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Posts Made By:
choco
Forum:
Pimping and Previews
05-08-2013, 12:45 AM
Replies:
449
Amir's Portfolio environments
Views:
147,896
Posted By
choco
Hi DaPPa, The grass blades are usually...
Hi DaPPa,
The grass blades are usually always following the curvature of your terrain when painted using the mesh placement tools in UDK or CE3.
So, in order to nicely blend the grass with your...
Forum:
General Discussion
02-21-2013, 03:17 AM
Replies:
448
Orbis / PS4
Views:
19,568
Posted By
choco
The AI was dumbed down for presentation reasons....
The AI was dumbed down for presentation reasons. It would've been embarrassing if the player just died in the middle of the demo and restart all over again.
Forum:
Technical Talk
02-14-2013, 04:07 AM
Replies:
23
Rage Toolbox - id Tech 5 - MASTER THREAD
Views:
1,718
Posted By
choco
For those who are having issues with the toolkit...
For those who are having issues with the toolkit not showing up on steam,
you can fix it by deleting the "appcache" folder in the "steam" folder.
After that just restart steam and it should be...
Forum:
Pimping and Previews
01-02-2013, 09:26 AM
Replies:
689
Airbørn
Views:
133,912
Posted By
choco
Looks ace, I love the painted stuff ps : you...
Looks ace, I love the painted stuff
ps : you forgot the bottle of jagermeister !
Forum:
Pimping and Previews
12-19-2012, 06:30 PM
Replies:
449
Amir's Portfolio environments
Views:
147,896
Posted By
choco
Hi guys, Sorry for the late reply, I have...
Hi guys,
Sorry for the late reply, I have been busy moving to my new location.
I just got hired a few weeks ago by Guerrilla-games at Amsterdam, and I'm really happy to join the team while...
Forum:
Pimping and Previews
11-22-2012, 02:52 PM
Replies:
148
|CE3] Amir's Arenanet environment test
Views:
23,100
Posted By
choco
Thanks guys, I've been very busy lately so I'll...
Thanks guys, I've been very busy lately so I'll be back with some updates tomorrow or in a few days :)
Forum:
Pimping and Previews
11-22-2012, 01:17 AM
Replies:
29
First Environment Portfolio Piece ( if i dont finish this i give up )
Views:
3,646
Posted By
choco
UDK terrain editing preview - YouTube
UDK terrain editing preview - YouTube
Forum:
Pimping and Previews
11-14-2012, 06:20 AM
Replies:
173
Welcome to CeleryLand!
Views:
38,402
Posted By
choco
SDK 3.4.3 is out !...
SDK 3.4.3 is out ! http://www.crydev.net/newspage.php?news=101981
Forum:
Pimping and Previews
11-14-2012, 05:26 AM
Replies:
173
Welcome to CeleryLand!
Views:
38,402
Posted By
choco
There seem to be an issue with the 3.4 build....
There seem to be an issue with the 3.4 build. Volumetric clouds are buggy and you can't use the cloud shadows stencil. I think that geometry instancing is also broken but I'm not sure if its only...
Forum:
Pimping and Previews
11-12-2012, 04:40 PM
Replies:
173
Welcome to CeleryLand!
Views:
38,402
Posted By
choco
Looking sexual ! you better use some of those...
Looking sexual ! you better use some of those volumetric clouds on that tower to add more eye candy. Keep it up, very inspiring !
I was thinking about something along these lines but with a...
Forum:
Technical Talk
11-10-2012, 07:06 AM
Replies:
7
Can zbrush export PRTpn maps from a 2.5d tileable texture?
Views:
687
Posted By
choco
Even better, you can use the Mrgbz grabber to...
Even better, you can use the Mrgbz grabber to capture materials applied to your canvas. There is still a seam problem which will show up at the boundaries of the textures if shadows are on when doing...
Forum:
Pimping and Previews
11-06-2012, 02:53 AM
Replies:
77
[WIP] Tower scene [UDK]
Views:
13,112
Posted By
choco
Hey man, Looking great so far. You might wanna...
Hey man, Looking great so far.
You might wanna try a circular arrangement for the bricks in the middle of the platform since your using it only once for this scene.
...
Forum:
Pimping and Previews
11-05-2012, 11:32 AM
Replies:
148
|CE3] Amir's Arenanet environment test
Views:
23,100
Posted By
choco
@ZeroCartin : thanks man Finished detailing...
@ZeroCartin : thanks man
Finished detailing the roof borders, the process was very tedious because of the nature of the mesh. Had to add geometry without destroying the UVs leading me to do lots...
Forum:
Pimping and Previews
11-04-2012, 10:26 PM
Replies:
217
Chew Magna Fortress, UDK
Views:
42,532
Posted By
choco
Some sexy stuff Jessica, very inspiring.
Some sexy stuff Jessica, very inspiring.
Forum:
Technical Talk
11-02-2012, 09:09 PM
Replies:
5
Standalone - Node-Based Image Editor
Views:
738
Posted By
choco
Not sure if this is exactly what you're looking...
Not sure if this is exactly what you're looking for but its node based and its for photoshop :
http://www.filterforge.com/
Forum:
Pimping and Previews
11-02-2012, 01:01 PM
Replies:
148
|CE3] Amir's Arenanet environment test
Views:
23,100
Posted By
choco
You welcome Joopson, and yea I forgot to mention...
You welcome Joopson, and yea I forgot to mention that you needed to switch the option to Monochrome. I'm guessing that the colored version allows you to split the curvature map by direction XYZ (not...
Forum:
Pimping and Previews
11-02-2012, 11:22 AM
Replies:
148
|CE3] Amir's Arenanet environment test
Views:
23,100
Posted By
choco
Thanks guys. I'll be adding some definition...
Thanks guys. I'll be adding some definition around the corners for sure.
There is no need to keep myself from going over 3000 triangles anymore.
Might as-well create LODs for the house.
...
Forum:
Archives
11-01-2012, 04:31 AM
Replies:
14,839
Sticky:
What Are You Working On? 2012 Edition
Views:
2,678,205
Posted By
choco
Started as an exercise for painting clouds then...
Started as an exercise for painting clouds then made a scenery out of it. Gonna make a sky box using the same painting technique.
...
Forum:
Pimping and Previews
10-31-2012, 03:47 PM
Replies:
148
|CE3] Amir's Arenanet environment test
Views:
23,100
Posted By
choco
Thanks for the advice d!ver, I'm actually going...
Thanks for the advice d!ver, I'm actually going to build a whole scene for the final shot in CE3 with a video presentation. The screenshots I've shown so far are by no means meant to be used as...
Forum:
Pimping and Previews
10-31-2012, 09:58 AM
Replies:
148
|CE3] Amir's Arenanet environment test
Views:
23,100
Posted By
choco
Thanks for the awesome feedback guys, you made a...
Thanks for the awesome feedback guys, you made a really good point regarding the overall saturation of the moss. I shall tone it down and spend more time on it. I'm experimenting with different...
Forum:
Pimping and Previews
10-30-2012, 01:40 AM
Replies:
148
|CE3] Amir's Arenanet environment test
Views:
23,100
Posted By
choco
@Kenny, Joopson : thanks :) @e-freak : I'm...
@Kenny, Joopson : thanks :)
@e-freak : I'm about to try out multiple approaches and see what works best. Maybe using a combination of both techniques will do the trick :thumbup:
Currently...
Forum:
Pimping and Previews
10-29-2012, 08:04 PM
Replies:
148
|CE3] Amir's Arenanet environment test
Views:
23,100
Posted By
choco
@urgaffel : thanks man, and yea some of the...
@urgaffel : thanks man, and yea some of the previous works I did could definitely be used as portfolio material. I guess that adding one or two focal points to those environments might help with the...
Forum:
Technical Talk
10-28-2012, 03:09 PM
Replies:
15
Curvature maps and gradient maps for hard edge bakes
Views:
1,169
Posted By
choco
I second what Bal said, baking your curvature map...
I second what Bal said, baking your curvature map directly from your highpoly mesh gives you better results and removes the seams issue.
Make sure to change the curvature map settings in xnormal to...
Forum:
Pimping and Previews
10-24-2012, 03:50 PM
Replies:
148
|CE3] Amir's Arenanet environment test
Views:
23,100
Posted By
choco
Absolutely, I'm not happy with the results. The...
Absolutely, I'm not happy with the results. The budgets are 3000 triangles, 2048x1024 texture sheet.
I'll be reworking the whole mesh and adding more definition until I get it to look right :)
...
Forum:
Pimping and Previews
10-24-2012, 01:55 PM
Replies:
148
|CE3] Amir's Arenanet environment test
Views:
23,100
Posted By
choco
@Sean, Fomori, Brygelsmack, Seaseme,...
@Sean, Fomori, Brygelsmack, Seaseme, ColossusAngel, Chrisadsby, Mental : Thanks for the support guys :)
@urgaffel :
Thanks man, your words gave me some confidence. Very appreciated !
I'm gonna...
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