Author : Inpw


Showing results 1 to 25 of 27
Search took 0.01 seconds.
Search: Posts Made By: AdamOstridge
Forum: Full time/Part time work (In-house, paid job opportunies) 05-29-2014, 09:45 AM
Replies: 0
Views: 337
Posted By AdamOstridge
Rewind FX are looking for UE4 engine specialist freelancers

Are you great at working with UE4? Do you have bags of experience and enthusiasm? If so we want to hear from you!

We are after UE4 engine specialist freelancers to start with us asap until the...
Forum: 3D 'Pimping & Previews' 01-08-2014, 05:37 PM
Replies: 8,035
Views: 1,512,382
Posted By AdamOstridge
Current work in progress on some assets for a...

Current work in progress on some assets for a trailer I'm working on. Feedback would be much appreciated! :D

http://adamostridge.co.uk/images/Content/3D/ShadowedCrow_01_AdamOstridge.png
Forum: 3D 'Pimping & Previews' 12-19-2013, 05:03 PM
Replies: 150
Views: 51,960
Posted By AdamOstridge
I...just...god damn... o_o

I...just...god damn... o_o
Forum: 3D 'Pimping & Previews' 10-09-2013, 08:10 AM
Replies: 48
Views: 5,209
Posted By AdamOstridge
Hey guys! I'm going to do a batch of swords from...

Hey guys! I'm going to do a batch of swords from high sci-fi through to high fantasy. So far I've just started roughing out the silhouettes and started refining a couple but hopefully I'll have more...
Forum: 3D 'Pimping & Previews' 09-17-2013, 03:12 PM
Replies: 509
Views: 123,779
Posted By AdamOstridge
Damn guys, they be some tasty rocks! Here's my...

Damn guys, they be some tasty rocks! Here's my contribution, a sculpt I did a while back for an old project. :)

http://adamostridge.co.uk/images/RockSculpt_AdamOstridge.jpg
Forum: Archives 05-18-2013, 09:34 AM
Replies: 15,178
Views: 3,155,222
Posted By AdamOstridge
Caelus - The Descent

Hey guys, awesome work as always; definitely good inspiration! Currently I'm working with a few friends on our second year games art project at the University of Hertfordshire. It's about time we...
Forum: 3D 'Pimping & Previews' 05-08-2013, 02:18 AM
Replies: 14
Views: 2,240
Posted By AdamOstridge
Yeah I had the same problem, didn't find a fix in...

Yeah I had the same problem, didn't find a fix in the end so I simply keyframed the brightness and volumetric properties off when the sun reached the horizon :)
Forum: Archives 02-26-2013, 10:49 AM
Replies: 15,178
Views: 3,155,222
Posted By AdamOstridge
Stunning work here as always guys and girls! ...

Stunning work here as always guys and girls!

Here's a piece I completed last year and decided to polish up (which effectively ended up being a complete repaint :D). Rocks still need some love but...
Forum: Archives 01-11-2013, 02:15 PM
Replies: 15,178
Views: 3,155,222
Posted By AdamOstridge
A university project to create a modular building...

A university project to create a modular building from the London Blackfriars area, I went with the City of London School building. I had to rush it for hand-ins so I'll polish it to portfolio level...
Forum: 3D 'Pimping & Previews' 11-14-2012, 06:50 AM
Replies: 16
Views: 3,032
Posted By AdamOstridge
Very nice work! If I remember correctly the back...

Very nice work! If I remember correctly the back wall is lit by some strong blue light? It would help lift up the backdrop and ambient lighting a little as it's currently quite dark.

Looking...
Forum: 3D 'Pimping & Previews' 08-03-2012, 05:50 PM
Replies: 3
Views: 657
Posted By AdamOstridge
Thanks for the feedback Mr. Silver, the wall did...

Thanks for the feedback Mr. Silver, the wall did have parallax mapping but it was coming across quite weak so I've increased the offset and it's looking a lot nicer so thanks. Also the boxes I agree,...
Forum: 3D 'Pimping & Previews' 08-03-2012, 12:36 PM
Replies: 3
Views: 657
Posted By AdamOstridge
[UDK] Chinatown Alleyway

Hey guys and girls, here's my latest WIP environment, a Chinatown alleyway. It's still very much early stages so a lot of the assets are still placeholder bits and the post-processing and colours are...
Forum: 3D 'Pimping & Previews' 07-22-2012, 05:34 AM
Replies: 14
Views: 2,240
Posted By AdamOstridge
The directional light rotates and the skybox uses...

The directional light rotates and the skybox uses light vectors to draw the sun at the relative location (and the moon at an opposite). Check out the UDN if you're not sure, there's plenty of info on...
Forum: 3D 'Pimping & Previews' 07-22-2012, 04:30 AM
Replies: 14
Views: 2,240
Posted By AdamOstridge
Thanks! Yeah, it's set up with a matinee sequence...

Thanks! Yeah, it's set up with a matinee sequence controlling the sun rotation, material parameters, fog densities, etc and a few kismet delays to control the post process volumes. As far as I'm...
Forum: 3D 'Pimping & Previews' 07-20-2012, 04:10 AM
Replies: 14
Views: 2,240
Posted By AdamOstridge
@Danpaz3D, Thanks, unfortunately I've tried that...

@Danpaz3D, Thanks, unfortunately I've tried that (as well as many other checkboxes) to no avail. I'm not quite sure whether the issue is with the fog, the material or the engine in general so it's...
Forum: 3D 'Pimping & Previews' 07-19-2012, 12:41 PM
Replies: 14
Views: 2,240
Posted By AdamOstridge
Thanks, I haven't set up any cloud shadows yet,...

Thanks, I haven't set up any cloud shadows yet, if/when I do I'll probably just set up a spotlight with a light function so that might be worth a try.

I also have an issue I hope someone knows how...
Forum: 3D 'Pimping & Previews' 07-19-2012, 08:09 AM
Replies: 14
Views: 2,240
Posted By AdamOstridge
Yeah, that's fixed, was simply a missing wind...

Yeah, that's fixed, was simply a missing wind actor :)
Forum: 3D 'Pimping & Previews' 07-19-2012, 06:50 AM
Replies: 14
Views: 2,240
Posted By AdamOstridge
[UDK] Day Night Cycle

Hey guys, I figured now was as good a time as any to start posting my work on polycount so here it goes! I've been working on a day/night cycle in UDK for a project I'm working on and this is the...
Forum: 3D 'Pimping & Previews' 07-19-2012, 06:36 AM
Replies: 22
Views: 4,758
Posted By AdamOstridge
Nice start, one major issue is the size of each...

Nice start, one major issue is the size of each floor, currently it doesn't make sense, each floor is a window high, which is less than the height of your doors on the ground floor and hence less...
Forum: 3D 'Pimping & Previews' 04-19-2012, 01:52 AM
Replies: 23
Views: 3,325
Posted By AdamOstridge
Looking great! Definitely keeping my eye on this,...

Looking great! Definitely keeping my eye on this, looking forward to seeing how you approach texturing it! :)
Forum: Contests & Challenges Archives 03-08-2012, 06:24 PM
Replies: 66
Views: 6,572
Posted By AdamOstridge
Definitely agree with Bobo on this one, that...

Definitely agree with Bobo on this one, that angelic axe is fantastic! Really hope you push forward with that one. Good luck with the job situation too, I'm sure with work like this it won't be too...
Forum: Contests & Challenges Archives 03-08-2012, 06:19 PM
Replies: 56
Views: 5,520
Posted By AdamOstridge
Insanely nice work here, really like your style!...

Insanely nice work here, really like your style! Have you given any thought to colour palette? Glowing eyes and runes will give this a nice kick in my opinion but then I'm a sucker for emissive :D
Forum: Contests & Challenges Archives 03-08-2012, 06:09 PM
Replies: 41
Views: 8,775
Posted By AdamOstridge
Love everything about this design, really nice...

Love everything about this design, really nice work. I would say that the head to haft ratio seems a little unbalanced for a two-handed weapon and the haft needs to be longer but I may be wrong....
Forum: Contests & Challenges Archives 03-08-2012, 06:00 PM
Replies: 4
Views: 430
Posted By AdamOstridge
Thanks for the feedback guys, started working...

Thanks for the feedback guys, started working into them a little more and changed a few up a bit. I'l try and chunkify them a little more for my next post, still not happy with a couple of them so...
Forum: Contests & Challenges Archives 03-08-2012, 02:51 PM
Replies: 56
Views: 4,781
Posted By AdamOstridge
Haha seconded regards the matcap. Really nice...

Haha seconded regards the matcap. Really nice work though, loving the design and the sculpting is equally awesome!
Showing results 1 to 25 of 27

 
Forum Jump
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.

Copyright 1998-2014 Polycount