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Search: Posts Made By: Yury
Forum: 3D Art Showcase & Critiques 03-04-2015, 10:32 AM
Replies: 151
Views: 60,631
Posted By Yury
my goodness! You guys are insane! This is so...

my goodness! You guys are insane! This is so freaking awesome!
Forum: 3D Art Showcase & Critiques 02-13-2015, 07:35 AM
Replies: 3,377
Views: 589,374
Posted By Yury
Thousand, thanks man! :)

Thousand, thanks man! :)
Forum: 3D Art Showcase & Critiques 02-13-2015, 07:25 AM
Replies: 94
Views: 21,234
Posted By Yury
Thanks, guys! :)

Thanks, guys! :)
Forum: 3D Art Showcase & Critiques 02-12-2015, 11:54 PM
Replies: 164
Views: 90,279
Posted By Yury
I though I will share this model. Feel free to...

I though I will share this model. Feel free to take it apart. Any feedback would be appreciated :)
Here's the download link: https://mega.co.nz/#!BRxCCQLR!T6ei1xNxQyKC5mxxQ9cQN0TqUOwBWDyvdChim75tXos...
Forum: 3D Art Showcase & Critiques 02-12-2015, 11:50 PM
Replies: 3,377
Views: 589,374
Posted By Yury
Decided to finally finish this guy :) ...

Decided to finally finish this guy :)

https://dl.dropboxusercontent.com/u/2719551/Portfolio/Outsider/1.png
https://dl.dropboxusercontent.com/u/2719551/Portfolio/Outsider/2.png...
Forum: 3D Art Showcase & Critiques 02-12-2015, 11:46 PM
Replies: 94
Views: 21,234
Posted By Yury
Whew it's been a while since I started this...

Whew it's been a while since I started this project. For the last year I didn't work on it for various reasons. I also have been gathering more knowledge about PBR and now when there are plenty of...
Forum: Technical Talk 01-24-2015, 08:01 AM
Replies: 546
Views: 174,697
Posted By Yury
final_fight You might also need to check the...

final_fight
You might also need to check the edges on your high poly model. If they are too tight and take only like 1-2 pixels in your normal map after the bake, this could be the reason why dDo...
Forum: Archives 11-27-2014, 02:23 PM
Replies: 11,349
Views: 2,474,806
Posted By Yury
Old model, new PBR textures done in Quixel Suite...

Old model, new PBR textures done in Quixel Suite :)
If someone interested, the fbx file and Toolbag 2 scene can be downloaded HERE...
Forum: Allegorithmic's Substance 10-23-2014, 10:57 AM
Replies: 874
Views: 94,902
Posted By Yury
Would this shader work for texturing the asset...

Would this shader work for texturing the asset that is going to be rendered using old non PBR diffuse/spec/gloss shading?
I am working on the project right now that's not going to use PBR, but I...
Forum: Archives 09-27-2014, 08:30 AM
Replies: 11,349
Views: 2,474,806
Posted By Yury
Yup :)

Yup :)
Forum: Archives 09-25-2014, 11:13 AM
Replies: 11,349
Views: 2,474,806
Posted By Yury
Having some fun in ZBrush. Slowly building the...

Having some fun in ZBrush. Slowly building the assets for my UE4 environment I'm working on.
Can you guess which game this piece is coming from? :)
...
Forum: Unreal Engine 07-25-2014, 08:17 AM
Replies: 1,865
Sticky: Unreal Engine 4
Views: 258,222
Posted By Yury
Yeah I think HighResShot command is bugged right...

Yeah I think HighResShot command is bugged right now. It seems it doesn't capture Anti-aliasing. What I do is I go to the Quick Settings and check "Hide Viewport UI" ckeck box (though it's bugged in...
Forum: 3D Art Showcase & Critiques 07-01-2014, 08:55 AM
Replies: 39
Views: 8,459
Posted By Yury
Cool! I'm looking forward for this :)

Cool! I'm looking forward for this :)
Forum: 3D Art Showcase & Critiques 06-29-2014, 10:09 PM
Replies: 39
Views: 8,459
Posted By Yury
Man this is AWESOME! Jaw-dropping stuff! I think...

Man this is AWESOME! Jaw-dropping stuff! I think I saw you mentioned in WAYWO thread that you have plans to share this project with the community. If so, I can't wait to check it out. I really love...
Forum: Petrol/Blood 06-25-2014, 08:06 PM
Replies: 94
Views: 9,616
Posted By Yury
Awesome. Thank you :)

Awesome. Thank you :)
Forum: Petrol/Blood 06-25-2014, 01:34 PM
Replies: 94
Views: 9,616
Posted By Yury
This is a cool idea you have. I really like the...

This is a cool idea you have. I really like the forklift that you picked, it looks awesome. Looking froward to see what you will come up with. Good luck! :)

P.S. Do you have a link for the...
Forum: Quixel Suite 06-16-2014, 11:58 PM
Replies: 215
Views: 55,513
Posted By Yury
A video explaining how to properly use metalness...

A video explaining how to properly use metalness workflow between Quixel Suite and UE4 (when it's going to be implemented) would be much appreciated :)
Forum: Archives 05-02-2014, 08:49 PM
Replies: 11,349
Views: 2,474,806
Posted By Yury
Felt like sculpting a sword in ZBrush :) ...

Felt like sculpting a sword in ZBrush :)

https://dl.dropboxusercontent.com/u/2719551/Portfolio/Templar_Sword.jpg
Forum: Unreal Engine 04-22-2014, 08:47 AM
Replies: 1,865
Sticky: Unreal Engine 4
Views: 258,222
Posted By Yury
Oh cool! Well good luck and I'm looking forward...

Oh cool! Well good luck and I'm looking forward to see the finished project! :)
Forum: Unreal Engine 04-21-2014, 10:26 AM
Replies: 1,865
Sticky: Unreal Engine 4
Views: 258,222
Posted By Yury
Man this is so cool! Are you going to create a...

Man this is so cool! Are you going to create a WIP thread or something like that for this project? I would really love to see your progress. Can't wait to see the final UE4 scene! UDK scene looks...
Forum: Unreal Engine 04-12-2014, 06:45 PM
Replies: 1,865
Sticky: Unreal Engine 4
Views: 258,222
Posted By Yury
Oh cool. That's a good news. I need to watch the...

Oh cool. That's a good news. I need to watch the stream now. Looks like I'm missing lots of interesting info. Thanks :)
Forum: Unreal Engine 04-12-2014, 08:59 AM
Replies: 1,865
Sticky: Unreal Engine 4
Views: 258,222
Posted By Yury
So it looks like Lense Flare Editor is gone in...

So it looks like Lense Flare Editor is gone in UE4. Does anyone know if it's still possible to create lens flares like this (http://youtu.be/wFakil7JGq0?t=1m27s) in UE4? Per-pixel lens flare is nice...
Forum: Unreal Engine 03-21-2014, 10:45 AM
Replies: 1,865
Sticky: Unreal Engine 4
Views: 258,222
Posted By Yury
Ok got it. Thanks! I'm going to play around with...

Ok got it. Thanks! I'm going to play around with it. Still struggling to fully understand PBR texturing :poly142:
Forum: Unreal Engine 03-21-2014, 09:00 AM
Replies: 1,865
Sticky: Unreal Engine 4
Views: 258,222
Posted By Yury
Ok I have a Spec map question. Let's say I wanna...

Ok I have a Spec map question. Let's say I wanna use Quixel Megascans textures and from what I saw they have Diffuse, Gloss, Spec and Normal. So in Unreal I plug diffuse into Base Color, I invert...
Forum: Marmoset 02-24-2014, 09:26 AM
Replies: 1,304
Views: 203,229
Posted By Yury
If your transparency is defined by a mask then it...

If your transparency is defined by a mask then it needs to be in the alpha channel of your albedo texture and the transparency mode should be set to Cutout
Showing results 1 to 25 of 195

 
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