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Forum: Technical Talk 01-27-2015, 07:04 AM
Replies: 5
Views: 211
Posted By thomasp
thought so too when it was pointed out to me....

thought so too when it was pointed out to me. makes layers appear useless for assets that receive a lot of tweaking over the course of a production.

no there are no masks going on, these are just...
Forum: Technical Talk 01-26-2015, 02:57 PM
Replies: 5
Views: 211
Posted By thomasp
no takers? nobody using layers? :)

no takers? nobody using layers? :)
Forum: Technical Talk 01-26-2015, 02:55 PM
Replies: 5
Views: 142
Posted By thomasp
you've been given the answer - zbrush is 32 bits...

you've been given the answer - zbrush is 32 bits so no matter how much memory your computer has it can only address a fraction of it.

before breaking up or reducing the mesh however you could try...
Forum: General Discussion 01-26-2015, 09:36 AM
Replies: 213
Views: 20,818
Posted By thomasp
downside however is that it limits you to very...

downside however is that it limits you to very few options you can safely hit this way whereas the max quad menu can be nested and as complex as you want it. then you're looking at having multiple...
Forum: General Discussion 01-23-2015, 01:55 AM
Replies: 47
Views: 2,424
Posted By thomasp
try this:...

try this: https://github.com/schreiberstein/lucidagrandeyosemite
Forum: General Discussion 01-23-2015, 12:06 AM
Replies: 47
Views: 2,424
Posted By thomasp
sounds like you're confusing mavericks and...

sounds like you're confusing mavericks and yosemite here. :)

btw. you can apparently hack-change the font on yosemite, just have to re-apply with every OS update.
Forum: General Discussion 01-22-2015, 09:43 AM
Replies: 47
Views: 2,424
Posted By thomasp
what's wrong with tools like virtua-win? been...

what's wrong with tools like virtua-win? been using that for the last decade or so.

kwramm: are you suggesting mavericks is bad (haven't tried myself, so no opinion either) or that it's better...
Forum: Technical Talk 01-21-2015, 05:44 AM
Replies: 5
Views: 211
Posted By thomasp
zbrush layer introducing artifacts

hi,

is the following a known bug in zbrush layers? achieved by toggling in and out of record mode about 50 times. artifacts do show up a lot earlier though:
...
Forum: General Discussion 01-16-2015, 01:26 AM
Replies: 89
Views: 4,343
Posted By thomasp
well you might have preferred those games in the...

well you might have preferred those games in the past but would you play them today over a more recent (good) title? awkward interfaces, interaction and structure and a focus on grinding the same...
Forum: General Discussion 01-12-2015, 06:21 AM
Replies: 45
Views: 2,904
Posted By thomasp
i found the key to this is moderation. you don't...

i found the key to this is moderation. you don't usually need dozens of keys mapped in a decent workflow. in the past i used a sidewinder strategic commander game controller as a keyboard replacement...
Forum: General Discussion 01-10-2015, 10:57 PM
Replies: 2,117
Views: 245,693
Posted By thomasp
i'm keeping my eyes peeled on blender as well....

i'm keeping my eyes peeled on blender as well. intend to do a personal project in it sometime this year actually to get a real feel for it. i agree that autodesk's development progress seems not the...
Forum: General Discussion 01-09-2015, 11:13 PM
Replies: 89
Views: 4,343
Posted By thomasp
these are all i can remember right now. there...

these are all i can remember right now. there were others obviously but i haven't been playing in years.

1. persona 3 portable
2. persona 4
3. xenosaga 3
4. FFX
5. muramasa
6. odin sphere
7....
Forum: General Discussion 01-07-2015, 09:20 PM
Replies: 45
Views: 2,904
Posted By thomasp
the thing i love most about the 24HD is the...

the thing i love most about the 24HD is the stand/base. none of the other models compare in that regard IMO. that thing is so perfect to work with. a cintiq with that base and the same screen size...
Forum: Marmoset 01-02-2015, 04:15 AM
Replies: 105
Views: 5,199
Posted By thomasp
got around to testing my oculus rift with toolbag...

got around to testing my oculus rift with toolbag 2 the other day. just wanted to say THANKS for implementing oculus support the way you did this time over the solution available in toolbag 1....
Forum: Technical Talk 01-02-2015, 04:11 AM
Replies: 4
Views: 2,551
Posted By thomasp
my experience as well in mudbox 2012 and 2013...

my experience as well in mudbox 2012 and 2013 with all available servicepacks applied. stencils no matter how high resolution can end up badly pixelated when painted through. in my experience the...
Forum: Technical Talk 12-29-2014, 02:18 PM
Replies: 12
Views: 442
Posted By thomasp
here's an approach with relatively evenly spaced...

here's an approach with relatively evenly spaced meshes - http://hippydrome.com/Sketches.html i would prefer that.

some of the examples you linked to look like game art from 10+ years ago,...
Forum: General Discussion 12-29-2014, 06:49 AM
Replies: 45
Views: 2,672
Posted By thomasp
persona 5 rime the next title from the makers...

persona 5
rime
the next title from the makers of limbo.

not sure i can actually play any of those though - no current-gen console here - or planned for purchase so far. :)
Forum: General Discussion 12-26-2014, 03:26 AM
Replies: 22
Views: 1,601
Posted By thomasp
i've seen/worked with scan data of a few...

i've seen/worked with scan data of a few recognizable actors and this is very true. a lot of work goes into making them appear just as you'd expect them to on the big screen, not like that monday...
Forum: General Discussion 12-19-2014, 12:34 PM
Replies: 53
Views: 2,763
Posted By thomasp
there seems to be a limit to polygon counts that...

there seems to be a limit to polygon counts that make sense with the toolsets of today even if your engine could drive them.
managing and modifying geometry just becomes such a hassle when the...
Forum: General Discussion 12-19-2014, 12:26 PM
Replies: 9
Views: 439
Posted By thomasp
hmmm, sens-able. that was a thing 10 - 15 years...

hmmm, sens-able. that was a thing 10 - 15 years ago. then zbrush happenend. :)
Forum: General Discussion 12-18-2014, 06:07 AM
Replies: 114
Views: 8,748
Posted By thomasp
'all platforms except PC' should ensure enough of...

'all platforms except PC' should ensure enough of an internet outrage. ;)
Forum: General Discussion 12-17-2014, 04:42 PM
Replies: 45
Views: 3,522
Posted By thomasp
pretty california-centric but might be of...

pretty california-centric but might be of interest: as part of the recent sony pictures hack, among the leaked data was a report called "2014 Croner VFX Animation & Games Industry Wages".
...
Forum: General Discussion 12-17-2014, 04:59 AM
Replies: 11
Views: 728
Posted By thomasp
i'd think any larger studio - certainly the ones...

i'd think any larger studio - certainly the ones i was at - would discourage that. it raises red flags for possible licensing term violations with IT for starters. i'd imagine most places would...
Forum: General Discussion 12-17-2014, 12:58 AM
Replies: 114
Views: 8,748
Posted By thomasp
i think if you guys had just left your employer...

i think if you guys had just left your employer out of your signature, your posts would have attracted far less attention from lurkers. now in that article it all sounds like official statements. and...
Forum: General Discussion 12-16-2014, 04:41 PM
Replies: 48
Views: 1,744
Posted By thomasp
since the website is kinda slow right now just...

since the website is kinda slow right now just wanted to ask here what those 49 dollars (euros?) would get me? would that be a version of painter suitable for commercial use as a freelancer?
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