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Forum: General Discussion 02-06-2014, 01:34 PM
Replies: 3
Views: 577
Posted By Rik
Totally didn't think of linking the image like...

Totally didn't think of linking the image like that, I plugged it in. Thanks for saying something, and for the comments!

We've got a Reddit AMA ...
Forum: General Discussion 02-05-2014, 02:55 PM
Replies: 3
Views: 577
Posted By Rik
The Untitled Game gets Greenlit!

https://pbs.twimg.com/media/Bfvd_2iCIAA5sfH.jpg:large (http://steamcommunity.com/sharedfiles/filedetails/?id=220041725)


Going to do a selfless plug real quick for the game we're working on here...
Forum: Dota 2 01-11-2014, 02:43 PM
Replies: 17,055
Views: 1,815,308
Posted By Rik
Anyone else unable to import SMDs since the last...

Anyone else unable to import SMDs since the last update? My previously working files now error out with some "::node error: node id 98 is defined" messages.
Forum: General Discussion 12-10-2013, 11:18 AM
Replies: 17
Views: 5,202
Posted By Rik
Very cool! That's quite a handy tool you've...

Very cool! That's quite a handy tool you've created, ken0y. Maxscript is something I've been wanting to familiarize myself with for a while.
Forum: 3D Art Showcase & Critiques 10-15-2013, 08:11 AM
Replies: 96
Views: 28,720
Posted By Rik
Great write up. I'll second urgaffel regarding...

Great write up. I'll second urgaffel regarding some of the images being too small to see some of the detail, but all that aside, excellent information!
Forum: Technical Talk 10-10-2013, 02:18 PM
Replies: 6
Views: 842
Posted By Rik
Thanks for the suggestions, cryrid and BARDLER....

Thanks for the suggestions, cryrid and BARDLER. After going through a few tutorial videos and combinging other techniques, I've come up with a workflow that's worked great.

1 ) Create and export...
Forum: Technical Talk 09-29-2013, 11:35 AM
Replies: 6
Views: 842
Posted By Rik
Fair point. I'm messing with GoZ now.

Fair point. I'm messing with GoZ now.
Forum: Technical Talk 09-29-2013, 10:26 AM
Replies: 6
Views: 842
Posted By Rik
Thanks for the replies, folks. How do you...

Thanks for the replies, folks.

How do you mean fixed, cryrid? The points are all welded together appropriately, I don't know what I'd correct about them.

With the price of this software and the...
Forum: Technical Talk 09-28-2013, 04:20 PM
Replies: 6
Views: 842
Posted By Rik
Failed Normal Maps from ZBrush

I just recently got back into ZBrush, and have been trying to apply UVs to an existing ZTool. Despite following tutorials precisely, the normal maps I export out of ZBrush always have a sort...
Forum: Technical Talk 09-10-2013, 05:10 AM
Replies: 1,647
Views: 240,551
Posted By Rik
Negative. In fact, there have been no...

Negative. In fact, there have been no Windows/Marmoset/Photoshop updates applied for roughly a month. I did install a Photoshop patch that came out yesterday, but that didn't have any affect. After...
Forum: Technical Talk 09-09-2013, 09:41 AM
Replies: 1,647
Views: 240,551
Posted By Rik
After going back and forth through these Graphics...

After going back and forth through these Graphics Processor settings, it comes down to Photoshop's OpenGL handling being an issue. If that box is checked, the redraw issue exists. I can turn off each...
Forum: Technical Talk 09-09-2013, 09:07 AM
Replies: 1,647
Views: 240,551
Posted By Rik
Well disabling Use Graphics Processor (which...

Well disabling Use Graphics Processor (which includes OpenCL, Anti-alias Guides, 30Bit Display and Use Graphics Processor) does make the problem go away, but it also removes some nice features like...
Forum: Technical Talk 09-09-2013, 08:41 AM
Replies: 1,647
Views: 240,551
Posted By Rik
Marmoset slowing down Photoshop

I've scoured the internet for a solution to this but can't come up with anything.

I use Marmoset in tandem with Photoshop all day every day. Last week though, Photoshop started to lag incredibly...
Forum: 3D Art Showcase & Critiques 07-18-2013, 02:13 PM
Replies: 41
Views: 5,141
Posted By Rik
Hell ya! Looking forward to those features!!

Hell ya! Looking forward to those features!!
Forum: General Discussion 05-30-2013, 07:28 AM
Replies: 45
Views: 4,226
Posted By Rik
Thanks guys! We had a huge surge of pledges in...

Thanks guys! We had a huge surge of pledges in the last 4 days, and we're now at $250,000+ !

We've added several stretch goals, and we're going to launch a followup Paypal campaign soon, which...
Forum: General Discussion 05-21-2013, 04:25 PM
Replies: 45
Views: 4,226
Posted By Rik
Update #18: Your Own Private (Floating) Island

Update #18: Your Own Private (Floating) Island (http://www.kickstarter.com/projects/nerdkingdom/tug-1/posts/487670)

TUG Update! Modding is a big (BIG) feature we're openly supporting and...
Forum: Digital Sketchbooks 05-18-2013, 03:21 PM
Replies: 16
Views: 2,087
Posted By Rik
Had some time to start a new personal project...

Had some time to start a new personal project today, so I'm working on this guy. It's just about ready for ZBrush, once I figure out how to make the knot around the strap. I've never used the hair...
Forum: General Discussion 05-17-2013, 07:22 AM
Replies: 45
Views: 4,226
Posted By Rik
Update #14: New reward tiers, group packs and digital goods

There's been a lot of demand for in-game virtual goods and more bundle packs, so we've updated our reward tiers to feed the need.

We're also releasing a new video update that focuses on the tech...
Forum: General Discussion 05-16-2013, 07:47 AM
Replies: 45
Views: 4,226
Posted By Rik
TUG Update #13 - Guilds, Cabals, Societies, Conspiracies, and Other Fun Things

When we launched our Kickstarter campaign, we also launched our company website and our public forums. I'm completely blown away by the amount of traffic we're receiving and the insane amount of...
Forum: General Discussion 05-15-2013, 08:19 AM
Replies: 45
Views: 4,226
Posted By Rik
TUG Update #12 - A Whole New Sounding World

http://www.kickstarter.com/projects/nerdkingdom/tug-1/posts/480907

Our latest update to the TUG Kickstarter page gives some insight on how our sound system is set up. Instead of having set musical...
Forum: General Discussion 05-13-2013, 06:58 PM
Replies: 45
Views: 4,226
Posted By Rik
TUG Update #11 - Data Driven Design

We continue to add updates to our TUG Kickstarter page, today's focusing on how and why we plan on making our player observations available to the public. Check it out!
...
Forum: General Discussion 05-13-2013, 11:19 AM
Replies: 45
Views: 4,226
Posted By Rik
We just hit the $100k mark, and are inching...

We just hit the $100k mark, and are inching towards 50%. It has slowed down a bit over the last week or so, so any and all sharing you guys can do is absolutely appreciated. And thanks, Oniram!
...
Forum: General Discussion 05-13-2013, 08:31 AM
Replies: 45
Views: 4,226
Posted By Rik
Update #10: NEW reward tiers, more accessible BETA access, and NEW digital goods.

Update #10: NEW reward tiers, more accessible BETA access, and NEW digital goods.

http://www.kickstarter.com/projects/nerdkingdom/tug-1/posts/478432


...
Forum: General Discussion 05-13-2013, 08:20 AM
Replies: 17
Views: 5,202
Posted By Rik
Damn, thanks a ton s620ex1; great writeup and...

Damn, thanks a ton s620ex1; great writeup and images here.

I've gone through and made a series of proxy versions for this particular asset I'm working on, and it does seem pretty straight forward...
Forum: General Discussion 05-12-2013, 10:28 AM
Replies: 45
Views: 4,226
Posted By Rik
Much appreciated!

Much appreciated!
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