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Forum: Unreal Engine Yesterday, 02:12 PM
Replies: 37
Views: 837
Posted By Farfarer
So I've managed to get it blending the tangents...

So I've managed to get it blending the tangents that should be blended, and not blending those that shouldn't \o/

Although I'm not certain about their correctness - I'm getting slightly hard seams...
Forum: Unreal Engine 10-23-2014, 12:15 PM
Replies: 37
Views: 837
Posted By Farfarer
Yeah, you might be right. So this is the...

Yeah, you might be right.

So this is the simplest mesh I can think of that clearly shows the issue.

Going to start debugging the import process of this and see if I can figure out what's up......
Forum: Unity 10-23-2014, 02:39 AM
Replies: 4
Views: 340
Posted By Farfarer
So, as I understand it, the clicker is the red...

So, as I understand it, the clicker is the red box? If so, where is it's position getting updated for you to take the distance from it to the player?

Also, you're referencing transform.position...
Forum: Unreal Engine 10-22-2014, 02:53 PM
Replies: 37
Views: 837
Posted By Farfarer
I'm exporting from MODO and it's saving the...

I'm exporting from MODO and it's saving the smoothing group info just fine, and it's still broken.

I think the issue probably lies in that code somewhere, though. I had a look at optimising the...
Forum: Unreal Engine 10-21-2014, 01:59 PM
Replies: 37
Views: 837
Posted By Farfarer
Far as I can tell, it's just a vertex.

Far as I can tell, it's just a vertex.
Forum: Unreal Engine 10-20-2014, 02:08 AM
Replies: 37
Views: 837
Posted By Farfarer
Interesting, I'll see what differences there are...

Interesting, I'll see what differences there are between them.
Forum: General Discussion 10-19-2014, 12:56 PM
Replies: 71
Views: 4,443
Posted By Farfarer
Every goddamn day. But don't let it keep you from...

Every goddamn day. But don't let it keep you from trying.
Forum: Unreal Engine 10-17-2014, 05:09 PM
Replies: 37
Views: 837
Posted By Farfarer
It's just a bug, dude. Not the end of the world.

It's just a bug, dude. Not the end of the world.
Forum: Unreal Engine 10-17-2014, 03:25 PM
Replies: 37
Views: 837
Posted By Farfarer
Yeah, it's not finding the polygons that each...

Yeah, it's not finding the polygons that each vertex should get it's tangent vectors from. So it's instead creating tangents at each vertex for each polygon, target than a normalised sum of all the...
Forum: Unreal Engine 10-16-2014, 10:06 AM
Replies: 37
Views: 837
Posted By Farfarer
So the actual code that generates the tangents is...

So the actual code that generates the tangents is found in a method called ComputeTangents in MeshUtilities.cpp at (or around) line 1586...
Forum: Unreal Engine 10-15-2014, 04:15 PM
Replies: 37
Views: 837
Posted By Farfarer
Good hunting, I'll check out that area of the...

Good hunting, I'll check out that area of the code tomorrow.

But yeah, the tangent should be summed (and orthonormalised) for each vertex that shares the same properties (position, normal, UV)....
Forum: Technical Talk 10-15-2014, 03:20 PM
Replies: 2,727
Views: 304,112
Posted By Farfarer
I'm not sure what the problem is... the...

I'm not sure what the problem is... the indents/raised areas looking thinner/thicker?

If so, that's down to how the cage works. With this particular low poly mesh, there's no real easy around it....
Forum: General Discussion 10-15-2014, 03:09 PM
Replies: 26
Views: 1,235
Posted By Farfarer
My friends don't, but man recruiters love doing...

My friends don't, but man recruiters love doing that.
Forum: Unreal Engine 10-15-2014, 01:52 PM
Replies: 37
Views: 837
Posted By Farfarer
Cheers dude :) Jed: I've not seen issues...

Cheers dude :)

Jed: I've not seen issues directly related to sharp angles. Quote of my reply on the UE4 Answers;

I'm not sure. I've tried some tests based on that and I can't seem to get 90...
Forum: Unreal Engine 10-15-2014, 10:30 AM
Replies: 37
Views: 837
Posted By Farfarer
Should probably move this to a new thread in the...

Should probably move this to a new thread in the Unreal subforum.
Forum: Technical Talk 10-15-2014, 08:48 AM
Replies: 6
Views: 389
Posted By Farfarer
Yeah, I think if you get in touch with them, they...

Yeah, I think if you get in touch with them, they might knock the price of SE off the price of a full version if you decide to take the leap to full Modo.
Forum: Unreal Engine 10-15-2014, 02:55 AM
Replies: 37
Views: 837
Posted By Farfarer
I've posted up my results, too. I've had a look...

I've posted up my results, too. I've had a look through the code, but didn't get very far going through it on Github... I'll need to download it and look at it locally I think.
Forum: Technical Talk 10-15-2014, 02:18 AM
Replies: 6
Views: 389
Posted By Farfarer
Yeah, you won't get animation in Modo SE. Or...

Yeah, you won't get animation in Modo SE. Or particles. It's essentially the modelling/sculpting parts of Modo 701, but with limited export options (I think it's a 7.5k triangle FBX export limit)....
Forum: Technical Talk 10-14-2014, 02:02 AM
Replies: 5
Views: 261
Posted By Farfarer
Yeah, Recuva's saved me a few times before. I...

Yeah, Recuva's saved me a few times before. I keep it on my USB stick with a bunch of other diagnostic type tools in case of emergency - it's been really handy.
Forum: Technical Talk 10-13-2014, 02:26 AM
Replies: 7
Views: 334
Posted By Farfarer
I'm not sure I follow your entire post... you'd...

I'm not sure I follow your entire post... you'd have to give some images really, but this breaks down into three rules;

1. If you have a hard shaded edge (i.e. smoothing group seam) you MUST have...
Forum: Unreal Engine 10-13-2014, 02:06 AM
Replies: 37
Views: 837
Posted By Farfarer
Yeah, I spotted those tons of splits on a test...

Yeah, I spotted those tons of splits on a test mesh I was using.

I thought it was an issue with Modo's FBX exporter... looks like it might be UE4's FBX importer.
Forum: General Discussion 10-11-2014, 02:57 PM
Replies: 29
Views: 1,111
Posted By Farfarer
8th Nov should be OK for me, yeah.

8th Nov should be OK for me, yeah.
Forum: Unreal Engine 10-11-2014, 02:42 PM
Replies: 37
Views: 837
Posted By Farfarer
UE4 FBX Importer

EDIT: This was originally split off from the Handplane3D thread requesting a UE4 preset for Handplane. It's now discussing some apparent faults in the way UE4 calculates tangents on imported FBX...
Forum: Technical Talk 10-09-2014, 02:34 AM
Replies: 4
Views: 199
Posted By Farfarer
I think learning UE4 will probably serve you...

I think learning UE4 will probably serve you better in the long run.
Forum: Technical Talk 10-08-2014, 01:36 PM
Replies: 9
Views: 286
Posted By Farfarer
Peanut: How can you avoid action centres? ...

Peanut: How can you avoid action centres?

Man, once you get used to what they can do... you'll be swearing your tits off when you're in Max and can't use them.
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