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Forum: General Discussion Today, 11:35 AM
Replies: 42
Views: 1,231
Posted By artquest
I know what you mean, I think we as developers...

I know what you mean, I think we as developers need to stop taking low offers just because we really want to work on a particular project. It's something I'm quite guilty of myself.. But I'm trying...
Forum: General Discussion Yesterday, 11:26 AM
Replies: 101
Views: 6,005
Posted By artquest
Honestly this is the best post I've seen on art...

Honestly this is the best post I've seen on art schools:

http://www.hexeract.net/blog/2014/1/19/design-school-or-self-taught-

In my own journey it has taken me a long time to realize that...
Forum: 3D 'Pimping & Previews' 07-21-2014, 10:03 PM
Replies: 6,882
Views: 1,282,086
Posted By artquest
Any mesh fusion on this guy or is it all classic...

Any mesh fusion on this guy or is it all classic modo sub division modeling?
Forum: 2D 'Pimping & Previews' 07-17-2014, 11:52 AM
Replies: 10
Views: 563
Posted By artquest
These look pretty good so far man, But your...

These look pretty good so far man, But your bricks are so perfectly edged, It'll give them more character if they looked a little more "hand made" imo. Maybe even add some surface imperfections like...
Forum: General Discussion 07-11-2014, 06:44 PM
Replies: 68
Views: 4,874
Posted By artquest
That's the point though, profit margins are...

That's the point though, profit margins are artificially low for vfx studios. This needs to stop! I've been keeping up with it every since R&H went out of business too (as a retaliative newcomer to...
Forum: General Discussion 07-11-2014, 06:15 PM
Replies: 68
Views: 4,874
Posted By artquest
Life if Pi took 120 million to create. It made...

Life if Pi took 120 million to create. It made over 500 million worldwide. So please tell me. How are profit margins low? Meanwhile R&H goes out of business. Lets not pretend that there isn't any...
Forum: Contests and Challenges - PETROL/BLOOD 07-11-2014, 05:57 PM
Replies: 20
Views: 1,120
Posted By artquest
Somehow I imagined after you spent all your poly...

Somehow I imagined after you spent all your poly budget/texture space on your insanely detailed vehicle all you would have left to do for a pilot would be something like this:
...
Forum: General Discussion 07-11-2014, 04:44 PM
Replies: 68
Views: 4,874
Posted By artquest
Check out the link I posted. They go pretty deep...

Check out the link I posted. They go pretty deep into the matter from many angles. The emails are very telling.

I'll re-post a few of the emails here for ease of reading.



To which Disney’s...
Forum: General Discussion 07-11-2014, 01:36 PM
Replies: 68
Views: 4,874
Posted By artquest
I read a ton of articles on this yesterday... it...

I read a ton of articles on this yesterday... it was so depressing and It really hit me hard.

Read at your own risk of depression...http://pando.com/tag/techtopus/ (tons of really great articles...
Forum: Contests and Challenges - PETROL/BLOOD 07-11-2014, 10:25 AM
Replies: 20
Views: 1,120
Posted By artquest
Looprix, this looks amazing! you are one monster...

Looprix, this looks amazing! you are one monster modeler and in maya too! Do you use any plug-ins or extra modeling tools? you seem to be going pretty quick at this. :)
Forum: General Discussion 06-28-2014, 02:01 PM
Replies: 25
Views: 806
Posted By artquest
Thanks again for putting this together, It was...

Thanks again for putting this together, It was awesome for sure! Are there any plans to do this again soon?
Forum: General Discussion 06-07-2014, 11:43 PM
Replies: 25
Views: 806
Posted By artquest
This sounds awesome! I just moved to the Bay area...

This sounds awesome! I just moved to the Bay area and can't wait to go!! :D
Forum: General Discussion 06-05-2014, 07:23 AM
Replies: 1,354
Views: 162,118
Posted By artquest
I just started last week at sledgehammer games!...

I just started last week at sledgehammer games! Awesome place so far. :D
Forum: General Discussion 06-04-2014, 11:42 AM
Replies: 24
Views: 899
Posted By artquest
Would you mind elaborating a bit on your process?...

Would you mind elaborating a bit on your process? Are you using the mask by AO feature? That option took a really long time to calculate for me so I'm curious what you're doing differently.
Forum: General Discussion 06-03-2014, 08:24 PM
Replies: 11
Views: 683
Posted By artquest
We're still using 2014 at work. :( But I...

We're still using 2014 at work. :( But I sometimes manage to sneak in some creasing.

I agree, I wouldn't recommend using creasing for anything that deforms. But for hard surface it can be a...
Forum: General Discussion 06-02-2014, 11:27 PM
Replies: 11
Views: 683
Posted By artquest
It's important to note that you must have a high...

It's important to note that you must have a high enough level of sub division for your weighted edges to look decent. In maya Ive found that level 4-5 and sometimes level 6 is required for a decent...
Forum: General Discussion 05-07-2014, 05:43 PM
Replies: 60
Views: 2,020
Posted By artquest
Congratz!!!!

Congratz!!!!
Forum: General Discussion 05-05-2014, 01:48 PM
Replies: 78
Views: 3,733
Posted By artquest
I am super pumped for this!

I am super pumped for this!
Forum: General Discussion 05-05-2014, 10:00 AM
Replies: 34
Views: 2,992
Posted By artquest
First... absolutely amazing work! Love the out of...

First... absolutely amazing work! Love the out of box thinking for art pipeline solutions. Just goes to show ya that it's all about the artist and not fancy tech these days as much as people are...
Forum: General Discussion 04-28-2014, 11:54 AM
Replies: 5
Views: 719
Posted By artquest
I figured perhaps we could expand the subject...

I figured perhaps we could expand the subject matter to unusual concept sources in general :)

warning: Contains a lot of animal guts :P

http://whatsinjohnsfreezer.com/

Some really cool stuff...
Forum: 3D 'Pimping & Previews' 04-28-2014, 11:02 AM
Replies: 47
Views: 5,224
Posted By artquest
Really awesome work!

Really awesome work!
Forum: Technical Talk 04-22-2014, 08:15 PM
Replies: 97
Views: 7,403
Posted By artquest
While it is true that scuffed and shiney plastic...

While it is true that scuffed and shiney plastic both have the same reflectance value... How accurate is our method of capturing the percentage value of light reflected? For instance, look at how...
Forum: Technical Talk 04-20-2014, 05:00 PM
Replies: 6
Views: 336
Posted By artquest
Importing the classic way seems to fix things. A...

Importing the classic way seems to fix things. A real pain but better then nothing!
Forum: Technical Talk 04-19-2014, 08:55 AM
Replies: 6
Views: 336
Posted By artquest
Yeah just tried that, I can't seem find a good...

Yeah just tried that, I can't seem find a good solution. Anytime I have something sized "properly" (using cm and trying to make a human the average 165-170cm tall) in maya everything in zbrush wants...
Forum: Technical Talk 04-19-2014, 07:14 AM
Replies: 6
Views: 336
Posted By artquest
Is there a way to adjust Zbrush scene scale?

Ever since Zbrush added the dynamic option to brushes, I've noticed that the 1000 max brush size is completely dependent upon the size of your model, which is great... unless your 1000 max cap turns...
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