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Posts Made By:
osman
Forum:
Technical Talk
05-17-2013, 05:02 AM
Replies:
7
Gradual increase in UV pan speed Unity
Views:
196
Posted By
osman
What if you feed it in through unity and so...
What if you feed it in through unity and so calculate the speed and acceleration etc in c# rather than in the shader?
Forum:
General Discussion
05-15-2013, 12:49 PM
Replies:
8
Inside Killzone: Shadow Fall
Views:
548
Posted By
osman
Yeah it looks much better in motion, especially...
Yeah it looks much better in motion, especially with all the cloth physics etc. I'm pretty sure( i hope ) there will be more tech demos after we're done.
Forum:
General Discussion
05-15-2013, 12:28 PM
Replies:
8
Inside Killzone: Shadow Fall
Views:
548
Posted By
osman
Inside Killzone: Shadow Fall
For the ones interested in the way Killzone: Shadow Fall is rendered etc:
http://www.eurogamer.net/articles/digitalfoundry-inside-killzone-shadow-fall
...
Forum:
General Discussion
05-14-2013, 02:49 AM
Replies:
43
Feedback: the Escape, contests/challenges
Views:
2,067
Posted By
osman
I can't say much about ESCAPE since I've only...
I can't say much about ESCAPE since I've only been an observer but it seems like it was handled nicely.
I personally would love some smaller specific challenges because those are the one I have...
Forum:
Pimping and Previews
05-04-2013, 04:56 AM
Replies:
6,728
Sticky:
What Are You Working On? 2013 Edition
Views:
1,066,437
Posted By
osman
Nice one!
Nice one!
Forum:
Technical Talk
05-01-2013, 06:09 AM
Replies:
11
Next Gen questions
Views:
685
Posted By
osman
That sounds way more dramatic than it should. If...
That sounds way more dramatic than it should. If you can make good looking shit now, you'll be fine :). There's plenty of ways to start experimenting/testing with this stuff right now, so see for...
Forum:
General Discussion
04-26-2013, 02:29 AM
Replies:
15
Dutch 3D artists?
Views:
650
Posted By
osman
There's quite some fellow guerrilla games artists...
There's quite some fellow guerrilla games artists here on polycount. Mostly lurkers.
Forum:
General Discussion
04-23-2013, 07:50 AM
Replies:
80
The romance of 'Next-Gen': Where is it?
Views:
4,078
Posted By
osman
I've been thinking about this as well, and(...
I've been thinking about this as well, and( especialy after seeing the infiltrator demo) I'm convinved that we're still gonna see HUGE improment in quality in next-gen art. But yeah, it doesn't feel...
Forum:
General Discussion
04-11-2013, 05:38 AM
Replies:
17
Cancelled games and your resume
Views:
651
Posted By
osman
I doubt there's anything wrong with that. If...
I doubt there's anything wrong with that. If you're proud of the work you've done it, why not put it up there?
Forum:
General Discussion
04-03-2013, 04:22 AM
Replies:
677
Unreal Engine 4
Views:
54,553
Posted By
osman
I hope they keep it in, even if it's just used as...
I hope they keep it in, even if it's just used as a preview before baking it all down with lightmass.
Forum:
Technical Talk
04-02-2013, 08:16 AM
Replies:
28
voxel cone-tracing GI discussion
Views:
2,131
Posted By
osman
thank you, I was hoping for something I could...
thank you, I was hoping for something I could drop my own assets in and play around with placing lights etc :)
Forum:
Technical Talk
04-02-2013, 06:44 AM
Replies:
28
voxel cone-tracing GI discussion
Views:
2,131
Posted By
osman
Is there anywhere, anything that's available...
Is there anywhere, anything that's available right now to play around with voxel cone tracing stuff? ( sorry if I missed the post with that info in it )
Forum:
General Discussion
03-22-2013, 07:07 AM
Replies:
22
Unity partners with Sony
Views:
1,143
Posted By
osman
ah yeah, the Playstation SDK :) After...
ah yeah, the Playstation SDK :)
After reading this from your link, i'm pretty sure you wont need a devkit:
Forum:
Pimping and Previews
03-22-2013, 06:22 AM
Replies:
6,728
Sticky:
What Are You Working On? 2013 Edition
Views:
1,066,437
Posted By
osman
@Zedaxis Nice! I'm liking the lighting :)
@Zedaxis
Nice! I'm liking the lighting :)
Forum:
General Discussion
03-22-2013, 05:05 AM
Replies:
22
Unity partners with Sony
Views:
1,143
Posted By
osman
Didn't sony have some kind of SDK for the Vita...
Didn't sony have some kind of SDK for the Vita that did not require a devkit? If I'm not mistaken about that then there's a good chance this Unity thing won't require a devkit either.
Forum:
General Discussion
03-13-2013, 04:48 AM
Replies:
59
What defines the next generation?
Views:
2,462
Posted By
osman
Give it time, we're at the transistion still....
Give it time, we're at the transistion still. Compare some ps3 launch titles to some of the recent games, huge difference.
Forum:
Pimping and Previews
02-25-2013, 05:16 PM
Replies:
820
Monthly Noob Challenge 4
Views:
92,322
Posted By
osman
Ignore the assets, just playing around with the...
Ignore the assets, just playing around with the lighting.
http://gameartist.nl/wp-content/uploads/2013/02/prog2.png
http://gameartist.nl/wp-content/uploads/2013/02/prog3.png
EDIT: and just for...
Forum:
Pimping and Previews
02-25-2013, 05:25 AM
Replies:
820
Monthly Noob Challenge 4
Views:
92,322
Posted By
osman
I'll probably just try the lighting, unless I...
I'll probably just try the lighting, unless I find LOTS of time in the next few days :)
Forum:
Pimping and Previews
02-24-2013, 06:13 PM
Replies:
820
Monthly Noob Challenge 4
Views:
92,322
Posted By
osman
Good stuff everyone, just wanted to jump in and...
Good stuff everyone, just wanted to jump in and say that while I enjoy the improvements in models and texture, I find it a shame that lighting is a bit lacking here and there. So I thought I'd give...
Forum:
General Discussion
02-21-2013, 08:53 AM
Replies:
677
Unreal Engine 4
Views:
54,553
Posted By
osman
JordanW cleaned and polished his helmet before...
JordanW cleaned and polished his helmet before showing it off.
Forum:
Pimping and Previews
02-20-2013, 06:08 AM
Replies:
6,728
Sticky:
What Are You Working On? 2013 Edition
Views:
1,066,437
Posted By
osman
Stop making us jealous! Man, I'm so looking...
Stop making us jealous! Man, I'm so looking forward to using UE4 for some personal stuff, can't wait..
Forum:
General Discussion
02-15-2013, 10:07 AM
Replies:
28
Thread missing?
Views:
1,204
Posted By
osman
If Ryan asked for it to be deleted then that...
If Ryan asked for it to be deleted then that should be respected IMO.
Forum:
Pimping and Previews
02-08-2013, 12:02 PM
Replies:
6,728
Sticky:
What Are You Working On? 2013 Edition
Views:
1,066,437
Posted By
osman
@katzeimsack Thats amazing.
@katzeimsack
Thats amazing.
Forum:
General Discussion
01-25-2013, 07:53 AM
Replies:
38
Monthly Noob Environment Challenge
Views:
2,430
Posted By
osman
@McGreed, the pool of water seems to be a square....
@McGreed, the pool of water seems to be a square. So create a square and try to match it with that, the rest of it should be easy. And even if you're not precise, it shouldn't matter that much, as...
Forum:
General Discussion
01-24-2013, 08:13 AM
Replies:
38
Monthly Noob Environment Challenge
Views:
2,430
Posted By
osman
The first one seems perfect for this challenge....
The first one seems perfect for this challenge. It'll give newcomers an opportunity to make the best out of a relatively simple environment. Plus, there is only one lightsource, so it'll force them...
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