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Posts Made By:
ShadowBrain
Forum:
Team Fortress 2
08-01-2012, 09:02 AM
Replies:
15,830
Sticky:
Team Fortress 2 - Workshop Thread
Views:
2,619,359
Posted By
ShadowBrain
I really think it looks a bit too clean, there...
I really think it looks a bit too clean, there should be a dent ontop like the original to make it seem more worn out.
Other than that, greatly improved over the original.
Forum:
Pimping and Previews
07-15-2012, 08:50 AM
Replies:
10,508
Sticky:
LOWPOLY (sub 1000~ triangle models)
Views:
3,758,555
Posted By
ShadowBrain
Something I made while being bored ...
Something I made while being bored
http://dl.dropbox.com/u/3287242/Togepi/WebPlayer/Wiresandstuff.png
Unity interactive turn around:
http://dl.dropbox.com/u/3287242/Togepi/WebPlayer/WebPlayer.html
Forum:
Pimping and Previews
07-09-2012, 11:18 AM
Replies:
10,508
Sticky:
LOWPOLY (sub 1000~ triangle models)
Views:
3,758,555
Posted By
ShadowBrain
Had to try this. http://p3d.in/EBhVl/shadeless
Had to try this.
http://p3d.in/EBhVl/shadeless
Forum:
Pimping and Previews
07-03-2012, 07:03 AM
Replies:
10,508
Sticky:
LOWPOLY (sub 1000~ triangle models)
Views:
3,758,555
Posted By
ShadowBrain
Nice man, inspiring, instantly tried some trees...
Nice man, inspiring, instantly tried some trees myself, here's the result if you don't mind:
http://i249.photobucket.com/albums/gg214/Brain112/Trees.png
30 tris per tree, 256² texture, no texture...
Forum:
Pimping and Previews
05-25-2012, 01:08 PM
Replies:
42
[GAME] Subway Surfers
Views:
25,759
Posted By
ShadowBrain
Looks cool, any chance you'll release an android...
Looks cool, any chance you'll release an android version?
Forum:
Archives
05-03-2012, 05:41 AM
Replies:
14,839
Sticky:
What Are You Working On? 2012 Edition
Views:
2,669,723
Posted By
ShadowBrain
Game art student from The Netherlands here,...
Game art student from The Netherlands here, technically in my first year of the game art course at Grafisch Lyceum Rotterdam.
Made this thing as a portfolio piece....
Forum:
Pimping and Previews
03-20-2012, 12:05 PM
Replies:
4
ATTACK THE HORDE - iPhone Game
Views:
682
Posted By
ShadowBrain
Really like the style. Any plans for an android...
Really like the style.
Any plans for an android version perhaps?
Forum:
Archives
02-11-2012, 06:42 AM
Replies:
14,839
Sticky:
What Are You Working On? 2012 Edition
Views:
2,669,723
Posted By
ShadowBrain
Is that GabeN?
Is that GabeN?
Forum:
Team Fortress 2
07-15-2011, 03:29 AM
Replies:
15,830
Sticky:
Team Fortress 2 - Workshop Thread
Views:
2,619,359
Posted By
ShadowBrain
Floating geometry is fine, it doesn't need to be...
Floating geometry is fine, it doesn't need to be one mesh.
Forum:
Team Fortress 2
07-10-2011, 10:27 AM
Replies:
15,830
Sticky:
Team Fortress 2 - Workshop Thread
Views:
2,619,359
Posted By
ShadowBrain
Seems people missed this because it was your...
Seems people missed this because it was your first post,
Looks nice man, how bout some wires?
Forum:
Pimping and Previews
07-07-2011, 02:39 PM
Replies:
22
(Portfolio) - Benjamin Rijsdijk - 3D Modeling / Texturing
Views:
1,301
Posted By
ShadowBrain
It's because at the school he attends, all the...
It's because at the school he attends, all the teachers really like the PDF file format for some reason.
Forum:
Pimping and Previews
07-07-2011, 08:12 AM
Replies:
22
(Portfolio) - Benjamin Rijsdijk - 3D Modeling / Texturing
Views:
1,301
Posted By
ShadowBrain
Awesome man, I'm starting my game design course...
Awesome man, I'm starting my game design course in august, at the exact same school.
This makes me more excited!
Forum:
Pimping and Previews
07-04-2011, 04:15 PM
Replies:
32
Just another man in a mech suit...maybe...
Views:
3,990
Posted By
ShadowBrain
I like 10. They're all great, but 10 just...
I like 10.
They're all great, but 10 just stands out to me.
Forum:
Team Fortress 2
07-04-2011, 07:29 AM
Replies:
15,830
Sticky:
Team Fortress 2 - Workshop Thread
Views:
2,619,359
Posted By
ShadowBrain
Awesome. Thought about how it would get...
Awesome.
Thought about how it would get destroyed, if at all?
Would that leave a lot of armless engies or would the engie die?
Forum:
Team Fortress 2
07-02-2011, 01:13 PM
Replies:
15,830
Sticky:
Team Fortress 2 - Workshop Thread
Views:
2,619,359
Posted By
ShadowBrain
I'm not sure about the level 2... The...
I'm not sure about the level 2...
The difference between level 1 and 2 seems a bit too big, might not look as big when there's an animation between them though...
Forum:
Team Fortress 2
06-30-2011, 12:38 PM
Replies:
15,830
Sticky:
Team Fortress 2 - Workshop Thread
Views:
2,619,359
Posted By
ShadowBrain
Looks amazing dude. I'm wondering how you got...
Looks amazing dude.
I'm wondering how you got that to work in-game though, I'd think the actual arm would show through or something?
Forum:
Team Fortress 2
02-14-2011, 03:06 PM
Replies:
15,830
Sticky:
Team Fortress 2 - Workshop Thread
Views:
2,619,359
Posted By
ShadowBrain
Am I the only one interested in how he...
Am I the only one interested in how he accomplished this?
Forum:
Team Fortress 2
01-28-2011, 09:58 AM
Replies:
15,830
Sticky:
Team Fortress 2 - Workshop Thread
Views:
2,619,359
Posted By
ShadowBrain
Fair enough, it just doesn't seem very strong for...
Fair enough, it just doesn't seem very strong for a wrench, in my eyes atleast.
Forum:
Team Fortress 2
01-28-2011, 09:23 AM
Replies:
15,830
Sticky:
Team Fortress 2 - Workshop Thread
Views:
2,619,359
Posted By
ShadowBrain
To be honest i'm not sure why you made the clamps...
To be honest i'm not sure why you made the clamps themselves out of wood, doesnt make sense for them to make the smaller, harder to make metal bits out of metal, and the big stuff out of wood.
Forum:
Pimping and Previews
01-26-2011, 02:27 PM
Replies:
6
Mayan Hunter WIP (image heavy)
Views:
1,209
Posted By
ShadowBrain
You need to define the cheekbones in the head a...
You need to define the cheekbones in the head a bit more, their like, non existent.
Forum:
Team Fortress 2
01-26-2011, 01:44 PM
Replies:
15,830
Sticky:
Team Fortress 2 - Workshop Thread
Views:
2,619,359
Posted By
ShadowBrain
That's Engineer Demoman Pyro for you!
That's Engineer Demoman Pyro for you!
Forum:
Team Fortress 2
01-17-2011, 10:27 AM
Replies:
15,830
Sticky:
Team Fortress 2 - Workshop Thread
Views:
2,619,359
Posted By
ShadowBrain
I see a swastika.
I see a swastika.
Forum:
Team Fortress 2
01-16-2011, 03:48 AM
Replies:
15,830
Sticky:
Team Fortress 2 - Workshop Thread
Views:
2,619,359
Posted By
ShadowBrain
Think the label needs a bit more dirt, its like...
Think the label needs a bit more dirt, its like it's brand new at the moment.
Forum:
Team Fortress 2
01-15-2011, 03:44 PM
Replies:
15,830
Sticky:
Team Fortress 2 - Workshop Thread
Views:
2,619,359
Posted By
ShadowBrain
I'd say look at some regular powerdrills, combine...
I'd say look at some regular powerdrills, combine multiple existing ones into your final model.
Forum:
Pimping and Previews
01-05-2011, 01:47 PM
Replies:
77
Zombie apocalypse survivor, Winter
Views:
10,934
Posted By
ShadowBrain
Reminds of those guys you see in dead rising 2 in...
Reminds of those guys you see in dead rising 2 in some of the stores, they have hoodies and fight you if you get near them.
They run the pawnshops aswell I believe.
Showing results 1 to 25 of 117
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