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Forum: Allegorithmic's Substance 07-18-2015, 09:51 AM
Replies: 3
Views: 255
Posted By Popeye9
Thanks for the replies. I did end up...

Thanks for the replies.

I did end up setting this up and as Froyok said it was expensive. I will post the blueprint for anyone else to see when my boss lets me. One thing I did find to help me...
Forum: Allegorithmic's Substance 07-13-2015, 06:36 PM
Replies: 3
Views: 255
Posted By Popeye9
instance a Substance with blueprints

I am trying to instance a substance with blueprints and the new instance would change a specified parameter in the substance. An example would be a box with a grunge overlay. Each new box the...
Forum: Technical Talk 06-26-2015, 02:02 PM
Replies: 7
Views: 390
Posted By Popeye9
I usually un-check the "normalize map" button on...

I usually un-check the "normalize map" button on the control panel at the bottom under configure section and unwrap the model. This will keep each part relative in size to each other without trying...
Forum: Technical Talk 06-02-2015, 11:45 AM
Replies: 7
Views: 266
Posted By Popeye9
Not sure but this might work for you. ...

Not sure but this might work for you.

http://www.polycount.com/forum/showthread.php?t=131731
Forum: General Discussion 05-30-2015, 12:22 PM
Replies: 15
Views: 738
Posted By Popeye9
Same :)

Same :)
Forum: General Discussion 05-11-2015, 12:20 PM
Replies: 195
Views: 5,082
Posted By Popeye9
Saw this bundle info on twitter looks really...

Saw this bundle info on twitter looks really awesome!
Forum: Technical Talk 04-22-2015, 08:10 AM
Replies: 152
Views: 11,081
Posted By Popeye9
Been using kuadro for the last couple projects...

Been using kuadro for the last couple projects and really loving it. Thanks for putting it out there!
Forum: Allegorithmic's Substance 03-18-2015, 10:16 AM
Replies: 971
Views: 117,798
Posted By Popeye9
I am finding that when I export my metalness and...

I am finding that when I export my metalness and roughness map and un-check srgb for UE 4.7 and above that it breaks the node in the material editor. I have tried packing on export and individual...
Forum: 3D Art Showcase & Critiques 03-11-2015, 05:24 PM
Replies: 5,589
Views: 1,047,567
Posted By Popeye9
A scene I made in Unreal for the portfolio ...

A scene I made in Unreal for the portfolio

http://i61.tinypic.com/14l3if8.jpg
Forum: Technical Talk 02-28-2015, 02:26 PM
Replies: 3
Views: 284
Posted By Popeye9
I have ran into baking AO problem when I was...

I have ran into baking AO problem when I was baking the high polys vert colors. When I rechecked the "Ignore per-vertex-color" box my AO would bake properly.

Not sure if this is the same problem...
Forum: Technical Talk 02-28-2015, 01:11 PM
Replies: 63
Views: 6,090
Posted By Popeye9
Really nice, thanks! Been playing with it this...

Really nice, thanks! Been playing with it this morning and has already saved a ton of time.
Forum: Technical Talk 02-25-2015, 08:47 AM
Replies: 72
Views: 25,905
Posted By Popeye9
Kanga with macroscripts when you install they...

Kanga with macroscripts when you install they have to be manually added to a toolbar or shortcut. If you go to customize menu and click tool bars and then under category you should find...
Forum: Technical Talk 02-22-2015, 03:48 PM
Replies: 8
Views: 3,368
Posted By Popeye9
Zaidoigres from what I read on Zbrushcentral is...

Zaidoigres from what I read on Zbrushcentral is that this is a bug with curve mode and that hopefully its fixed in a patch
Forum: 3D Art Showcase & Critiques 02-14-2015, 02:25 PM
Replies: 5,589
Views: 1,047,567
Posted By Popeye9
Thanks for the comment! For the ivy I...

Thanks for the comment!

For the ivy I modeled a leaf with 4 color variations and distributed on vines with particle flow in 3ds max. With pflow I could better create the variations for scale...
Forum: 3D Art Showcase & Critiques 02-14-2015, 10:59 AM
Replies: 5,589
Views: 1,047,567
Posted By Popeye9
Old prop reworked with substance painter for a...

Old prop reworked with substance painter for a UE4 scene I am working on.
http://i58.tinypic.com/k9f58l.jpg
Forum: 3D Art Showcase & Critiques 02-01-2015, 11:15 PM
Replies: 5,589
Views: 1,047,567
Posted By Popeye9
Here is something I made for a little hand...

Here is something I made for a little hand painting practice.

http://i59.tinypic.com/bdma0z.jpg
Forum: Full time/Part time work (In-house, paid job opportunities) 01-15-2015, 12:00 PM
Replies: 9
Views: 1,699
Posted By Popeye9
Carlobarley thanks for the update. I sent mine in...

Carlobarley thanks for the update. I sent mine in on Monday and I am local to the area :)

http://sethwolford.com/
Forum: Allegorithmic's Substance 01-10-2015, 02:00 PM
Replies: 971
Views: 117,798
Posted By Popeye9
Any word on when we will be able to maximize the...

Any word on when we will be able to maximize the painting area. Would love to be able to have a hot key that hides the UI as opposed to having to dock it of on the next screen.
Forum: Technical Talk 01-10-2015, 12:20 PM
Replies: 2
Views: 221
Posted By Popeye9
Yeah there is a issue with Zbrush not quite...

Yeah there is a issue with Zbrush not quite rendering out to the edges which gives the gap. Here is a script that helps...
Forum: Technical Talk 01-03-2015, 07:37 PM
Replies: 73
Views: 6,841
Posted By Popeye9
Obscura I would be interested in seeing the baked...

Obscura I would be interested in seeing the baked out version and the settings you used to achieve a good result. I have no problem rendering it but the baked out normal map I have gotten havent been...
Forum: 3D Art Showcase & Critiques 12-28-2014, 06:22 PM
Replies: 80
Views: 11,565
Posted By Popeye9
This is a good looking start. I would try and...

This is a good looking start. I would try and work on the ivy. The leaves all point the same direction and the coloring is all the same. If you look at real ivy there is more variation in direction...
Forum: Technical Talk 12-03-2014, 10:25 PM
Replies: 2
Views: 329
Posted By Popeye9
If this starts happening for me a lot I usually...

If this starts happening for me a lot I usually look for an update to the drivers or just re-installing the latest driver. It usually takes care of the problem for a while then it starts all over.
Forum: Technical Talk 11-24-2014, 01:25 PM
Replies: 2
Views: 145
Posted By Popeye9
Not sure if this helps but could you use a...

Not sure if this helps but could you use a mparticle to spawn the pieces at impact time and simulate. Then key visibility of old rigged mesh to hide.
Forum: Technical Talk 11-20-2014, 08:26 PM
Replies: 33
Views: 2,270
Posted By Popeye9
Cookedpeanut I was using the mesh you supplied...

Cookedpeanut I was using the mesh you supplied when I was getting this issue.
Forum: Technical Talk 11-20-2014, 03:14 PM
Replies: 33
Views: 2,270
Posted By Popeye9
Thanks for the video. I tried the method you used...

Thanks for the video. I tried the method you used with it all grouped as one and I kept getting certain pieces that where adding as opposed to subtracting. This doesnt make sense since they all show...
Showing results 1 to 25 of 277

 
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