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Forum: Contests and Challenges - PETROL/BLOOD 07-28-2014, 01:02 PM
Replies: 17
Views: 1,264
Posted By artquest
What an absolutely brilliant workflow :) I'm...

What an absolutely brilliant workflow :) I'm Going to have to try this out sometime soon. Thanks for sharing! :)
Forum: General Discussion 07-28-2014, 12:51 PM
Replies: 35
Views: 1,891
Posted By artquest
Are the tools you have used available for the...

Are the tools you have used available for the public to purchase or are they all in-house tools? I would love to see more advanced versions of this type of software for sure. It's potential uses are...
Forum: General Discussion 07-26-2014, 12:04 PM
Replies: 91
Views: 3,938
Posted By artquest
The thing is, you can't ever automate art :) sure...

The thing is, you can't ever automate art :) sure you can automate many of the processes within art. But at it's core art is about creativity and design. I welcome the automation because it allows me...
Forum: General Discussion 07-25-2014, 12:47 PM
Replies: 35
Views: 1,891
Posted By artquest
What level of detail are we talking about here?...

What level of detail are we talking about here? Cinematic models? I feel like this sort of thing could be useful in a lot of situations but I'm curious to see at what point it would break down.
Forum: General Discussion 07-24-2014, 11:35 AM
Replies: 91
Views: 3,938
Posted By artquest
I know what you mean, I think we as developers...

I know what you mean, I think we as developers need to stop taking low offers just because we really want to work on a particular project. It's something I'm quite guilty of myself.. But I'm trying...
Forum: General Discussion 07-23-2014, 11:26 AM
Replies: 103
Views: 6,226
Posted By artquest
Honestly this is the best post I've seen on art...

Honestly this is the best post I've seen on art schools:

http://www.hexeract.net/blog/2014/1/19/design-school-or-self-taught-

In my own journey it has taken me a long time to realize that...
Forum: 3D 'Pimping & Previews' 07-21-2014, 10:03 PM
Replies: 7,048
Views: 1,314,110
Posted By artquest
Any mesh fusion on this guy or is it all classic...

Any mesh fusion on this guy or is it all classic modo sub division modeling?
Forum: 2D 'Pimping & Previews' 07-17-2014, 11:52 AM
Replies: 10
Views: 673
Posted By artquest
These look pretty good so far man, But your...

These look pretty good so far man, But your bricks are so perfectly edged, It'll give them more character if they looked a little more "hand made" imo. Maybe even add some surface imperfections like...
Forum: General Discussion 07-11-2014, 06:44 PM
Replies: 68
Views: 4,958
Posted By artquest
That's the point though, profit margins are...

That's the point though, profit margins are artificially low for vfx studios. This needs to stop! I've been keeping up with it every since R&H went out of business too (as a retaliative newcomer to...
Forum: General Discussion 07-11-2014, 06:15 PM
Replies: 68
Views: 4,958
Posted By artquest
Life if Pi took 120 million to create. It made...

Life if Pi took 120 million to create. It made over 500 million worldwide. So please tell me. How are profit margins low? Meanwhile R&H goes out of business. Lets not pretend that there isn't any...
Forum: Contests and Challenges - PETROL/BLOOD 07-11-2014, 05:57 PM
Replies: 27
Views: 1,834
Posted By artquest
Somehow I imagined after you spent all your poly...

Somehow I imagined after you spent all your poly budget/texture space on your insanely detailed vehicle all you would have left to do for a pilot would be something like this:
...
Forum: General Discussion 07-11-2014, 04:44 PM
Replies: 68
Views: 4,958
Posted By artquest
Check out the link I posted. They go pretty deep...

Check out the link I posted. They go pretty deep into the matter from many angles. The emails are very telling.

I'll re-post a few of the emails here for ease of reading.



To which Disney’s...
Forum: General Discussion 07-11-2014, 01:36 PM
Replies: 68
Views: 4,958
Posted By artquest
I read a ton of articles on this yesterday... it...

I read a ton of articles on this yesterday... it was so depressing and It really hit me hard.

Read at your own risk of depression...http://pando.com/tag/techtopus/ (tons of really great articles...
Forum: Contests and Challenges - PETROL/BLOOD 07-11-2014, 10:25 AM
Replies: 27
Views: 1,834
Posted By artquest
Looprix, this looks amazing! you are one monster...

Looprix, this looks amazing! you are one monster modeler and in maya too! Do you use any plug-ins or extra modeling tools? you seem to be going pretty quick at this. :)
Forum: General Discussion 06-28-2014, 02:01 PM
Replies: 25
Views: 818
Posted By artquest
Thanks again for putting this together, It was...

Thanks again for putting this together, It was awesome for sure! Are there any plans to do this again soon?
Forum: General Discussion 06-07-2014, 11:43 PM
Replies: 25
Views: 818
Posted By artquest
This sounds awesome! I just moved to the Bay area...

This sounds awesome! I just moved to the Bay area and can't wait to go!! :D
Forum: General Discussion 06-05-2014, 07:23 AM
Replies: 1,355
Views: 162,717
Posted By artquest
I just started last week at sledgehammer games!...

I just started last week at sledgehammer games! Awesome place so far. :D
Forum: General Discussion 06-04-2014, 11:42 AM
Replies: 24
Views: 922
Posted By artquest
Would you mind elaborating a bit on your process?...

Would you mind elaborating a bit on your process? Are you using the mask by AO feature? That option took a really long time to calculate for me so I'm curious what you're doing differently.
Forum: General Discussion 06-03-2014, 08:24 PM
Replies: 11
Views: 690
Posted By artquest
We're still using 2014 at work. :( But I...

We're still using 2014 at work. :( But I sometimes manage to sneak in some creasing.

I agree, I wouldn't recommend using creasing for anything that deforms. But for hard surface it can be a...
Forum: General Discussion 06-02-2014, 11:27 PM
Replies: 11
Views: 690
Posted By artquest
It's important to note that you must have a high...

It's important to note that you must have a high enough level of sub division for your weighted edges to look decent. In maya Ive found that level 4-5 and sometimes level 6 is required for a decent...
Forum: General Discussion 05-07-2014, 05:43 PM
Replies: 60
Views: 2,025
Posted By artquest
Congratz!!!!

Congratz!!!!
Forum: General Discussion 05-05-2014, 01:48 PM
Replies: 89
Views: 4,113
Posted By artquest
I am super pumped for this!

I am super pumped for this!
Forum: General Discussion 05-05-2014, 10:00 AM
Replies: 34
Views: 3,046
Posted By artquest
First... absolutely amazing work! Love the out of...

First... absolutely amazing work! Love the out of box thinking for art pipeline solutions. Just goes to show ya that it's all about the artist and not fancy tech these days as much as people are...
Forum: General Discussion 04-28-2014, 11:54 AM
Replies: 5
Views: 734
Posted By artquest
I figured perhaps we could expand the subject...

I figured perhaps we could expand the subject matter to unusual concept sources in general :)

warning: Contains a lot of animal guts :P

http://whatsinjohnsfreezer.com/

Some really cool stuff...
Forum: 3D 'Pimping & Previews' 04-28-2014, 11:02 AM
Replies: 47
Views: 5,258
Posted By artquest
Really awesome work!

Really awesome work!
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