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Search: Posts Made By: Yury
Forum: Unreal Engine 07-25-2014, 08:17 AM
Replies: 1,783
Sticky: Unreal Engine 4
Views: 198,566
Posted By Yury
Yeah I think HighResShot command is bugged right...

Yeah I think HighResShot command is bugged right now. It seems it doesn't capture Anti-aliasing. What I do is I go to the Quick Settings and check "Hide Viewport UI" ckeck box (though it's bugged in...
Forum: 3D 'Pimping & Previews' 07-01-2014, 08:55 AM
Replies: 31
Views: 4,305
Posted By Yury
Cool! I'm looking forward for this :)

Cool! I'm looking forward for this :)
Forum: 3D 'Pimping & Previews' 06-29-2014, 10:09 PM
Replies: 31
Views: 4,305
Posted By Yury
Man this is AWESOME! Jaw-dropping stuff! I think...

Man this is AWESOME! Jaw-dropping stuff! I think I saw you mentioned in WAYWO thread that you have plans to share this project with the community. If so, I can't wait to check it out. I really love...
Forum: Petrol/Blood 06-25-2014, 08:06 PM
Replies: 94
Views: 8,286
Posted By Yury
Awesome. Thank you :)

Awesome. Thank you :)
Forum: Petrol/Blood 06-25-2014, 01:34 PM
Replies: 94
Views: 8,286
Posted By Yury
This is a cool idea you have. I really like the...

This is a cool idea you have. I really like the forklift that you picked, it looks awesome. Looking froward to see what you will come up with. Good luck! :)

P.S. Do you have a link for the...
Forum: Quixel Suite 06-16-2014, 11:58 PM
Replies: 127
Views: 24,625
Posted By Yury
A video explaining how to properly use metalness...

A video explaining how to properly use metalness workflow between Quixel Suite and UE4 (when it's going to be implemented) would be much appreciated :)
Forum: 3D 'Pimping & Previews' 05-02-2014, 08:49 PM
Replies: 8,496
Views: 1,607,330
Posted By Yury
Felt like sculpting a sword in ZBrush :) ...

Felt like sculpting a sword in ZBrush :)

https://dl.dropboxusercontent.com/u/2719551/Portfolio/Templar_Sword.jpg
Forum: Unreal Engine 04-22-2014, 08:47 AM
Replies: 1,783
Sticky: Unreal Engine 4
Views: 198,566
Posted By Yury
Oh cool! Well good luck and I'm looking forward...

Oh cool! Well good luck and I'm looking forward to see the finished project! :)
Forum: Unreal Engine 04-21-2014, 10:26 AM
Replies: 1,783
Sticky: Unreal Engine 4
Views: 198,566
Posted By Yury
Man this is so cool! Are you going to create a...

Man this is so cool! Are you going to create a WIP thread or something like that for this project? I would really love to see your progress. Can't wait to see the final UE4 scene! UDK scene looks...
Forum: Unreal Engine 04-12-2014, 06:45 PM
Replies: 1,783
Sticky: Unreal Engine 4
Views: 198,566
Posted By Yury
Oh cool. That's a good news. I need to watch the...

Oh cool. That's a good news. I need to watch the stream now. Looks like I'm missing lots of interesting info. Thanks :)
Forum: Unreal Engine 04-12-2014, 08:59 AM
Replies: 1,783
Sticky: Unreal Engine 4
Views: 198,566
Posted By Yury
So it looks like Lense Flare Editor is gone in...

So it looks like Lense Flare Editor is gone in UE4. Does anyone know if it's still possible to create lens flares like this (http://youtu.be/wFakil7JGq0?t=1m27s) in UE4? Per-pixel lens flare is nice...
Forum: Unreal Engine 03-21-2014, 10:45 AM
Replies: 1,783
Sticky: Unreal Engine 4
Views: 198,566
Posted By Yury
Ok got it. Thanks! I'm going to play around with...

Ok got it. Thanks! I'm going to play around with it. Still struggling to fully understand PBR texturing :poly142:
Forum: Unreal Engine 03-21-2014, 09:00 AM
Replies: 1,783
Sticky: Unreal Engine 4
Views: 198,566
Posted By Yury
Ok I have a Spec map question. Let's say I wanna...

Ok I have a Spec map question. Let's say I wanna use Quixel Megascans textures and from what I saw they have Diffuse, Gloss, Spec and Normal. So in Unreal I plug diffuse into Base Color, I invert...
Forum: Marmoset 02-24-2014, 09:26 AM
Replies: 1,207
Views: 140,984
Posted By Yury
If your transparency is defined by a mask then it...

If your transparency is defined by a mask then it needs to be in the alpha channel of your albedo texture and the transparency mode should be set to Cutout
Forum: Marmoset 02-17-2014, 09:37 AM
Replies: 1,207
Views: 140,984
Posted By Yury
Thanks. I'll try shell modifier. For the...

Thanks. I'll try shell modifier. For the presentation purpose I don't care that much about tri count really, but I woul love to have proper shadows on my final renders :poly142:

I hope this...
Forum: Marmoset 02-16-2014, 12:43 PM
Replies: 1,207
Views: 140,984
Posted By Yury
Hey, guys! I have a nasty self shadowing problem...

Hey, guys! I have a nasty self shadowing problem in Toolbag2. Here on the first screenshot I designated the problem areas. This straps have a little bit of thickness and in the most areas opposite...
Forum: 3D 'Pimping & Previews' 02-10-2014, 10:01 AM
Replies: 49
Views: 11,919
Posted By Yury
A new environment from Snefer and in Unreal...

A new environment from Snefer and in Unreal Engine 4? YES, please! Looks really good already. Can't wait to see more :)
Forum: Allegorithmic's Substance 02-10-2014, 09:51 AM
Replies: 860
Views: 83,895
Posted By Yury
Oh wow that's even better, makes my life much...

Oh wow that's even better, makes my life much easier ha ha. Thanks, guys!
Forum: Allegorithmic's Substance 02-09-2014, 11:47 PM
Replies: 860
Views: 83,895
Posted By Yury
Thanks for the explanation, Xoliul. I have lots...

Thanks for the explanation, Xoliul. I have lots of parts that I already baked in max like AO, Tangent and WS normals, so I guess I just have to export it as an obj and bake this map in SD then, no...
Forum: Allegorithmic's Substance 02-09-2014, 11:42 AM
Replies: 860
Views: 83,895
Posted By Yury
Hey guys! I am new to Substance Designer and...

Hey guys! I am new to Substance Designer and about to start my first project using it, but I have one question. Can someone explain what is the position map? And can I bake it outside SD like in...
Forum: 3D 'Pimping & Previews' 01-28-2014, 07:58 PM
Replies: 90
Views: 16,841
Posted By Yury
Thanks, oskarreftel! Vehicle modelling is a lot...

Thanks, oskarreftel! Vehicle modelling is a lot of fun I quite enjoy it :)
Forum: 3D 'Pimping & Previews' 01-27-2014, 11:38 PM
Replies: 90
Views: 16,841
Posted By Yury
Thanks, Abrvpt! I was expecting to have much more...

Thanks, Abrvpt! I was expecting to have much more problems with baking normal maps for such a complex model, especially considering that I've never done something that complex before, but...
Forum: 3D 'Pimping & Previews' 01-26-2014, 11:58 PM
Replies: 72
Views: 9,858
Posted By Yury
Oh man I love it. Superb job, man! How many...

Oh man I love it. Superb job, man! How many texture sheets are you using for the entire model? Did you pack everything into one big sheet or did you pack it into several different sets?
Forum: 3D 'Pimping & Previews' 01-26-2014, 03:58 PM
Replies: 8,496
Views: 1,607,330
Posted By Yury
Cross posting from my WIP thread...

Cross posting from my WIP thread (http://www.polycount.com/forum/showthread.php?t=118273)

Done with Normal maps and AO bakes. Time for some texturing :)

85104855
...
Forum: 3D 'Pimping & Previews' 01-26-2014, 02:50 PM
Replies: 90
Views: 16,841
Posted By Yury
Finally had more time to finish noramal map and...

Finally had more time to finish noramal map and AO bakes. Now the last thig that left is to do some more research on PBR texturing and I'll be ready to start texture this baby :)

85104855
...
Showing results 1 to 25 of 184

 
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