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Search: Posts Made By: Jet_Pilot
Forum: Allegorithmic's Substance 05-19-2015, 08:41 AM
Replies: 1,737
Views: 224,661
Posted By Jet_Pilot
No problem. Post your results when you are done

No problem. Post your results when you are done
Forum: Allegorithmic's Substance 05-18-2015, 01:57 PM
Replies: 1,737
Views: 224,661
Posted By Jet_Pilot
try this ...

try this
https://dl.dropboxusercontent.com/u/11779761/Help.jpg
I overlayed another tile generator and exposed some parameters so I could create a function to maintain the proper 3x3 ratio for the...
Forum: Allegorithmic's Substance 05-18-2015, 12:10 PM
Replies: 1,737
Views: 224,661
Posted By Jet_Pilot
it looks like you have it, if you could do a...

it looks like you have it, if you could do a photoshop paintover to explain what you want I'm sure we could help.
Forum: 3D Art Showcase & Critiques 05-12-2015, 12:21 PM
Replies: 23
Views: 1,035
Posted By Jet_Pilot
why are you wasting so much texture space? make...

why are you wasting so much texture space? make them larger
Forum: Allegorithmic's Substance 05-12-2015, 06:45 AM
Replies: 1,737
Views: 224,661
Posted By Jet_Pilot
if you want to change normal direction, in the...

if you want to change normal direction, in the normal node change your Normal Format. I think it defaults to Direct X
Forum: Allegorithmic's Substance 05-08-2015, 03:17 PM
Replies: 1,737
Views: 224,661
Posted By Jet_Pilot
I would recommend making your height map and then...

I would recommend making your height map and then using a normal node to create your normal map. But not with the PBR shader. you can see you height map if you go to the 3d view then...
Forum: Allegorithmic's Substance 05-08-2015, 02:43 PM
Replies: 1,737
Views: 224,661
Posted By Jet_Pilot
Everyone is using Marmoset 2 to show their...

Everyone is using Marmoset 2 to show their materials with the height enabled. Does that help?
Forum: Allegorithmic's Substance 05-07-2015, 12:13 PM
Replies: 1,737
Views: 224,661
Posted By Jet_Pilot
his is the bottom, the post is 10 before this.. ...

his is the bottom, the post is 10 before this..
http://www.polycount.com/forum/showpost.php?p=2292301&postcount=1654
Forum: Allegorithmic's Substance 05-06-2015, 10:38 AM
Replies: 1,737
Views: 224,661
Posted By Jet_Pilot
can we see this on a rounded cube, please?

can we see this on a rounded cube, please?
Forum: Allegorithmic's Substance 05-01-2015, 11:23 AM
Replies: 1,737
Views: 224,661
Posted By Jet_Pilot
I started with a nice chewed up brick that was...

I started with a nice chewed up brick that was tapered on the left side. This prevented the bottom corners from touching when the brick was copied around in the splatter circular. Next I added a...
Forum: Allegorithmic's Substance 05-01-2015, 09:51 AM
Replies: 1,737
Views: 224,661
Posted By Jet_Pilot
Decided to figure out the fan pattern and come up...

Decided to figure out the fan pattern and come up with this! Tell me what you think.

https://dl.dropboxusercontent.com/u/11779761/screenshot001.jpg...
Forum: 3D Art Showcase & Critiques 04-22-2015, 11:34 AM
Replies: 8
Views: 1,524
Posted By Jet_Pilot
For your marble I would suggest trying to rotate...

For your marble I would suggest trying to rotate a few of the tiles to mix up the directionality of the veins. I can see you offset them but I think turning some would give better results.
Forum: 3D Art Showcase & Critiques 03-30-2015, 02:41 PM
Replies: 12
Views: 634
Posted By Jet_Pilot
you need to maintain equal pixel ration through...

you need to maintain equal pixel ration through out your prop.
TO show this throw on a checker material that has been tiled 10-15 times and adjust the UVs so all the squares ARE square and the same...
Forum: 3D Art Showcase & Critiques 03-30-2015, 12:55 PM
Replies: 12
Views: 634
Posted By Jet_Pilot
post your textures and a wire frame.

post your textures and a wire frame.
Forum: 3D Art Showcase & Critiques 03-27-2015, 10:45 AM
Replies: 4,048
Views: 728,168
Posted By Jet_Pilot
My first completed substance. Inspired by Bio...

My first completed substance. Inspired by Bio Shock
https://dl.dropboxusercontent.com/u/11779761/BioShock_Tile.jpg
Forum: Allegorithmic's Substance 03-27-2015, 09:51 AM
Replies: 1,737
Views: 224,661
Posted By Jet_Pilot
My first completed substance. Inspired by Bio...

My first completed substance. Inspired by Bio Shock

https://dl.dropboxusercontent.com/u/11779761/BioShock_Tile.jpg
Forum: 3D Art Showcase & Critiques 03-17-2015, 12:02 PM
Replies: 8
Views: 437
Posted By Jet_Pilot
Your render is too dark. Don't use a black...

Your render is too dark. Don't use a black background... ever. Add some more renders from different angles so we can get a better look at the entire structure.
Forum: 3D Art Showcase & Critiques 01-07-2015, 09:23 AM
Replies: 17
Views: 2,108
Posted By Jet_Pilot
So much better with the CA removed. Maybe test...

So much better with the CA removed. Maybe test out a slight vignette effect.

The renders turned out nicely and your floor materials are great! I think the couches looks to wrinkly, especially on...
Forum: 3D Art Showcase & Critiques 01-07-2015, 09:19 AM
Replies: 18
Views: 869
Posted By Jet_Pilot
how about wings, spikes, claws?

how about wings, spikes, claws?
Forum: 3D Art Showcase & Critiques 01-05-2015, 04:50 PM
Replies: 45
Views: 3,810
Posted By Jet_Pilot
your shadows look like that because you have your...

your shadows look like that because you have your sun angle at like 15 degrees.
Forum: 3D Art Showcase & Critiques 12-12-2014, 03:28 PM
Replies: 50
Views: 5,551
Posted By Jet_Pilot
Do it in Max or Marmoset 2

Do it in Max or Marmoset 2
Forum: 3D Art Showcase & Critiques 10-27-2014, 08:51 AM
Replies: 13
Views: 1,526
Posted By Jet_Pilot
I think your edges are a too sharp. Its going to...

I think your edges are a too sharp. Its going to be hard to get them to show in your normal map unless you use a 4K texture IMO.
Forum: 3D Art Showcase & Critiques 03-21-2014, 10:54 AM
Replies: 5
Views: 474
Posted By Jet_Pilot
I'm not a fan of the layout. 3 clicks to...

I'm not a fan of the layout. 3 clicks to actually view your work is WAY to many. I don't care "who you are", what the name of your final project was. I want to see clean, high res images as fast as...
Forum: 3D Art Showcase & Critiques 03-19-2014, 12:41 PM
Replies: 6
Views: 1,227
Posted By Jet_Pilot
Someone likes BLOOM! The airship turned out...

Someone likes BLOOM!
The airship turned out well
Forum: Technical Talk 03-17-2014, 11:26 AM
Replies: 7
Views: 661
Posted By Jet_Pilot
Increase your mesh density in that area, and try...

Increase your mesh density in that area, and try to get "square" polys. That should help to reduce the pinching. just don't go overboard or your mesh will become difficult to manipulate.
Showing results 1 to 25 of 368

 
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