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Forum: 3D Art Showcase & Critiques 08-14-2014, 09:14 AM
Replies: 105
Views: 18,428
Posted By EVIL
how did you do those area lights?

how did you do those area lights?
Forum: UT Master Challenge: Concept Art 08-07-2014, 01:23 AM
Replies: 18
Views: 1,885
Posted By EVIL
Keep up the awesome work mate! Segmenting the...

Keep up the awesome work mate! Segmenting the ring is a great idea and helps sell the shape
Forum: UT Master Challenge: Concept Art 08-06-2014, 03:28 AM
Replies: 8
Views: 1,702
Posted By EVIL
Woah, this looks great! very unique feel to it....

Woah, this looks great! very unique feel to it. maybe a bit limiting in gameplay, but if this is like a central part of the map with at the sides paths to other areas. could be a sweet CTF map....
Forum: UT Master Challenge: Concept Art 08-06-2014, 01:30 AM
Replies: 16
Views: 2,689
Posted By EVIL
Thnx everybody, I am still recovering from my...

Thnx everybody, I am still recovering from my painting high hahah. Managed to the last one in just short of 5 hours (bit of a personal record)

and FirebornForm, man you have been a pillar in this...
Forum: UT Master Challenge: Concept Art 08-05-2014, 04:41 PM
Replies: 16
Views: 2,689
Posted By EVIL
I kiiiinda made another image (TY time...

I kiiiinda made another image (TY time extention!!)

http://www.evilart.biz/image03_WIP03.jpg
Forum: UT Master Challenge: Concept Art 08-05-2014, 04:31 AM
Replies: 13
Views: 1,539
Posted By EVIL
Man, love this variation on the old deck 13. The...

Man, love this variation on the old deck 13. The whole stadium skybox puts it into a whole new dimension.
Forum: UT Master Challenge: Concept Art 08-05-2014, 02:43 AM
Replies: 16
Views: 2,689
Posted By EVIL
bleh haha after seeing this the next morning, I...

bleh haha after seeing this the next morning, I see a ton of things I would have liked to add. like in image1, above the floor circle pattern I would have likes a pickup item to hover since that was...
Forum: UT Master Challenge: Concept Art 08-04-2014, 08:24 PM
Replies: 105
Views: 17,600
Posted By EVIL
Here are my final images for the Alien Ruins...

Here are my final images for the Alien Ruins theme that I did

http://www.evilart.biz/image01_WIP03.jpg
http://evilart.biz/image02_WIP03.jpg
http://www.evilart.biz/image03_WIP03.jpg

And here...
Forum: UT Master Challenge: Concept Art 08-04-2014, 08:07 PM
Replies: 16
Views: 2,689
Posted By EVIL
here is the final version of image no 1 ...

here is the final version of image no 1
http://www.evilart.biz/image01_WIP03.jpg
Forum: UT Master Challenge: Concept Art 08-04-2014, 03:25 PM
Replies: 16
Views: 2,689
Posted By EVIL
little extra edit to image no2 ...

little extra edit to image no2

http://evilart.biz/image02_WIP03.jpg

and this is the current state of image no1

http://evilart.biz/image01_WIP02.jpg
Forum: UT Master Challenge: Concept Art 08-04-2014, 08:06 AM
Replies: 9
Views: 535
Posted By EVIL
You are literally hugging the deadline mate....

You are literally hugging the deadline mate. Can't wait to see what you come up with in such a short timespan.
Forum: UT Master Challenge: Concept Art 08-04-2014, 08:02 AM
Replies: 3
Views: 224
Posted By EVIL
Are these finished concept? Since I had the idea...

Are these finished concept? Since I had the idea that you had to create a thread and record progress during the creation of the pieces.

Looks great btw, I really like a more colourful environment,...
Forum: UT Master Challenge: Concept Art 08-04-2014, 03:12 AM
Replies: 18
Views: 1,885
Posted By EVIL
Holysmokes, this looks like a super sweet...

Holysmokes, this looks like a super sweet environment to fight in. I would have liked to have seen a shot of something a bit more gameplay related through, like from a player perspective, since all...
Forum: UT Master Challenge: Concept Art 08-04-2014, 01:59 AM
Replies: 16
Views: 2,689
Posted By EVIL
Thanks, and yeah I need to redo that tree. Its...

Thanks, and yeah I need to redo that tree. Its super out of place
Forum: UT Master Challenge: Concept Art 08-03-2014, 04:14 PM
Replies: 16
Views: 2,689
Posted By EVIL
Image 2, might have time to squeeze in a third ...

Image 2, might have time to squeeze in a third

http://www.evilart.biz/image02_WIP01.jpg

Large round chamber, in the center 2 spherical objects meshed in the floor and ceiling of the hall. The...
Forum: UT Master Challenge: Concept Art 07-28-2014, 01:42 AM
Replies: 12
Views: 716
Posted By EVIL
The most obvious problem is gameplay. All lines...

The most obvious problem is gameplay. All lines of sight for the player in a curved level like that are very short, and this would have some serious impact on gameplay.

You have to take into...
Forum: UT Master Challenge: Concept Art 07-27-2014, 03:10 PM
Replies: 16
Views: 2,689
Posted By EVIL
Here is a Wip of Image no1 ...

Here is a Wip of Image no1
http://www.evilart.biz/image01_WIP01.jpg


This image shows one of the entry ways into the corridors which are cut through the rock, connecting inner chambers with...
Forum: UT Master Challenge: Concept Art 07-27-2014, 09:40 AM
Replies: 16
Views: 2,689
Posted By EVIL
UTMC - Alien Ruins

Hmm.. got to squeeze this in fast

Here is the moodboard + 2 sketches.

The theme is Alien Ruins
http://www.evilart.biz/moodboardsketches.jpg

I will try to do a third illustration if I have...
Forum: 3D Art Showcase & Critiques 04-15-2014, 01:18 PM
Replies: 11
Views: 33,131
Posted By EVIL
These brass binoculars are often painted up ...

These brass binoculars are often painted up
http://thumbs.dreamstime.com/z/world-war-two-german-army-officer-s-binoculars-vintage-brass-leather-32962342.jpg

its more unusual to see the hinge made...
Forum: 3D Art Showcase & Critiques 04-03-2014, 04:07 PM
Replies: 132
Views: 38,127
Posted By EVIL
Agree.. Also its feels strange seeing this bit of...

Agree.. Also its feels strange seeing this bit of concept art in 3d as a single corridor. As far as I can see this is meant to server as concepts for modular pieces of interest that could be placed...
Forum: Unreal Engine 04-01-2014, 08:02 AM
Replies: 1,809
Sticky: Unreal Engine 4
Views: 221,808
Posted By EVIL
I wish they still support area lights (emissive...

I wish they still support area lights (emissive texture properties)

Apprently they removed it for some strange reason..

I want to create the following effect (dirty photoshop mockup using the...
Forum: 3D Art Showcase & Critiques 04-01-2014, 07:55 AM
Replies: 11,093
Views: 2,193,559
Posted By EVIL
FUCK.. ING.. HELL.. If Hl3 looks close to...

FUCK.. ING.. HELL..

If Hl3 looks close to this I am happy :>
Forum: General Discussion 11-13-2013, 10:26 AM
Replies: 8
Views: 1,377
Posted By EVIL
He is referring to the buggyness of the game,...

He is referring to the buggyness of the game, where in certain maps, audio cuts off.
Forum: General Discussion 09-24-2013, 01:48 PM
Replies: 253
Views: 15,557
Posted By EVIL
I have been doing a bit of research into doing a...

I have been doing a bit of research into doing a nice living room entertainment PC and this sounds perfect. Cant wait to see what the next reveal has in store.

My guess its the Hardware

Step 1,...
Forum: Contests & Challenges Archives 08-02-2013, 06:58 PM
Replies: 11
Views: 1,353
Posted By EVIL
isnt this a bit to heavy on the polycount side? ...

isnt this a bit to heavy on the polycount side?
the contest states
"You’ll be creating “oldschool low-poly” dioramas
What do we mean by “oldschool lowpoly”? We’re not using current mobile specs –...
Showing results 1 to 25 of 500

 
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