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Forum: General Discussion Yesterday, 12:33 PM
Replies: 26
Views: 2,309
Posted By artquest
It's out!!! https://vimeo.com/126158173 ...

It's out!!!

https://vimeo.com/126158173

This thing is amazing! Can't wait for more plugins from this guy!
Forum: General Discussion 08-29-2015, 08:43 PM
Replies: 4
Views: 304
Posted By artquest
Paul Bonner/Justin Sweet Fantasy Art book on kickstarter!

Figured I'd share this since Paul Bonner and Justin Sweet are such an awesome artists. I just found out about this kickstarter tonight and i'm pretty pumped. The world needs more epic art books!
...
Forum: General Discussion 08-26-2015, 07:11 PM
Replies: 32
Views: 1,917
Posted By artquest
This conversation is great. I couldn't agree...

This conversation is great. I couldn't agree more. We need a radical change in color theory. The vocabulary we have now is too vague and subjective to work very well in production.

I think...
Forum: General Discussion 08-18-2015, 11:13 PM
Replies: 19
Views: 1,079
Posted By artquest
Never been done before? You do realize the...

Never been done before? You do realize the original purpose of the stock market was exactly this. Crowd funding! Yay... Now we have a new system to corrupt and abuse. But maybe before it is corrupted...
Forum: General Discussion 08-07-2015, 12:45 PM
Replies: 70
Views: 4,123
Posted By artquest
Uving for film is so different than Uving for...

Uving for film is so different than Uving for games... I actually find film pipeline uvs easier than uv layout for games. In film it's pretty much just making sure your uvs have less stretching and...
Forum: General Discussion 08-05-2015, 10:13 AM
Replies: 42
Views: 2,781
Posted By artquest
+1 It's all about a mindset of problem...

+1

It's all about a mindset of problem solving! If you can find a better/faster way to do something then do it.
Forum: 3D Art Showcase & Critiques 08-05-2015, 09:18 AM
Replies: 6,328
Views: 1,202,477
Posted By artquest
Working on a Paladin! ...

Working on a Paladin!

http://i4.minus.com/ivsVBYl5RpbZC.jpg
Forum: 3D Art Showcase & Critiques 07-10-2015, 10:58 AM
Replies: 6,328
Views: 1,202,477
Posted By artquest
WoW this looks awesome! Marvelous designer or...

WoW this looks awesome!
Marvelous designer or hand sculpted for the padding/clothlike shields?
Forum: General Discussion 06-08-2015, 06:04 PM
Replies: 31
Views: 2,689
Posted By artquest
It's the default way that zbrush records the...

It's the default way that zbrush records the history steps. Quite annoying actually but it's easier to make a timelapse from the history instead of installing capture software to record while you...
Forum: General Discussion 06-08-2015, 05:52 PM
Replies: 31
Views: 2,689
Posted By artquest
Whats the verdict?: Zmodeler in production.

I came across this video and it got me thinking...

www.youtube.com/watch?v=FvoF6oJUWhc.


Now that zbrush 4R7 has been out for a bit and people are using zmodeler more. What say you polycount?...
Forum: General Discussion 05-08-2015, 06:23 PM
Replies: 10
Views: 1,232
Posted By artquest
I almost forgot about the automatic compression....

I almost forgot about the automatic compression. Follow these steps and your stuff will look as good as it can currently (LOL)!
Forum: General Discussion 05-08-2015, 02:30 PM
Replies: 10
Views: 1,232
Posted By artquest
This is a known issue across multiple game...

This is a known issue across multiple game engines (it's not really any engine's fault though, there just isn't enough data in an 8 bit image to properly represent the normal vectors). Your best...
Forum: General Discussion 04-18-2015, 06:57 PM
Replies: 77
Views: 9,082
Posted By artquest
Hi smcclelland! I just wanted to say that as...

Hi smcclelland!

I just wanted to say that as I've been beta testing maya 2016 I can say it's for sure a great step in the right direction. I'm a modeler/texture artist currently working in games...
Forum: General Discussion 02-11-2015, 03:40 PM
Replies: 7
Views: 730
Posted By artquest
They have a new PBR shader but it takes like 5...

They have a new PBR shader but it takes like 5 minutes to set it up every time you create a new scene. Just too much setup time. Which is okay when you're about to settle in to painting a hero asset...
Forum: General Discussion 01-27-2015, 12:24 PM
Replies: 7
Views: 730
Posted By artquest
I'm a huge fan of mari, that being said. It's not...

I'm a huge fan of mari, that being said. It's not currently viable for game development out of the box. It requires a huge investment by the studio to get it up and running efficiently. Once this...
Forum: Allegorithmic's 'the THRONE ROOM' 01-26-2015, 01:32 PM
Replies: 13
Views: 1,710
Posted By artquest
This is looking awesome so far!! Can't wait to...

This is looking awesome so far!! Can't wait to see more :)
Forum: General Discussion 01-23-2015, 02:40 PM
Replies: 5
Views: 1,337
Posted By artquest
Found something of interest! A lot of these...

Found something of interest!

A lot of these tools feel very fluid when compared to the default and sometimes clunky workflows in 3ds max and maya. Because you aren't dealing with the actual...
Forum: General Discussion 01-23-2015, 02:37 PM
Replies: 5
Views: 832
Posted By artquest
I don't have any experience with rendering...

I don't have any experience with rendering displacement maps in 3ds max but here is some info:

http://www.3dbuzz.com/forum/threads/126009-Tip-for-Zbrush-displacements-in-other-apps
Forum: Allegorithmic's Substance 01-23-2015, 12:14 PM
Replies: 9
Views: 1,266
Posted By artquest
If your game engine uses the substance SDK then...

If your game engine uses the substance SDK then wouldn't it look very close? I understand there will always be differences between render engines due to tonemapping and hdrs not perfectly matching....
Forum: General Discussion 01-23-2015, 11:52 AM
Replies: 5
Views: 832
Posted By artquest
You can indeed push a mesh down with a 16 bit...

You can indeed push a mesh down with a 16 bit displacement map. You just need to use an expression in maya(not sure how to set this up in 3ds max) to keep your scale properly set and offset the depth...
Forum: Allegorithmic's Substance 01-21-2015, 12:05 PM
Replies: 9
Views: 1,266
Posted By artquest
Does substance have a modular shader system that...

Does substance have a modular shader system that lets you add or remove extra specular lobes and gloss inputs for said lobes at will?
Forum: General Discussion 01-21-2015, 10:58 AM
Replies: 5
Views: 1,337
Posted By artquest
I heard that with T-splines it's pretty easy to...

I heard that with T-splines it's pretty easy to go back and forth from polygons to T-splines. If that's true I imagine you might be able to have a setup where you wouldn't have to jump back to other...
Forum: General Discussion 01-20-2015, 01:04 PM
Replies: 5
Views: 1,337
Posted By artquest
Anyone try fusion 360 yet for modeling complex hard surfaces?

Hi all! Since there seems to be a high number of forward thinking individuals here on PC I figured I would ask around to see if anyone has experimented with T-splines...
Forum: General Discussion 12-25-2014, 09:00 PM
Replies: 126
Views: 9,095
Posted By artquest
Wow I didn't know that the size of the data...

Wow I didn't know that the size of the data stolen is 100 Terabytes. That definitely puts a new spin on things. Can you site your source?
Forum: General Discussion 12-23-2014, 09:42 AM
Replies: 126
Views: 9,095
Posted By artquest
If you want to discuss wether or not the US gov...

If you want to discuss wether or not the US gov lies to people (which we all know it does.) then sure I'm all ears. But the reports from the FBI coming through claim that North Korea was behind the...
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