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Forum: Technical Talk 03-14-2012, 01:58 AM
Replies: 2
Views: 435
Posted By MrD
thank you for the advice. I figure I will...

thank you for the advice.

I figure I will construct much of the high poly mesh in 3dsmax since that will give me more flexibility for the hard egdged parts and will only subdivide the more...
Forum: Technical Talk 03-13-2012, 08:03 AM
Replies: 2
Views: 435
Posted By MrD
Zbrush Question: ingame object modelling

I was hoping that you guys could help a ZBrush newbie out with some advice. I just started to play around with the software and some of the information I filtered out of various tutorials got me...
Forum: 3D Art Showcase & Critiques 08-05-2011, 06:06 AM
Replies: 4
Views: 647
Posted By MrD
bump: I edited my post because it seems the link...

bump: I edited my post because it seems the link for the video went missing

Here it is (sorry about the lousy framerate...my mistake in the editing software)


Video (m4v for Iphone viewing):...
Forum: 3D Art Showcase & Critiques 08-04-2011, 02:28 AM
Replies: 4
Views: 647
Posted By MrD
of course you are correct..with Apple being what...

of course you are correct..with Apple being what they are I will take care to avoid all copyright issues. Those things will be replaced. The equivalent of the super mario star will be a can of an...
Forum: 3D Art Showcase & Critiques 08-03-2011, 05:52 PM
Replies: 4
Views: 647
Posted By MrD
Fun Racer for Iphone

Hi guys,

Ive used my holidays to get started on my idea for an iphone fun racer similar to Mario Kart Wii that stars the sappy cousins of well-known game and comic icons. All you see is still...
Forum: 3D Art Showcase & Critiques 08-03-2011, 05:48 PM
Replies: 0
Views: 235
Posted By MrD
Fun Racer for Iphone

Hi guys,

Ive used my holidays to get started on my idea for an iphone fun racer similar to Mario Kart Wii that stars the sappy cousins of well-known game and comic icons. All you see is still...
Forum: 3D Art Showcase & Critiques 08-04-2010, 12:00 PM
Replies: 12
Views: 1,897
Posted By MrD
Phew, I think Im done. Next I need to make a...

Phew, I think Im done. Next I need to make a background for him plus one or two enemies. :)

http://i.imagehost.org/0950/test_3.jpg
Forum: 3D Art Showcase & Critiques 08-01-2010, 12:21 PM
Replies: 12
Views: 1,897
Posted By MrD
Ok, I am done with most of the texture except for...

Ok, I am done with most of the texture except for the flesh parts and the hair. There are quite a lot of places where the texture work needs some more love however this model will be used for a...
Forum: 3D Art Showcase & Critiques 07-31-2010, 11:14 AM
Replies: 12
Views: 1,897
Posted By MrD
small update arms, face, pelts just...

small update
arms, face, pelts just placeholders atm

http://j.imagehost.org/0758/test.jpg
Forum: 3D Art Showcase & Critiques 07-29-2010, 03:11 PM
Replies: 12
Views: 1,897
Posted By MrD
update: started texturing...and found...

update:

started texturing...and found several problems with the uvw map :/
so back to unwrappping again

http://j.imagehost.org/0039/skin1.jpg[/url]
Forum: 3D Art Showcase & Critiques 07-29-2010, 01:10 AM
Replies: 12
Views: 1,897
Posted By MrD
update: http://i.imagehost.org/0186/new3.jpg...

update:

http://i.imagehost.org/0186/new3.jpg

I set myself a limit of one roughly one work day for the model (approx. 10 hours) and another 2,5 for unwrapping. Like I said its the first time in...
Forum: 3D Art Showcase & Critiques 07-26-2010, 11:25 AM
Replies: 12
Views: 1,897
Posted By MrD
little update the colored things will be a...

little update

the colored things will be a belt plus a pelt on the back ;)

Next comes the weapon and then unwrap the sucker

http://a.imagehost.org/0313/update.jpg
Forum: 3D Art Showcase & Critiques 07-25-2010, 01:00 PM
Replies: 12
Views: 1,897
Posted By MrD
Norse God

Hey all,

my first message in a long time and my first model in 3,5 years. Its going to be a norse God based upon a nice concept by MitGas. It intentionally has comic superhero- comic proportions...
Forum: Technical Talk 07-08-2010, 10:55 PM
Replies: 11
Views: 947
Posted By MrD
true enough what you say about the characters....

true enough what you say about the characters. the hero will need a certain polycount for cutscenes but the basic enemies if we go god of war style are usually pretty small (npc's in cutscenes being...
Forum: Technical Talk 07-08-2010, 07:34 AM
Replies: 11
Views: 947
Posted By MrD
ok so you let the engine and decals worry about...

ok so you let the engine and decals worry about tiling? for my test i have to stick to max so i will have to emulate this :/
is 512x512 acceptable for the skybox? guess ultimately i'll have to keep...
Forum: Technical Talk 07-07-2010, 11:51 PM
Replies: 11
Views: 947
Posted By MrD
thank you for your thoughts i will keep it in...

thank you for your thoughts
i will keep it in mind and do some testing
Forum: Technical Talk 07-07-2010, 08:38 AM
Replies: 11
Views: 947
Posted By MrD
Thank you..i'd Be glad to stick to the specs but...

Thank you..i'd Be glad to stick to the specs but they are rather vague (first Wii title for the Publisher) so i'm trying to get as much additional Information as possible.

Texture size seems an...
Forum: Technical Talk 07-07-2010, 01:23 AM
Replies: 11
Views: 947
Posted By MrD
Art test for Nintendo Wii

I have been asked to put together a little art test for a local developer/publisher for a Wii game. Now the thing is that i have never worked on stuff for this platform. The specs were not too hard...
Forum: 3D Art Showcase & Critiques 10-29-2007, 02:48 PM
Replies: 9
Views: 339
Posted By MrD
Re: UT3 char \"Senfgas\"

@ keg: yeah the legs were too long...although I dont use modelsheets at all...so the proportions will change slightly anyway.

@cody: yeah, he is a bit "generic" still; Ill try and come up with...
Forum: 3D Art Showcase & Critiques 10-29-2007, 02:45 AM
Replies: 9
Views: 339
Posted By MrD
UT3 char \"Senfgas\"

Thinking of making a player model for UT 3 (if I find the time). So far Im just trying to come up with a suitable concept.

http://img153.imageshack.us/img153/3526/senfgasconceptxb3.jpg

I...
Forum: Technical Talk 10-28-2007, 03:19 PM
Replies: 8
Views: 250
Posted By MrD
Re: UT 3 models polycounts and specs?

geez yes, I hope I still know how to use Max.
(Note to myself: clear tablet from cobwebs, dammit)

Im working as an investment banker now and all I get to use nowadays is MS Office *shudder*
...
Forum: Technical Talk 10-28-2007, 03:01 PM
Replies: 8
Views: 250
Posted By MrD
Re: UT 3 models polycounts and specs?

was it really 2004 that the old boards went down?
....
Im getting old

anyway good to see that some veterans are still around, Paul. /images/graemlins/smile.gif
Forum: Contests & Challenges Archives 10-28-2007, 02:55 PM
Replies: 13
Views: 408
Posted By MrD
Re: LPC #03 MoP

ROFL
making undead hot chicks is politically incorrect, isnt it? /images/graemlins/wink.gif
Forum: Technical Talk 10-28-2007, 02:43 PM
Replies: 8
Views: 250
Posted By MrD
Re: UT 3 models polycounts and specs?

damn dude, you are revealing my secret identity here ;-)

@Jesse: you are right of course but I think I might have some time for modelling this week and I guess I can start as long as i dont...
Forum: Technical Talk 10-28-2007, 03:40 AM
Replies: 8
Views: 250
Posted By MrD
Re: UT 3 models polycounts and specs?

awesome MoP, thank you.
Its a blast beeing back here and thinking of UT modding /images/graemlins/wink.gif
Showing results 1 to 25 of 33

 
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