16 AM
Replies: 36
Views: 3,128
Posted By Elyaradine
Thanks Guedin! :) Mimiws, it's a real-time...

Thanks Guedin! :)

Mimiws, it's a real-time render using Marmoset at the moment, as my main focus is getting a game art portfolio together. I'll get to the Houdini bit later on. The transparent...
Forum: Contests & Challenges Archives 02-23-2013, 01:27 AM
Replies: 48
Views: 2,952
Posted By Elyaradine
The suit looks nice and organic! :) Curious what...

The suit looks nice and organic! :) Curious what you're going to clothsim.
Forum: Contests & Challenges Archives 02-22-2013, 02:39 AM
Replies: 36
Views: 3,128
Posted By Elyaradine
Thanks guys. :) Still looking at adding some...

Thanks guys. :)

Still looking at adding some hair strips to break things up a bit, as well as (maybe) a bit of grit and variation.

And then... I'll be looking at redoing stuff using...
Forum: Contests & Challenges Archives 02-22-2013, 02:32 AM
Replies: 33
Views: 2,238
Posted By Elyaradine
Woo, more South Africans! Concept looks...

Woo, more South Africans!

Concept looks pretty cool! The proportions are a little strange in that you've got a relatively skinny arm with a fairly large demon hand at the end; it just makes it...
Forum: Contests & Challenges Archives 02-20-2013, 04:47 PM
Replies: 36
Views: 3,128
Posted By Elyaradine
Been... kind of busy at work, resigning and...

Been... kind of busy at work, resigning and heading to other jobs and stuff. So, um, yeah, only doing a bit of work here and there, stealing time away from sleep.
...
Forum: 3D 'Pimping & Previews' 02-16-2013, 07:22 AM
Replies: 699
Views: 144,642
Posted By Elyaradine
After updating, I've been trying to use the...

After updating, I've been trying to use the leather presets, and I get an error every time, using PS CS6, both x86 and x64.



Meep!
Forum: General Discussion 02-09-2013, 07:27 AM
Replies: 8
Views: 601
Posted By Elyaradine
No option for anyone outside of the US/EU to take...

No option for anyone outside of the US/EU to take it. -_-
Forum: Contests & Challenges Archives 02-09-2013, 06:18 AM
Replies: 46
Views: 1,720
Posted By Elyaradine
You can change the scale settings. Edit >...

You can change the scale settings.

Edit > Preferences > Hip File Options > Unit Length.
Forum: Technical Talk 02-08-2013, 10:00 AM
Replies: 8
Views: 564
Posted By Elyaradine
Um. The way I understand it is a draw call is a...

Um. The way I understand it is a draw call is a chunk of state information that's going to be rendered. So it's one piece of material data (shader and input values/textures), and one set of vertex...
Showing results 1 to 25 of 300

 
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