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Forum: 3D 'Pimping & Previews' Yesterday, 07:41 AM
Replies: 22
Views: 9,866
Posted By artquest
I know this thread is really old, but I finally...

I know this thread is really old, but I finally got around to making some proper renders of the ships in mental ray, so I thought I would add them to the art dump.
...
Forum: 3D 'Pimping & Previews' Yesterday, 07:20 AM
Replies: 7,988
Views: 1,503,155
Posted By artquest
Working on a rough concept before I jump into...

Working on a rough concept before I jump into 3d...

http://i3.minus.com/ibxozVaAsvHGbg.jpg
Forum: 3D 'Pimping & Previews' Yesterday, 07:14 AM
Replies: 9
Views: 909
Posted By artquest
Minor update: I think I'm almost ready to move...

Minor update:
I think I'm almost ready to move into 3d. The last thing I want to flesh out a bit more before moving to 3d are the wings.

http://i3.minus.com/ibxozVaAsvHGbg.jpg
Forum: General Discussion 08-27-2014, 08:33 PM
Replies: 52
Views: 1,739
Posted By artquest
:thumbup: I agree with pretty much...

:thumbup:

I agree with pretty much everything you said Gav, and to add a personal thought...

When you spoke about a contest for a loose fictional world the first thing that popped into my...
Forum: General Discussion 08-27-2014, 01:40 PM
Replies: 52
Views: 1,739
Posted By artquest
If you were interested but didn't enter, what was...

If you were interested but didn't enter, what was the reason?

I wanted to enter but wasn't able to due to time restrains and the scope of creating both a vehicle/mount and character within the...
Forum: 3D 'Pimping & Previews' 08-25-2014, 11:38 AM
Replies: 9
Views: 909
Posted By artquest
Here's my first set of sketches! Trying to figure...

Here's my first set of sketches! Trying to figure out proportions and explore the character a bit before I jump into 3d. Crits are welcome and encouraged!

http://i5.minus.com/i8122U4S5GXbP.jpg
...
Forum: 3D 'Pimping & Previews' 08-21-2014, 10:57 PM
Replies: 9
Views: 909
Posted By artquest
Ref Sheet: I know it looks a bit all over...

Ref Sheet:

I know it looks a bit all over the place, but each one is picked for something different. :) I'd like to try to aim for the realistic yet simple and readable materials that Pixar does...
Forum: 3D 'Pimping & Previews' 08-21-2014, 10:25 PM
Replies: 9
Views: 909
Posted By artquest
[Civil War] The environment team does Civil War... character style!

Hi all, So a few of us environment guys at work wanted to do something a bit different. So we decided to throw down a Civil War thread and get cranking on some portfolio art for fun and glory.

We...
Forum: General Discussion 08-15-2014, 01:41 PM
Replies: 118
Views: 9,655
Posted By artquest
The best example of Hard surface in zbursh I have...

The best example of Hard surface in zbursh I have seen so far is Joesph Drust's series on the helmet. I believe he had a concept to go on, but the shapes are still pretty organic. But when it comes...
Forum: General Discussion 08-15-2014, 08:46 AM
Replies: 77
Views: 7,293
Posted By artquest
From my understanding some of the departments...

From my understanding some of the departments moved to this workflow awhile ago. I believe Josh Singh spoke about it at a zbrush event. I think the video is still on ZBC. For anyone who hasn't tried...
Forum: General Discussion 08-14-2014, 10:06 AM
Replies: 202
Views: 15,092
Posted By artquest
I actually get all the same problems with the...

I actually get all the same problems with the default bevel in maya. Why is it so bad at the basics? (I may switch to max or modo for hard surface soon.)
Forum: General Discussion 08-13-2014, 05:50 PM
Replies: 202
Views: 15,092
Posted By artquest
..... this exact issue has been driving me insane...

..... this exact issue has been driving me insane for years. Are there any scripts for maya or modo that can do this sort of thing?

Perna what is your current solution? Importing into C4D to do...
Forum: General Discussion 08-13-2014, 05:09 PM
Replies: 118
Views: 9,655
Posted By artquest
http://oi59.tinypic.com/2m6x1qe.jpg As...

http://oi59.tinypic.com/2m6x1qe.jpg

As someone who watched the presentation I can say with confidence that the crappy surface quality is a result of the render, and not the surface topology...
Forum: General Discussion 08-12-2014, 05:03 PM
Replies: 229
Views: 15,776
Posted By artquest
+1 While these features may not be exactly what...

+1 While these features may not be exactly what we are all were hoping for I think it's important to remember that Pixologic's culture has always been about innovative new ideas. Not every instance...
Forum: PETROL/BLOOD 08-12-2014, 09:59 AM
Replies: 150
Views: 22,692
Posted By artquest
Love the suit so far!! I have to ask, in your...

Love the suit so far!! I have to ask, in your stream you are able to copy and paste a mesh (or part of a mesh) to a new location @ 23:18 in your livestream for the engine modeling. Are you using a...
Forum: 2D 'Pimping & Previews' 08-11-2014, 08:30 AM
Replies: 496
Views: 35,026
Posted By artquest
I was inspired by Tyson Murphy's Disney color...

I was inspired by Tyson Murphy's Disney color studies and decided to do a quick sketch last night. Had a lot of fun!

http://i1.minus.com/i2gEeTCi9BKMR.jpg
Forum: General Discussion 08-10-2014, 01:38 PM
Replies: 132
Views: 22,794
Posted By artquest
I love them! they're quite good and well...

I love them! they're quite good and well explained/presented. Also for the price it seems you can't beat it. 22 bucks gets you a load of goodies.
Forum: General Discussion 08-09-2014, 12:25 PM
Replies: 229
Views: 15,776
Posted By artquest
The speed at which they were able to do all sorts...

The speed at which they were able to do all sorts of annoying and complex ego edits already makes me want to give it a chance. But then again I haven't tried Modo yet. So maybe a lot of the features...
Forum: PETROL/BLOOD 07-28-2014, 01:02 PM
Replies: 19
Views: 1,662
Posted By artquest
What an absolutely brilliant workflow :) I'm...

What an absolutely brilliant workflow :) I'm Going to have to try this out sometime soon. Thanks for sharing! :)
Forum: General Discussion 07-28-2014, 12:51 PM
Replies: 36
Views: 2,553
Posted By artquest
Are the tools you have used available for the...

Are the tools you have used available for the public to purchase or are they all in-house tools? I would love to see more advanced versions of this type of software for sure. It's potential uses are...
Forum: General Discussion 07-26-2014, 12:04 PM
Replies: 91
Views: 4,301
Posted By artquest
The thing is, you can't ever automate art :) sure...

The thing is, you can't ever automate art :) sure you can automate many of the processes within art. But at it's core art is about creativity and design. I welcome the automation because it allows me...
Forum: General Discussion 07-25-2014, 12:47 PM
Replies: 36
Views: 2,553
Posted By artquest
What level of detail are we talking about here?...

What level of detail are we talking about here? Cinematic models? I feel like this sort of thing could be useful in a lot of situations but I'm curious to see at what point it would break down.
Forum: General Discussion 07-24-2014, 11:35 AM
Replies: 91
Views: 4,301
Posted By artquest
I know what you mean, I think we as developers...

I know what you mean, I think we as developers need to stop taking low offers just because we really want to work on a particular project. It's something I'm quite guilty of myself.. But I'm trying...
Forum: General Discussion 07-23-2014, 11:26 AM
Replies: 108
Views: 6,929
Posted By artquest
Honestly this is the best post I've seen on art...

Honestly this is the best post I've seen on art schools:

http://www.hexeract.net/blog/2014/1/19/design-school-or-self-taught-

In my own journey it has taken me a long time to realize that...
Forum: 3D 'Pimping & Previews' 07-21-2014, 10:03 PM
Replies: 7,988
Views: 1,503,155
Posted By artquest
Any mesh fusion on this guy or is it all classic...

Any mesh fusion on this guy or is it all classic modo sub division modeling?
Showing results 1 to 25 of 500

 
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