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Forum: Technical Talk 05-16-2013, 08:40 PM
Replies: 65
Views: 2,889
Posted By maze
Hi, is not as difficult as it might seem, is just...

Hi, is not as difficult as it might seem, is just a matter of getting used to, I am doing some assets that have a lot of hand painting and procedural fractals lately. And mari is a breeze for both.
...
Forum: Technical Talk 05-13-2013, 06:29 PM
Replies: 65
Views: 2,889
Posted By maze
@Brygeksmack, Mari does come with a lot of high...

@Brygeksmack, Mari does come with a lot of high quality brushes by default, I originally also thought that it was going to be a hassle to recreate a lot of the photoshop brushes I did overtime and...
Forum: Technical Talk 05-09-2013, 06:54 PM
Replies: 65
Views: 2,889
Posted By maze
Hi, I work doing lookDev for film (textures,...

Hi, I work doing lookDev for film (textures, surfacing) I recently switched completely to Mari for the texturing workflow and honestly I am amazed as how could I ve been doing textures only with...
Forum: General Discussion 11-10-2012, 09:13 AM
Replies: 36
Views: 6,079
Posted By maze
well used both, anyone that says one does better...

well used both, anyone that says one does better quality over the other, clear doesn't know the engine extensively.

go for the one you know more, both give outstanding results on good hands.
Forum: Technical Talk 11-02-2012, 07:23 PM
Replies: 4
Views: 340
Posted By maze
hey got it working! thanks internet friend, I...

hey got it working! thanks internet friend, I downloaded synergy as you suggested and it
surprise me how good it works. Only drawback, and a big one was that the wacom support is really bad. But...
Forum: Technical Talk 11-02-2012, 10:51 AM
Replies: 4
Views: 340
Posted By maze
kvm under 300$ suggestions please.

Hi there,

I have two computers working simoultaneously at home. Basically because when I am working with one I can leave the other to render, besides other stuff that improve speed between heavy...
Forum: General Discussion 11-01-2012, 09:13 AM
Replies: 24
Views: 1,055
Posted By maze
I can agree to some extend, yes. I've personally...

I can agree to some extend, yes. I've personally been using zbrush for about 4 years now. And for what it does (sculpting, organic detailing workflow, masks, displacements, etc etc), its the best...
Forum: General Discussion 10-30-2012, 05:30 AM
Replies: 31
Views: 1,793
Posted By maze
+1!!!

+1!!!
Forum: General Discussion 10-29-2012, 02:36 PM
Replies: 142
Views: 6,994
Posted By maze
WTF!!!

WTF!!!
Forum: General Discussion 10-29-2012, 02:33 PM
Replies: 142
Views: 6,994
Posted By maze
Man!! I am about to install two new rigs tomorrow...

Man!! I am about to install two new rigs tomorrow (doing a small farm), I just purchased win8 without looking this thread! looks like I did a mistake!!!
Forum: Technical Talk 10-29-2012, 02:30 PM
Replies: 25
Views: 1,027
Posted By maze
@Haiddasalami, thanks again man!

@Haiddasalami, thanks again man!
Forum: Technical Talk 10-29-2012, 02:29 PM
Replies: 25
Views: 1,027
Posted By maze
Hey Passerby, Thanks a lot mate, just saw...

Hey Passerby,

Thanks a lot mate, just saw your post. Really appreciate your time getting your hands on this, I was exactly in the need of something other than maya's default for bevel.

for me...
Forum: Technical Talk 10-29-2012, 02:27 PM
Replies: 10
Views: 426
Posted By maze
Right on spot Mark, send you a digital beer.....

Right on spot Mark, send you a digital beer.. thats gold!
Forum: Technical Talk 10-29-2012, 02:26 PM
Replies: 10
Views: 426
Posted By maze
@GeeDave, Hey sorry for the delay getting back,...

@GeeDave, Hey sorry for the delay getting back, First of, thank you very much for taking the time!


I tried that out but it seems to change both the object color and the wireframe to black. I...
Forum: Technical Talk 10-27-2012, 06:33 PM
Replies: 12
Views: 1,308
Posted By maze
I think texturing wet mud might not be a big...

I think texturing wet mud might not be a big deal, but I think that to make it believable there's a lot of shader work to do to get that wet/dry feeling
Forum: Technical Talk 10-27-2012, 06:29 PM
Replies: 7
Views: 427
Posted By maze
I use nukex noise profiles for "film noise", but...

I use nukex noise profiles for "film noise", but if you need some raw random noise, here is a folder with some noise samples in .exr that might help you:

noise...
Forum: Technical Talk 10-26-2012, 07:42 AM
Replies: 10
Views: 426
Posted By maze
@Trebor, merci mec! I'll try to check that vimeo...

@Trebor, merci mec! I'll try to check that vimeo channel, looks interesting.

@Mark, awesome! couldn't ask for better, thanks man! I ll dig inside, but in fact the other functions are also useful,...
Forum: Technical Talk 10-26-2012, 06:20 AM
Replies: 10
Views: 426
Posted By maze
Also I am not sure if this is possible, I might...

Also I am not sure if this is possible, I might be saying crap, but is there a way in max (maxscript?) to create a new object and for it to become automatically a polygon object?

I wish this was...
Forum: Technical Talk 10-26-2012, 06:16 AM
Replies: 10
Views: 426
Posted By maze
default max's wireframe color script?

Hi there,

I used to have a nifty script that could set up max's default wireframe color to (black) a color I like. It always bugged me the fact that max assigns a different wireframe color to a...
Forum: Technical Talk 10-26-2012, 06:11 AM
Replies: 15
Views: 425
Posted By maze
@Bal, yeah it looks like I can use ctrl+shift but...

@Bal, yeah it looks like I can use ctrl+shift but the components stay "visually selected" while changing component mode to use another component, this is a bit uncomfortable. Using a mel script gets...
Forum: Technical Talk 10-24-2012, 09:29 PM
Replies: 15
Views: 425
Posted By maze
Hi guys, Thanks again for the help, and...

Hi guys,

Thanks again for the help, and sorry for the delay to answer.

@grey, yes I am slowly digging onto marking menus and trying to adjust to maya's workflow. Although to be sincere, I have...
Forum: Technical Talk 10-23-2012, 05:27 PM
Replies: 15
Views: 425
Posted By maze
@Froyok, Awesome, got it working now, thanks, I...

@Froyok, Awesome, got it working now, thanks, I really like the popup with the plus and minus.

@Joopson, oh you are right I didn't know about that! thanks for letting me know. Only thing that...
Forum: Technical Talk 10-23-2012, 04:42 PM
Replies: 15
Views: 425
Posted By maze
Hi Froyok, that looks amazing, thanks for...

Hi Froyok,

that looks amazing, thanks for taking the time helping me out!
Really appreciate it.

your tool looks exactly what I ll like to have, although I just tried to run the script and I...
Forum: Technical Talk 10-23-2012, 03:57 PM
Replies: 15
Views: 425
Posted By maze
any .mel or.py, is also welcome!

any .mel or.py, is also welcome!
Forum: Technical Talk 10-23-2012, 03:57 PM
Replies: 15
Views: 425
Posted By maze
maya to remember component selection, when changing component?

Hi,

I've just found out that maya does not remember component selection by default, which makes the workflow really annoying.

I am sure there's something that can be done, or that you guys...
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