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Forum: General Discussion 05-08-2015, 06:23 PM
Replies: 10
Views: 860
Posted By artquest
I almost forgot about the automatic compression....

I almost forgot about the automatic compression. Follow these steps and your stuff will look as good as it can currently (LOL)!
Forum: General Discussion 05-08-2015, 02:30 PM
Replies: 10
Views: 860
Posted By artquest
This is a known issue across multiple game...

This is a known issue across multiple game engines (it's not really any engine's fault though, there just isn't enough data in an 8 bit image to properly represent the normal vectors). Your best...
Forum: General Discussion 04-18-2015, 06:57 PM
Replies: 52
Views: 4,168
Posted By artquest
Hi smcclelland! I just wanted to say that as...

Hi smcclelland!

I just wanted to say that as I've been beta testing maya 2016 I can say it's for sure a great step in the right direction. I'm a modeler/texture artist currently working in games...
Forum: General Discussion 02-11-2015, 03:40 PM
Replies: 7
Views: 628
Posted By artquest
They have a new PBR shader but it takes like 5...

They have a new PBR shader but it takes like 5 minutes to set it up every time you create a new scene. Just too much setup time. Which is okay when you're about to settle in to painting a hero asset...
Forum: General Discussion 01-27-2015, 12:24 PM
Replies: 7
Views: 628
Posted By artquest
I'm a huge fan of mari, that being said. It's not...

I'm a huge fan of mari, that being said. It's not currently viable for game development out of the box. It requires a huge investment by the studio to get it up and running efficiently. Once this...
Forum: Allegorithmic's 'the THRONE ROOM' 01-26-2015, 01:32 PM
Replies: 13
Views: 1,547
Posted By artquest
This is looking awesome so far!! Can't wait to...

This is looking awesome so far!! Can't wait to see more :)
Forum: General Discussion 01-23-2015, 02:40 PM
Replies: 5
Views: 1,049
Posted By artquest
Found something of interest! A lot of these...

Found something of interest!

A lot of these tools feel very fluid when compared to the default and sometimes clunky workflows in 3ds max and maya. Because you aren't dealing with the actual...
Forum: General Discussion 01-23-2015, 02:37 PM
Replies: 5
Views: 594
Posted By artquest
I don't have any experience with rendering...

I don't have any experience with rendering displacement maps in 3ds max but here is some info:

http://www.3dbuzz.com/forum/threads/126009-Tip-for-Zbrush-displacements-in-other-apps
Forum: Allegorithmic's Substance 01-23-2015, 12:14 PM
Replies: 9
Views: 1,009
Posted By artquest
If your game engine uses the substance SDK then...

If your game engine uses the substance SDK then wouldn't it look very close? I understand there will always be differences between render engines due to tonemapping and hdrs not perfectly matching....
Forum: General Discussion 01-23-2015, 11:52 AM
Replies: 5
Views: 594
Posted By artquest
You can indeed push a mesh down with a 16 bit...

You can indeed push a mesh down with a 16 bit displacement map. You just need to use an expression in maya(not sure how to set this up in 3ds max) to keep your scale properly set and offset the depth...
Forum: Allegorithmic's Substance 01-21-2015, 12:05 PM
Replies: 9
Views: 1,009
Posted By artquest
Does substance have a modular shader system that...

Does substance have a modular shader system that lets you add or remove extra specular lobes and gloss inputs for said lobes at will?
Forum: General Discussion 01-21-2015, 10:58 AM
Replies: 5
Views: 1,049
Posted By artquest
I heard that with T-splines it's pretty easy to...

I heard that with T-splines it's pretty easy to go back and forth from polygons to T-splines. If that's true I imagine you might be able to have a setup where you wouldn't have to jump back to other...
Forum: General Discussion 01-20-2015, 01:04 PM
Replies: 5
Views: 1,049
Posted By artquest
Anyone try fusion 360 yet for modeling complex hard surfaces?

Hi all! Since there seems to be a high number of forward thinking individuals here on PC I figured I would ask around to see if anyone has experimented with T-splines...
Forum: General Discussion 12-25-2014, 09:00 PM
Replies: 126
Views: 8,468
Posted By artquest
Wow I didn't know that the size of the data...

Wow I didn't know that the size of the data stolen is 100 Terabytes. That definitely puts a new spin on things. Can you site your source?
Forum: General Discussion 12-23-2014, 09:42 AM
Replies: 126
Views: 8,468
Posted By artquest
If you want to discuss wether or not the US gov...

If you want to discuss wether or not the US gov lies to people (which we all know it does.) then sure I'm all ears. But the reports from the FBI coming through claim that North Korea was behind the...
Forum: General Discussion 12-22-2014, 05:00 PM
Replies: 126
Views: 8,468
Posted By artquest
The amount of harm is actually pretty big when...

The amount of harm is actually pretty big when you look at the ripple effects in the economy. You could cripple an entire first world nation if you kept the power off long enough. A major disturbance...
Forum: General Discussion 12-22-2014, 02:59 PM
Replies: 126
Views: 8,468
Posted By artquest
I'm not entirely sure it's policing the internet...

I'm not entirely sure it's policing the internet yet. It's a direct response to something that was done to us. I see it similiarly to if you launched a missile at the united states, we'd probably...
Forum: General Discussion 12-22-2014, 10:17 AM
Replies: 126
Views: 8,468
Posted By artquest
A friend of mine used to work at a steel mill in...

A friend of mine used to work at a steel mill in the IT department before becoming a programmer for games. He said the people outside of IT just don't understand anything about computers and that it...
Forum: General Discussion 12-22-2014, 09:54 AM
Replies: 126
Views: 8,468
Posted By artquest
True, but there are even reports of some factory...

True, but there are even reports of some factory software being hacked so that the update installer would drop malware into a factory to cause trouble, so it seems that there is always a way in.
...
Forum: General Discussion 12-22-2014, 08:32 AM
Replies: 126
Views: 8,468
Posted By artquest
haha This is polycount man. Have some fun! We mix...

haha This is polycount man. Have some fun! We mix in a little seriousness but not too much.

I know cyber warfare isn't exactly new, but it is the first time it's gotten into the eyes of the pubic...
Forum: Character Art 12-20-2014, 02:15 AM
Replies: 52
Views: 39,931
Posted By artquest
Made this one because art station didn't like the...

Made this one because art station didn't like the huge long image haha.http://i1.minus.com/ibfhlJsCwOivDU.jpg
Forum: Archives 12-20-2014, 12:58 AM
Replies: 11,349
Views: 2,512,246
Posted By artquest
Oh man look at all this league! Amazing stuff...

Oh man look at all this league! Amazing stuff everyone! MUST HAVE MOAR. Congrats to all who finished!

I just finished mine.. barely in time! :)

http://i1.minus.com/ibde6IQQpKL5LM.jpg
...
Forum: Character Art 12-20-2014, 12:50 AM
Replies: 52
Views: 39,931
Posted By artquest
W00t I'm done! Just in time. :) ...

W00t I'm done! Just in time. :)

http://i1.minus.com/ibde6IQQpKL5LM.jpg

http://i5.minus.com/ix09u9ZGWgGmP.jpg

http://i2.minus.com/iWTNV4IPgB3Lq.jpg
Forum: General Discussion 12-19-2014, 05:58 PM
Replies: 126
Views: 8,468
Posted By artquest
North Korea responsible for Sony Pictures hack... The age of cyber warfare has begun

So some really scary shit has been changing the world recently. Since we didn't have a discussion about how absolutely unprotected most of the world is from cyber attacks from foreign nations I...
Forum: Archives 12-18-2014, 06:20 PM
Replies: 11,349
Views: 2,512,246
Posted By artquest
Looks great! but I thought you were going to be...

Looks great! but I thought you were going to be working on the riot contest for funzies + streaming. Instead you're just tinkering with 3d printing.... gosh what a disappointment! :P :rolleyes: haha...
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