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Forum: Technical Talk 05-17-2013, 05:02 AM
Replies: 7
Views: 196
Posted By osman
What if you feed it in through unity and so...

What if you feed it in through unity and so calculate the speed and acceleration etc in c# rather than in the shader?
Forum: General Discussion 05-15-2013, 12:49 PM
Replies: 8
Views: 548
Posted By osman
Yeah it looks much better in motion, especially...

Yeah it looks much better in motion, especially with all the cloth physics etc. I'm pretty sure( i hope ) there will be more tech demos after we're done.
Forum: General Discussion 05-15-2013, 12:28 PM
Replies: 8
Views: 548
Posted By osman
Inside Killzone: Shadow Fall

For the ones interested in the way Killzone: Shadow Fall is rendered etc:

http://www.eurogamer.net/articles/digitalfoundry-inside-killzone-shadow-fall
...
Forum: General Discussion 05-14-2013, 02:49 AM
Replies: 43
Views: 2,067
Posted By osman
I can't say much about ESCAPE since I've only...

I can't say much about ESCAPE since I've only been an observer but it seems like it was handled nicely.

I personally would love some smaller specific challenges because those are the one I have...
Forum: Pimping and Previews 05-04-2013, 04:56 AM
Replies: 6,728
Views: 1,066,437
Posted By osman
Nice one!

Nice one!
Forum: Technical Talk 05-01-2013, 06:09 AM
Replies: 11
Views: 685
Posted By osman
That sounds way more dramatic than it should. If...

That sounds way more dramatic than it should. If you can make good looking shit now, you'll be fine :). There's plenty of ways to start experimenting/testing with this stuff right now, so see for...
Forum: General Discussion 04-26-2013, 02:29 AM
Replies: 15
Views: 650
Posted By osman
There's quite some fellow guerrilla games artists...

There's quite some fellow guerrilla games artists here on polycount. Mostly lurkers.
Forum: General Discussion 04-23-2013, 07:50 AM
Replies: 80
Views: 4,078
Posted By osman
I've been thinking about this as well, and(...

I've been thinking about this as well, and( especialy after seeing the infiltrator demo) I'm convinved that we're still gonna see HUGE improment in quality in next-gen art. But yeah, it doesn't feel...
Forum: General Discussion 04-11-2013, 05:38 AM
Replies: 17
Views: 651
Posted By osman
I doubt there's anything wrong with that. If...

I doubt there's anything wrong with that. If you're proud of the work you've done it, why not put it up there?
Forum: General Discussion 04-03-2013, 04:22 AM
Replies: 677
Views: 54,553
Posted By osman
I hope they keep it in, even if it's just used as...

I hope they keep it in, even if it's just used as a preview before baking it all down with lightmass.
Forum: Technical Talk 04-02-2013, 08:16 AM
Replies: 28
Views: 2,131
Posted By osman
thank you, I was hoping for something I could...

thank you, I was hoping for something I could drop my own assets in and play around with placing lights etc :)
Forum: Technical Talk 04-02-2013, 06:44 AM
Replies: 28
Views: 2,131
Posted By osman
Is there anywhere, anything that's available...

Is there anywhere, anything that's available right now to play around with voxel cone tracing stuff? ( sorry if I missed the post with that info in it )
Forum: General Discussion 03-22-2013, 07:07 AM
Replies: 22
Views: 1,143
Posted By osman
ah yeah, the Playstation SDK :) After...

ah yeah, the Playstation SDK :)

After reading this from your link, i'm pretty sure you wont need a devkit:
Forum: Pimping and Previews 03-22-2013, 06:22 AM
Replies: 6,728
Views: 1,066,437
Posted By osman
@Zedaxis Nice! I'm liking the lighting :)

@Zedaxis

Nice! I'm liking the lighting :)
Forum: General Discussion 03-22-2013, 05:05 AM
Replies: 22
Views: 1,143
Posted By osman
Didn't sony have some kind of SDK for the Vita...

Didn't sony have some kind of SDK for the Vita that did not require a devkit? If I'm not mistaken about that then there's a good chance this Unity thing won't require a devkit either.
Forum: General Discussion 03-13-2013, 04:48 AM
Replies: 59
Views: 2,462
Posted By osman
Give it time, we're at the transistion still....

Give it time, we're at the transistion still. Compare some ps3 launch titles to some of the recent games, huge difference.
Forum: Pimping and Previews 02-25-2013, 05:16 PM
Replies: 820
Views: 92,322
Posted By osman
Ignore the assets, just playing around with the...

Ignore the assets, just playing around with the lighting.
http://gameartist.nl/wp-content/uploads/2013/02/prog2.png
http://gameartist.nl/wp-content/uploads/2013/02/prog3.png

EDIT: and just for...
Forum: Pimping and Previews 02-25-2013, 05:25 AM
Replies: 820
Views: 92,322
Posted By osman
I'll probably just try the lighting, unless I...

I'll probably just try the lighting, unless I find LOTS of time in the next few days :)
Forum: Pimping and Previews 02-24-2013, 06:13 PM
Replies: 820
Views: 92,322
Posted By osman
Good stuff everyone, just wanted to jump in and...

Good stuff everyone, just wanted to jump in and say that while I enjoy the improvements in models and texture, I find it a shame that lighting is a bit lacking here and there. So I thought I'd give...
Forum: General Discussion 02-21-2013, 08:53 AM
Replies: 677
Views: 54,553
Posted By osman
JordanW cleaned and polished his helmet before...

JordanW cleaned and polished his helmet before showing it off.
Forum: Pimping and Previews 02-20-2013, 06:08 AM
Replies: 6,728
Views: 1,066,437
Posted By osman
Stop making us jealous! Man, I'm so looking...

Stop making us jealous! Man, I'm so looking forward to using UE4 for some personal stuff, can't wait..
Forum: General Discussion 02-15-2013, 10:07 AM
Replies: 28
Views: 1,204
Posted By osman
If Ryan asked for it to be deleted then that...

If Ryan asked for it to be deleted then that should be respected IMO.
Forum: Pimping and Previews 02-08-2013, 12:02 PM
Replies: 6,728
Views: 1,066,437
Posted By osman
@katzeimsack Thats amazing.

@katzeimsack

Thats amazing.
Forum: General Discussion 01-25-2013, 07:53 AM
Replies: 38
Views: 2,430
Posted By osman
@McGreed, the pool of water seems to be a square....

@McGreed, the pool of water seems to be a square. So create a square and try to match it with that, the rest of it should be easy. And even if you're not precise, it shouldn't matter that much, as...
Forum: General Discussion 01-24-2013, 08:13 AM
Replies: 38
Views: 2,430
Posted By osman
The first one seems perfect for this challenge....

The first one seems perfect for this challenge. It'll give newcomers an opportunity to make the best out of a relatively simple environment. Plus, there is only one lightsource, so it'll force them...
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