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Forum: Technical Talk 04-18-2014, 02:45 PM
Replies: 259
Views: 29,011
Posted By Sam Hatami
I love him more.

I love him more.
Forum: General Discussion 04-14-2014, 12:53 AM
Replies: 8
Views: 493
Posted By Sam Hatami
Probably gonna get your user logins, mail...

Probably gonna get your user logins, mail accounts, shown to your desk, meet around and shake hands, have lunch, shower with everyone, sit down at your desk, get to know your computer a bit, fiddle...
Forum: 3D 'Pimping & Previews' 04-13-2014, 10:09 AM
Replies: 322
Views: 46,992
Posted By Sam Hatami
Gratz on releasing the game bro! Awesome job...

Gratz on releasing the game bro!

Awesome job with the art, you've grown so much as an artist the past year , and this is just the beginning! Be proud! :D

I'm very proud of you, keep wearing...
Forum: Technical Talk 04-11-2014, 01:57 AM
Replies: 4,102
Views: 1,000,869
Posted By Sam Hatami
I think you're getting the vocabulary a bit wrong...

I think you're getting the vocabulary a bit wrong here. What do you mean by "hide the control edges"?

You should try to understand the behaviour of subdiv fist, I think you should start with...
Forum: 3D 'Pimping & Previews' 04-05-2014, 03:44 PM
Replies: 423
Sticky: PIXEL ART
Views: 143,986
Posted By Sam Hatami
Doodled little today ...

Doodled little today

https://dl.dropboxusercontent.com/u/11149145/backgroundCity.png
Forum: Technical Talk 04-02-2014, 10:37 PM
Replies: 4,102
Views: 1,000,869
Posted By Sam Hatami
BerlinBoy6329. What Per is saying, is that you're...

BerlinBoy6329. What Per is saying, is that you're to emotionally attached to what you're doing at that instance. This is something you do when you're trying to learn something. I did that alot, but...
Forum: Technical Talk 04-01-2014, 12:30 AM
Replies: 4,102
Views: 1,000,869
Posted By Sam Hatami
Lofting by picking "Get Shape" requires your...

Lofting by picking "Get Shape" requires your shape to be created from the correct axis.

You can do a corrective rotation in sub level, not on object level.

Edit spline -> sub lvl 2, rotate...
Forum: Technical Talk 03-29-2014, 01:16 AM
Replies: 4,102
Views: 1,000,869
Posted By Sam Hatami
Yes, this is a very strong approach to keep a...

Yes, this is a very strong approach to keep a coherent way of thinking when modelling.

I could perhaps give a insight in my day job on how important this is:

In structural analysis, when you...
Forum: General Discussion 03-23-2014, 01:43 AM
Replies: 86
Views: 4,036
Posted By Sam Hatami
Well done Adam! The artistic creativity and joy...

Well done Adam! The artistic creativity and joy shows through, I hope you all had a great time bashing through the hours and keeping each others back through the internal deadlines. Just ride on the...
Forum: General Discussion 03-14-2014, 04:56 AM
Replies: 33
Views: 1,672
Posted By Sam Hatami
+1

+1
Forum: General Discussion 03-14-2014, 04:09 AM
Replies: 33
Views: 1,672
Posted By Sam Hatami
Talking from the situtation I'm in now, working...

Talking from the situtation I'm in now, working full time as structural engineer and part-time freelancing, I can only say that it's been a very long road for me. Taking the leap into freelancing has...
Forum: 3D 'Pimping & Previews' 01-30-2014, 06:26 AM
Replies: 16
Views: 978
Posted By Sam Hatami
Nah, sorry for jumping to conclusions to soon,...

Nah, sorry for jumping to conclusions to soon, obviously you were talking about compositional contrast, my bad!

I think Odium needs to describe what type of mood he is going for in order to get...
Forum: 3D 'Pimping & Previews' 01-29-2014, 03:04 PM
Replies: 16
Views: 978
Posted By Sam Hatami
Don't really have the time to do more than help...

Don't really have the time to do more than help out here in this thread, sorry.

Basically, you need to reduce your yellows by decreasing your green and blue channel, add bluish/turqois -...
Forum: 3D 'Pimping & Previews' 01-29-2014, 06:26 AM
Replies: 16
Views: 978
Posted By Sam Hatami
Hey man, nice to see you back at this again. ...

Hey man, nice to see you back at this again.

Since I know a bit of OverDose mapping, I know the restrictions you're working with. I also know how this maps moves and behaves, even if I haven't...
Forum: 3D 'Pimping & Previews' 01-17-2014, 03:37 PM
Replies: 3
Views: 717
Posted By Sam Hatami
THE BIRDLESS WINGS aaaaaaw yeeeeeh. The...

THE BIRDLESS WINGS


aaaaaaw yeeeeeh. The post above is pre-SSD crash and many deep night emoing over lost work. I'll keep it as sad reference to my on-train-to-work-sketching.

I dig making up...
Forum: Technical Talk 12-17-2013, 01:07 PM
Replies: 4,102
Views: 1,000,869
Posted By Sam Hatami
1. You won't get rid of the creases when going...

1. You won't get rid of the creases when going from curved metal plate to hard contour. You can shorten them if you want by adding a second cross loop and letting the curved surface keep it edges as...
Forum: Technical Talk 12-17-2013, 12:35 PM
Replies: 4,102
Views: 1,000,869
Posted By Sam Hatami
The description is quite abstract. It's easier to...

The description is quite abstract. It's easier to help if you provide reference of what you're trying to achieve and what you've achieved so far, as the entire part, instead of only the problematic...
Forum: Technical Talk 12-17-2013, 12:08 PM
Replies: 4,102
Views: 1,000,869
Posted By Sam Hatami
You need to plan a bit ahead and make sure you...

You need to plan a bit ahead and make sure you have enough edges to go from smooth -> hard. If you have a hard time planning ahead, re-iterate, polygons are free.

No idea how your shapes looks...
Forum: 3D 'Pimping & Previews' 12-09-2013, 04:42 PM
Replies: 15
Views: 2,808
Posted By Sam Hatami
Looks like a subway station, good job :) ...

Looks like a subway station, good job :)

There are a few things already been brought up, but I thought a paintover might help you visualize what the changes could do.

You have similar values...
Forum: 3D 'Pimping & Previews' 12-09-2013, 02:07 PM
Replies: 10
Views: 782
Posted By Sam Hatami
Oh, I just noticed you light a area with one...

Oh, I just noticed you light a area with one single light source. You should start with having one light for each light source and then go one adjusting volumes, amount of lights and so on.
Forum: 3D 'Pimping & Previews' 12-09-2013, 01:58 PM
Replies: 10
Views: 782
Posted By Sam Hatami
Alrights, lets starts. You have some...

Alrights, lets starts.

You have some interesting things going on, you are bold with the choice high saturated colors, however this will give you quite some trouble with the contrast.

You are...
Forum: General Discussion 12-07-2013, 03:47 PM
Replies: 14
Views: 907
Posted By Sam Hatami
luluz....Worse than Hitloor? Dem dirty secrets! ...

luluz....Worse than Hitloor? Dem dirty secrets!

Pedro told me another secret. He told me his first pubes just showed up (only if lit by the moon though)!
Forum: General Discussion 12-07-2013, 03:52 AM
Replies: 14
Views: 907
Posted By Sam Hatami
awyeeh saaaaaaaaaaaaaaaan! ...

awyeeh saaaaaaaaaaaaaaaan!

https://dl.dropboxusercontent.com/u/11149145/2013-08-10%2022.27.08.jpg
Forum: General Discussion 11-27-2013, 12:10 PM
Replies: 39
Views: 2,771
Posted By Sam Hatami
So. When my brain is melting between work-sprint,...

So. When my brain is melting between work-sprint, I sometimes end up here on General discussion to cool down, and occasionally I see these type of threads popping up.

Start with this:

You need...
Forum: 3D 'Pimping & Previews' 11-26-2013, 06:32 AM
Replies: 53
Views: 8,096
Posted By Sam Hatami
Looking really good buddy! I think you could Try...

Looking really good buddy! I think you could Try and add a bit more skin complexion in bigger forms.

Base is looking sexy!
Showing results 1 to 25 of 184

 
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