news
forum
wiki
about
contact us
us shop
eu shop
twitter
Author :
winged doom
User Name
Password
Remember Me?
Register
FAQ
Members List
Calendar
Search
Today's Posts
Mark Forums Read
Polycount Forum
>
Search Forums
Search Results
Showing results 1 to 25 of 25
Search took
0.02
seconds.
Search:
Posts Made By:
Lightweight
Forum:
Technical Talk
07-03-2012, 12:12 PM
Replies:
1,437
Sticky:
NEW TOOLBAG RELEASE | omg - Post your Marmoset questions here
Views:
158,412
Posted By
Lightweight
First thing that comes to my mind is inverted...
First thing that comes to my mind is inverted normals.
Forum:
Archives
06-24-2012, 04:27 PM
Replies:
14,839
Sticky:
What Are You Working On? 2012 Edition
Views:
2,670,467
Posted By
Lightweight
Low poly model for Frostbite 2. 3900 polys so...
Low poly model for Frostbite 2. 3900 polys so far. Still working on the spec and bump map.
Forum:
Pimping and Previews
10-25-2011, 11:17 AM
Replies:
58
[CryArtTest] Snapghost - [WIP] Environnement asset
Views:
9,573
Posted By
Lightweight
I like where this is going, will be watching with...
I like where this is going, will be watching with interest!
In regards to the bell, how did you model it? Is the left image a high poly or a a lowpoly with phat normal maps on it?
Regards
Forum:
Pimping and Previews
10-25-2011, 10:59 AM
Replies:
3
Half Life 2: Combine Scanner High Poly
Views:
1,649
Posted By
Lightweight
Me <3 HL2. To be frank your high poly doesn't...
Me <3 HL2. To be frank your high poly doesn't look that high poly, at least in the front :) In your shoes, I'd be tempted to just add more geometry and smooth out the hard edges. Sure the original...
Forum:
Pimping and Previews
10-24-2011, 06:05 AM
Replies:
9
M1025 Humvee
Views:
1,762
Posted By
Lightweight
I know what you're refering in regards to the...
I know what you're refering in regards to the specular, and this I struggled with alot; military vehicles seems to never have that glossy surface like ordinary cars. I looked through alot of...
Forum:
Pimping and Previews
10-24-2011, 05:18 AM
Replies:
9
M1025 Humvee
Views:
1,762
Posted By
Lightweight
Absolutely. Here's 7 images with different skins...
Absolutely. Here's 7 images with different skins and environments.
I sure regret the early stages when working the UV and normal map on this model. Instead of adding slightly more geometry to...
Forum:
Pimping and Previews
10-24-2011, 01:21 AM
Replies:
9
M1025 Humvee
Views:
1,762
Posted By
Lightweight
Oh really? I thought I kept the tyres quite low...
Oh really? I thought I kept the tyres quite low poly compared to what others have done :D Oh well I guess I could save some polys on those indeed.
Thanks for your reply :)
Forum:
Pimping and Previews
10-23-2011, 09:08 PM
Replies:
9
M1025 Humvee
Views:
1,762
Posted By
Lightweight
M1025 Humvee
I just finished my first game model ever and I'm somewhat happy with the result, knowing I could have done both worse and better.
I've spent so much time on this one that I want it to be done and...
Forum:
Technical Talk
10-21-2011, 04:37 AM
Replies:
1,437
Sticky:
NEW TOOLBAG RELEASE | omg - Post your Marmoset questions here
Views:
158,412
Posted By
Lightweight
Hey I thought of something else that someone...
Hey I thought of something else that someone might be able to help me with.
Is it possible in Toolbag to make the floor recieve shadow, but the diffuse color of the floor is hidden/transparent? It...
Forum:
Technical Talk
10-15-2011, 06:40 AM
Replies:
1,437
Sticky:
NEW TOOLBAG RELEASE | omg - Post your Marmoset questions here
Views:
158,412
Posted By
Lightweight
Did you check the "High Dynamic Range" box in the...
Did you check the "High Dynamic Range" box in the settings near the screenshot output? If you do that, the image will be gamma corrected to linear (1.0 gamma) instead of what you normally see, which...
Forum:
Technical Talk
10-14-2011, 07:58 AM
Replies:
1,437
Sticky:
NEW TOOLBAG RELEASE | omg - Post your Marmoset questions here
Views:
158,412
Posted By
Lightweight
This is what I've got so far with the windows: ...
This is what I've got so far with the windows:
http://www.youtube.com/v/jNRF1P3nwQQ&loop=1
The diffuse is made of a somewhat blue texture with dust on it. All I've really done is using the...
Forum:
Technical Talk
10-14-2011, 12:19 AM
Replies:
1,437
Sticky:
NEW TOOLBAG RELEASE | omg - Post your Marmoset questions here
Views:
158,412
Posted By
Lightweight
Thanks for the tips! I experimented alot with...
Thanks for the tips! I experimented alot with painting in the alpha for the different materials on the car, treating rubber, metal, glass etc as different materials now both in the spec but also the...
Forum:
Technical Talk
10-13-2011, 04:56 AM
Replies:
1,437
Sticky:
NEW TOOLBAG RELEASE | omg - Post your Marmoset questions here
Views:
158,412
Posted By
Lightweight
I recently bought M.T 1.04 and I'm using it daily...
I recently bought M.T 1.04 and I'm using it daily to do my work. I'm currently working on a desert M1025 US Humvee, and I've come across something that I don't seem to be able to get around.
...
Forum:
Technical Talk
04-19-2011, 08:05 AM
Replies:
28
UDK problem with normal maps
Views:
3,534
Posted By
Lightweight
The strange thing is that the model + normal map...
The strange thing is that the model + normal map works fine in Maya, Max and Marmoset Toolbag. Since this is only a demonstration I think I will settle with presenting it using Toolbag instead of...
Forum:
Pimping and Previews
04-18-2011, 03:28 AM
Replies:
361
nDo - Normal creation toolkit
Views:
60,783
Posted By
Lightweight
I could REALLY use a video tutorial on how to use...
I could REALLY use a video tutorial on how to use this. Im @ Win7 x64 with CS5 and installed this properly, but like Wonderboy, when I change any settings on the sliders and stuff, the settings get...
Forum:
Technical Talk
04-16-2011, 10:33 AM
Replies:
28
UDK problem with normal maps
Views:
3,534
Posted By
Lightweight
I did try it but no luck. I've been testing so...
I did try it but no luck. I've been testing so much back and forth with like 10 different exported models and normal maps so I will do what m4dcow did, and see if that helps me. I will post here when...
Forum:
Technical Talk
04-16-2011, 07:38 AM
Replies:
28
UDK problem with normal maps
Views:
3,534
Posted By
Lightweight
How did you do it? I tried generating...
How did you do it?
I tried generating them in xnormal, both with +Y and -Y but doesn't change anything Im afraid. Also, the normal maps I got from xNormal were quite low quality, like there was...
Forum:
Technical Talk
04-15-2011, 03:27 PM
Replies:
28
UDK problem with normal maps
Views:
3,534
Posted By
Lightweight
This is confusing for sure. Are there any other...
This is confusing for sure. Are there any other freeware engines I could try this in, and see if it's just UDK being bad or if this goes for pretty much any game engine?
My friend works @ Dice and...
Forum:
Technical Talk
04-14-2011, 02:44 PM
Replies:
28
UDK problem with normal maps
Views:
3,534
Posted By
Lightweight
http://udn.epicgames.com/Two/ActorX.html I...
http://udn.epicgames.com/Two/ActorX.html
I will also attach the .obj for the hi-res and low-res in case you wanted to inspect them further:
www.cambranddesigns.com/dnd/hires_hood.obj...
Forum:
Technical Talk
04-14-2011, 01:05 PM
Replies:
28
UDK problem with normal maps
Views:
3,534
Posted By
Lightweight
That would be very kind of you! I've been using...
That would be very kind of you! I've been using that Ax-plugin or what its called and exporting the mesh to .ase. If exporting to FBX, I could probably do that with Maya itself and no plugin I guess....
Forum:
Technical Talk
04-14-2011, 10:43 AM
Replies:
28
UDK problem with normal maps
Views:
3,534
Posted By
Lightweight
Hey thanks for the replies dudes! Regarding...
Hey thanks for the replies dudes!
Regarding the importing of my .ASE file (using Axmesh command in Maya to export) I get these options only:
...
Forum:
Technical Talk
04-13-2011, 10:24 AM
Replies:
28
UDK problem with normal maps
Views:
3,534
Posted By
Lightweight
UDK problem with normal maps
I don't know if this is the right forum but then again, I didn't find any other forum that was particularly more suited for this question.
I'm very new to working with game models and textures...
Forum:
Pimping and Previews
04-29-2010, 09:30 AM
Replies:
83
Frostmourne_WIP
Views:
6,452
Posted By
Lightweight
DROOL
DROOL
Forum:
Polycount Showcase
04-29-2010, 09:29 AM
Replies:
116
Eagle Guy, modeled after Joe Mad concept
Views:
61,125
Posted By
Lightweight
Wow this really reminds me of some...
Wow this really reminds me of some WoW-character.. perfect!
Forum:
Pimping and Previews
04-28-2010, 11:14 PM
Replies:
0
My first commercial
Views:
174
Posted By
Lightweight
My first commercial
So Im currently doing my internship as a 3D artist in Stockholm, Sweden, and we recently wrapped up a 10 day job for a 45 second commercial that is currently being shown on swedish television.
...
Showing results 1 to 25 of 25
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
3D & 2D Videogame Art
Pimping and Previews
Technical Talk
UDK
Crytek Sandbox
Unity
Polycount Showcase
Digital Sketchbooks
General Forums
General Discussion
Archives
Contests And Challenges
Contests and Challenges - the ESCAPE
Contests & Challenges Archives
Contests and Challenges - the Voynich Manuscript
Steam Workshops
Dota 2
Team Fortress 2
Work Opportunities
Full time/Part time work (In-house, paid job opportunies)
Remote / Contract work (Freelance)
Royalties or Post-Launch Compensation Work
Unpaid Work (General requests, mod teams, niche projects, etc.)
Community
The Q-Branch Quote game!
news
forum
wiki
about
contact us
us shop
eu shop
twitter
Copyright 1998-2012 A. Risch
Contact Us
-
polycount
-
Archive
-
Top