news
forum
wiki
about
contact us
us shop
eu shop
twitter
Author :
ysalex
User Name
Password
Remember Me?
Register
FAQ
Members List
Calendar
Search
Today's Posts
Mark Forums Read
Polycount Forum
>
Search Forums
Search Results
Page 1 of 5
1
2
3
>
Last
»
Showing results 1 to 25 of 115
Search took
0.01
seconds.
Search:
Posts Made By:
Qwiggalo
Forum:
Contests & Challenges Archives
12-06-2012, 11:00 PM
Replies:
62
[Dota2] - Nyx Assassin - Pretty Ladybird
Views:
12,397
Posted By
Qwiggalo
I'm very happy with the direction you turned this...
I'm very happy with the direction you turned this to!
Forum:
Contests & Challenges Archives
11-16-2012, 12:17 AM
Replies:
21
[Dota2] – Windrunner – Lyralei's Set
Views:
3,756
Posted By
Qwiggalo
We're still looking for a texture artist.
We're still looking for a texture artist.
Forum:
Contests & Challenges Archives
11-15-2012, 01:29 AM
Replies:
47
[Dota2] - Drow Ranger - Cyber Anubis
Views:
4,819
Posted By
Qwiggalo
I don't like it at all. It's ridiculous. The...
I don't like it at all. It's ridiculous.
The Egyptian theme is far too literal and the neon lines make no sense.
Forum:
Contests & Challenges Archives
11-14-2012, 07:26 PM
Replies:
92
[Dota2] - Beastmaster - Curse of the Cryptids
Views:
18,982
Posted By
Qwiggalo
I'm very interested in how the poly reduction is...
I'm very interested in how the poly reduction is going to turn out. I would love to see a detailed breakdown of your process.
Forum:
Contests & Challenges Archives
11-14-2012, 07:17 PM
Replies:
21
[Dota2] – Windrunner – Lyralei's Set
Views:
3,756
Posted By
Qwiggalo
We're looking for a texture artist for our set....
We're looking for a texture artist for our set. If you're interested send me an email mattwhite@mattwhite.us
Write me an introduction and send me a link to your workshop submissions. I require you...
Forum:
Contests & Challenges Archives
11-02-2012, 04:17 AM
Replies:
70
[Dota2] - Antimage - Return of the Cultist set
Views:
11,868
Posted By
Qwiggalo
Ribbit
Ribbit
Forum:
Contests & Challenges Archives
10-31-2012, 11:41 PM
Replies:
93
[Dota2] – Enchantress – Blessings of the Wildkin
Views:
24,875
Posted By
Qwiggalo
It looks great, but it really stands out from the...
It looks great, but it really stands out from the rest of her model. The details are too fine compared to the rest of her.
Forum:
Contests & Challenges Archives
10-22-2012, 01:14 AM
Replies:
12
[Dota2] – Tidehunter – Maelrawn the Tentacular's Tribute
Views:
1,512
Posted By
Qwiggalo
It's really not confusing at all. There's a list...
It's really not confusing at all. There's a list of heroes for the contest and a list of all the heroes you can make things for the workshop.
I'm 98% sure the heroes that are not on the list is...
Forum:
Contests & Challenges Archives
10-19-2012, 07:26 PM
Replies:
667
Sticky:
Dota 2 Polycount Contest 'Q&A Thread'
Views:
47,346
Posted By
Qwiggalo
It says should which implies optional tbh.
It says should which implies optional tbh.
Forum:
Contests & Challenges Archives
10-19-2012, 06:32 PM
Replies:
667
Sticky:
Dota 2 Polycount Contest 'Q&A Thread'
Views:
47,346
Posted By
Qwiggalo
It's better to start with a high poly first. And...
It's better to start with a high poly first. And to make one fro ma low poly you just make a higher poly version, there's no automagical way to do it, well.
Zbrush is used to make normal maps and...
Forum:
Contests & Challenges Archives
10-19-2012, 03:26 PM
Replies:
32
[Dota 2] - Witch Doctor - Sticks and Stones
Views:
3,755
Posted By
Qwiggalo
That drastically changes his silhouette.
That drastically changes his silhouette.
Forum:
Contests & Challenges Archives
10-19-2012, 01:56 PM
Replies:
15
[Dota2] – Spirit Breaker – TBD
Views:
2,416
Posted By
Qwiggalo
Concept, reference?
Concept, reference?
Forum:
Contests & Challenges Archives
10-19-2012, 01:21 PM
Replies:
667
Sticky:
Dota 2 Polycount Contest 'Q&A Thread'
Views:
47,346
Posted By
Qwiggalo
All models are at least lod1, lod0 is optional.
All models are at least lod1, lod0 is optional.
Forum:
Contests & Challenges Archives
10-17-2012, 09:07 PM
Replies:
21
[Dota2] – Windrunner – Lyralei's Set
Views:
3,756
Posted By
Qwiggalo
Updated
Updated
Forum:
Contests & Challenges Archives
10-14-2012, 11:07 PM
Replies:
667
Sticky:
Dota 2 Polycount Contest 'Q&A Thread'
Views:
47,346
Posted By
Qwiggalo
You have to be creative, low poly modeling is...
You have to be creative, low poly modeling is very different from high poly modeling.
Forum:
Contests & Challenges Archives
10-14-2012, 12:26 PM
Replies:
21
[Dota2] – Windrunner – Lyralei's Set
Views:
3,756
Posted By
Qwiggalo
The infamous windrunner bulge. She tells us it's...
The infamous windrunner bulge. She tells us it's the wind messing with her.
Forum:
Contests & Challenges Archives
10-14-2012, 10:58 AM
Replies:
93
[Dota2] – Enchantress – Blessings of the Wildkin
Views:
24,875
Posted By
Qwiggalo
Aww she's gotta have a butterfly or something,...
Aww she's gotta have a butterfly or something, she's all about being 'cute' and stuff. You should decorate the wings somehow, do you plan on making them flap? (you can have custom animations for your...
Forum:
Contests & Challenges Archives
10-14-2012, 10:51 AM
Replies:
667
Sticky:
Dota 2 Polycount Contest 'Q&A Thread'
Views:
47,346
Posted By
Qwiggalo
In the future they might add it to everyone, but...
In the future they might add it to everyone, but for now you go into the VPKs for the game in Steam\steamapps\common\dota 2 beta\dota (Open pak01_dir.vpk with GCFscape) and check in...
Forum:
Contests & Challenges Archives
10-13-2012, 10:43 AM
Replies:
667
Sticky:
Dota 2 Polycount Contest 'Q&A Thread'
Views:
47,346
Posted By
Qwiggalo
I make my normals from greyscale images in...
I make my normals from greyscale images in photoshop with nvidia normalmapfilter plugin so it might just be my process.
Forum:
Contests & Challenges Archives
10-13-2012, 10:39 AM
Replies:
667
Sticky:
Dota 2 Polycount Contest 'Q&A Thread'
Views:
47,346
Posted By
Qwiggalo
Also, when making normal maps if you make the map...
Also, when making normal maps if you make the map at 4x and scale it down it looks extremely different than if you had made it at 1x.
Forum:
Contests & Challenges Archives
10-13-2012, 09:48 AM
Replies:
667
Sticky:
Dota 2 Polycount Contest 'Q&A Thread'
Views:
47,346
Posted By
Qwiggalo
The compiler doesn't have to do the downsizing....
The compiler doesn't have to do the downsizing. Downsizing is just a good practice, when you paint it gives you more control over your tiny details and when you downscale it it makes it look better...
Forum:
Contests & Challenges Archives
10-12-2012, 05:26 PM
Replies:
157
[Dota2] - Disruptor - Rider of the Storm
Views:
96,055
Posted By
Qwiggalo
I beleive I read on the dev forums from robin...
I beleive I read on the dev forums from robin walker that each hero has one VMT for all of their items and base.
Forum:
Contests & Challenges Archives
10-12-2012, 02:50 PM
Replies:
4
[Dota2] - Ogre Magi - Caveman Set
Views:
708
Posted By
Qwiggalo
The only way you'll be a better artist is to...
The only way you'll be a better artist is to draw, so just draw and put it on display. Concepts are exactly that, concepts. It's not necessary to be a good artist to draw concepts, it just takes...
Forum:
Contests & Challenges Archives
10-12-2012, 02:49 AM
Replies:
157
[Dota2] - Disruptor - Rider of the Storm
Views:
96,055
Posted By
Qwiggalo
Non-issue, most of the spikes can be flat planes.
Non-issue, most of the spikes can be flat planes.
Forum:
Contests & Challenges Archives
10-12-2012, 01:07 AM
Replies:
29
[Dota2] – Antimage – Magician Hunter
Views:
5,289
Posted By
Qwiggalo
Blender, Max and Maya all have methods of...
Blender, Max and Maya all have methods of displaying Triangle count without triangulating your mesh. Since your GPU is already displaying a triangulated mesh anyways it has to triangulate it to make...
Showing results 1 to 25 of 115
Page 1 of 5
1
2
3
>
Last
»
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
3D & 2D Videogame Art
Pimping and Previews
Technical Talk
UDK
Crytek Sandbox
Unity
Polycount Showcase
Digital Sketchbooks
General Forums
General Discussion
Archives
Contests And Challenges
Contests and Challenges - the ESCAPE
Contests & Challenges Archives
Contests and Challenges - the Voynich Manuscript
Steam Workshops
Dota 2
Team Fortress 2
Work Opportunities
Full time/Part time work (In-house, paid job opportunies)
Remote / Contract work (Freelance)
Royalties or Post-Launch Compensation Work
Unpaid Work (General requests, mod teams, niche projects, etc.)
Community
The Q-Branch Quote game!
news
forum
wiki
about
contact us
us shop
eu shop
twitter
Copyright 1998-2012 A. Risch
Contact Us
-
polycount
-
Archive
-
Top