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Forum: 3D Art Showcase & Critiques 07-16-2015, 02:29 PM
Replies: 0
Views: 167
Posted By Spudnik
Dota 2 Short Film Contest Entry

Hey everybody,
thought I'd post here in an effort to change our shut-in status over in the Dota2 subforum. We recently made a short cinematic for the Dota2 Short Film Contest, please head over to...
Forum: Dota 2 07-16-2015, 02:14 PM
Replies: 187
Views: 26,115
Posted By Spudnik
We made an entry for the Short Film Contest,...

We made an entry for the Short Film Contest, please vote for it here:
http://steamcommunity.com/sharedfiles/filedetails/?id=480816012

www.youtube.com/watch?v=TfgqXybx7rg
Forum: Dota 2 07-16-2015, 12:58 PM
Replies: 3
Views: 472
Posted By Spudnik
TI5 Art Print Template

Hey guys,

as promised ages ago, here's the art print templates from last years TI.
https://dl.dropboxusercontent.com/u/38223593/TI5_printsTemplate.zip
If you any suggestions for improvement,...
Forum: Dota 2 05-26-2015, 05:59 PM
Replies: 187
Views: 26,115
Posted By Spudnik
Last one before the deadline, the KotL rework,...

Last one before the deadline, the KotL rework, now with additional styles for the mount and belt and more polish all around.

http://i.imgur.com/akyzwxw.gif...
Forum: Dota 2 05-23-2015, 06:16 PM
Replies: 187
Views: 26,115
Posted By Spudnik
After two years in development limbo, we finally...

After two years in development limbo, we finally uploaded the Fortunes Veil set for Ogre Magi! Collaboration with Stephen Oakley who did the concept and illustration.

I wanted to get three more...
Forum: Technical Talk 05-17-2015, 07:07 AM
Replies: 4
Views: 223
Posted By Spudnik
Import Vertex Color information from .obj into Maya

Hey everybody,

I'm writing a small script that automates a couple of baking operations in Maya. One I'm trying to get to work is baking vertex color information from my sculpt to my lowpoly but...
Forum: Dota 2 05-16-2015, 03:52 AM
Replies: 179
Views: 82,249
Posted By Spudnik
No, I made them in 1920x1080. But simply doubling...

No, I made them in 1920x1080. But simply doubling the resolution in Photoshop does the trick without too many artifacts.
Forum: Dota 2 04-29-2015, 04:12 PM
Replies: 126
Views: 15,829
Posted By Spudnik
Oh man, that would have been a top seller last...

Oh man, that would have been a top seller last patch :P
Forum: Dota 2 04-21-2015, 02:57 PM
Replies: 187
Views: 26,115
Posted By Spudnik
Another one finished, this time for TA! ...

Another one finished, this time for TA!

http://i.imgur.com/lrY1udV.jpg (http://steamcommunity.com/sharedfiles/filedetails/?id=429768938)
http://i.imgur.com/xG7Fy0s.jpg...
Forum: Dota 2 04-17-2015, 06:19 PM
Replies: 187
Views: 26,115
Posted By Spudnik
Thanks a ton guys! @Pior I wanted to put...

Thanks a ton guys!

@Pior I wanted to put the 6 armed courier in there, but I don't think we'll manage in time :/
Forum: Dota 2 04-15-2015, 05:23 PM
Replies: 187
Views: 26,115
Posted By Spudnik
Finally something finished again! It's a bird,...

Finally something finished again! It's a bird, it's a plane, it's ... a Puck set with the lovely foxclover!

http://i.imgur.com/ax4nLzN.jpg...
Forum: Dota 2 04-14-2015, 06:36 PM
Replies: 10
Views: 635
Posted By Spudnik
I dig Danidem's elaborate illustration...

I dig Danidem's elaborate illustration presentations.
Hunter of Kings (https://steamcommunity.com/sharedfiles/filedetails/?id=294184135)
Also the 'info sheet' he did with Hunter on the Polycount...
Forum: Dota 2 04-14-2015, 06:10 PM
Replies: 10
Views: 675
Posted By Spudnik
The first step to finding a collaborator is...

The first step to finding a collaborator is posting up the concept.
Forum: Dota 2 04-14-2015, 06:09 PM
Replies: 32
Views: 2,484
Posted By Spudnik
Bought a ticket for it.

Bought a ticket for it.
Forum: Dota 2 03-31-2015, 07:10 PM
Replies: 67
Views: 6,492
Posted By Spudnik
Try to go by the default rather than the...

Try to go by the default rather than the immortal. Immortal items regularly go 20% above the tri budgets.
Forum: Technical Talk 03-30-2015, 08:14 AM
Replies: 3
Views: 346
Posted By Spudnik
Thanks for the input so far. When I import two...

Thanks for the input so far. When I import two different objects that share a UVmap/texture, they come in as two different sub-objects (which I want), but also using two different surface materials...
Forum: Technical Talk 03-25-2015, 10:21 AM
Replies: 3
Views: 346
Posted By Spudnik
[3DCoat] Painting on multiple UV'ed meshes (and possibly multiple maps?)

Is it possible to load in multiple UV'ed meshes into 3DCoat for per-pixel painting? I have a model consisting of multiple penetrating meshes for efficiency that share one texture map. What I'd like...
Forum: Dota 2 03-16-2015, 06:22 PM
Replies: 264
Views: 26,460
Posted By Spudnik
Spawn: Nice and snappy, could use a tiny bit or...

Spawn: Nice and snappy, could use a tiny bit or rotation/asymmetry in how it goes up.
Idle: Seems a bit too 'even', everything seems to be moving at a constant speed with very soft curves which...
Forum: Dota 2 03-14-2015, 08:10 AM
Replies: 156
Views: 26,021
Posted By Spudnik
He's cute as heck, but I fear the chances of...

He's cute as heck, but I fear the chances of getting accepted are low because of how humanoid he looks.
Forum: Dota 2 03-14-2015, 08:08 AM
Replies: 187
Views: 26,115
Posted By Spudnik
@Vayne That was just a small part of the dump,...

@Vayne That was just a small part of the dump, I'm holding out on you guys :P

@quockhanklk Thanks, it'll take about a month though at least due to scheduling conflicts.
Forum: Dota 2 03-13-2015, 09:55 AM
Replies: 187
Views: 26,115
Posted By Spudnik
In a continued effort to be more active on the...

In a continued effort to be more active on the forums, here's some new stuff and some old stuff I did in the past months.

This was a ward I did for the ward chest together with a bunch of other...
Forum: Dota 2 03-10-2015, 07:39 PM
Replies: 123
Views: 16,580
Posted By Spudnik
Dig it, only comment would be that his upper back...

Dig it, only comment would be that his upper back is a bit plain right now, some surface detail there would make it. What matcap are you using in the Storm Zbrush shot, looks really nice.
Forum: Dota 2 03-10-2015, 07:36 PM
Replies: 115
Views: 13,152
Posted By Spudnik
Nice textures and materials on this one, very...

Nice textures and materials on this one, very nice material definition!
Forum: Dota 2 02-22-2015, 04:07 PM
Replies: 18
Views: 2,391
Posted By Spudnik
Definite improvement.

Definite improvement.
Forum: Dota 2 02-17-2015, 05:36 PM
Replies: 18
Views: 2,391
Posted By Spudnik
The pink ones.

The pink ones.
Showing results 1 to 25 of 500

 
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