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Forum: Character Art 11-10-2014, 03:29 AM
Replies: 135
Views: 14,396
Posted By AimBiZ
Pardon if you already planned to fix this but his...

Pardon if you already planned to fix this but his eyes are quite dull. Throw some white in the there to get a really nice and sharp glow. My eyes are not really drawn to his face right now as it does...
Forum: Character Art 11-05-2014, 10:15 PM
Replies: 59
Views: 6,171
Posted By AimBiZ
Some suggestions on color and stuff. ...

Some suggestions on color and stuff.
http://unlitart.com/images/goicaue_feedback.jpg
Forum: Character Art 11-03-2014, 02:08 AM
Replies: 135
Views: 14,396
Posted By AimBiZ
The fur reads a lot better now. Not sure how you...

The fur reads a lot better now. Not sure how you went about it but anyway.

Actually, the entire character reads much better. Good move with separating fur and armor with cool and warm colors....
Forum: Character Art 11-02-2014, 04:02 AM
Replies: 26
Views: 1,520
Posted By AimBiZ
I guess what ACap was on to that there are...

I guess what ACap was on to that there are certain resemblances between skins in order for the character to be recognizable. I would guess the rules refers to "your own design" as your own design of...
Forum: Character Art 11-01-2014, 11:24 PM
Replies: 29
Views: 2,480
Posted By AimBiZ
I like the idea about him, particularly the...

I like the idea about him, particularly the dice-staff. Also I have a weak spot for anything Cthulhu.

You're making it too complicated though. The second design you posted was heading the right...
Forum: Character Art 11-01-2014, 11:11 PM
Replies: 45
Views: 3,271
Posted By AimBiZ
Looks a lot better. The seam details looks quite...

Looks a lot better. The seam details looks quite small and maybe too realistic though. Would they translate on to the bake?
The horizontal seam you added between the sharks eyes is really nice...
Forum: Character Art 11-01-2014, 04:13 AM
Replies: 135
Views: 14,396
Posted By AimBiZ
That's quite a solid start. It's almost as if you...

That's quite a solid start. It's almost as if you could just slap colors on there and call it done.
The fur still bugs me though. Maybe it's the filtering on the screenshots but it looks like you...
Forum: Character Art 10-31-2014, 10:21 AM
Replies: 135
Views: 14,396
Posted By AimBiZ
Bake the normals in object space then extract...

Bake the normals in object space then extract whichever channel that represents the vertical axis. This will give you a good base for a zenith type of lighting and also indicate which direction...
Forum: Character Art 10-29-2014, 11:16 AM
Replies: 45
Views: 5,160
Posted By AimBiZ
Sure. Here's what I meant. ...

Sure. Here's what I meant.

http://unlitart.com/images/hellstern_feedback.jpg
Forum: Character Art 10-29-2014, 10:56 AM
Replies: 63
Views: 6,964
Posted By AimBiZ
Great work so far. The boots could do with...

Great work so far.

The boots could do with some simplification. They read quite noisy compared to the rest of the model, where the shapes are bigger and a lot more striking.

Keep it up!
Forum: Character Art 10-28-2014, 11:14 AM
Replies: 104
Views: 10,623
Posted By AimBiZ
Very nice and clean, maybe a bit too clean?...

Very nice and clean, maybe a bit too clean? Perhaps those medium shapes could be defined just a bit more, for a better bake if anything.

Great work!
Forum: Character Art 10-28-2014, 11:09 AM
Replies: 45
Views: 5,160
Posted By AimBiZ
Thank you! Aha, bundling the dreads, yeah...

Thank you!

Aha, bundling the dreads, yeah that could work actually. What struck me with the ponytail-like shape was that it felt European, just the shape itself.
There's also the alternative of...
Forum: Character Art 10-28-2014, 09:15 AM
Replies: 45
Views: 5,160
Posted By AimBiZ
Really dig the design although could do without...

Really dig the design although could do without the cleavage, but I guess it can't be helped.

Head seems to be pushed backwards on the model.

I liked the dreads. They felt more Egyptian for...
Forum: Character Art 10-28-2014, 09:08 AM
Replies: 83
Views: 8,530
Posted By AimBiZ
Not really that into any of the alternatives to...

Not really that into any of the alternatives to be honest but I like the idea of having an out-of-place weapon.
Don't know how the character acts in the game but I suppose the new weapon would have...
Forum: Character Art 10-25-2014, 07:11 AM
Replies: 83
Views: 8,530
Posted By AimBiZ
Your idea has a lot of potential but needs more...

Your idea has a lot of potential but needs more work I think. Judging from the concept, the ice parts looks like they're just slapped on top of his skin, not really integrated with it if that's the...
Forum: Character Art 10-25-2014, 02:44 AM
Replies: 45
Views: 3,271
Posted By AimBiZ
Nice concept. This is probably a nitpick but I'll...

Nice concept. This is probably a nitpick but I'll say it anyway. The zipper reminds me of sackboy (http://i.dailymail.co.uk/i/pix/2008/10/20/article-1079005-021B2145000005DC-529_233x423.jpg) quite a...
Forum: Petrol/Blood 06-25-2014, 09:41 AM
Replies: 13
Views: 1,638
Posted By AimBiZ
The dog had a really nice silhouette until you...

The dog had a really nice silhouette until you put the armor on it. Try to streamline it with the flow of the dogs forms more. Be mindful of how things actually work. Look up horse armor. Don't know...
Forum: Petrol/Blood 06-24-2014, 08:52 PM
Replies: 21
Views: 2,161
Posted By AimBiZ
Oooh, I'm liking the idea of this one!

Oooh, I'm liking the idea of this one!
Forum: Petrol/Blood 06-23-2014, 08:49 PM
Replies: 3
Views: 727
Posted By AimBiZ
Interesting idea. Before delving into the armor...

Interesting idea. Before delving into the armor design you should do more reference study of animal anatomy, as yours is lacking. It looks closest to a bear but I'd recommend looking into dogs and...
Forum: Petrol/Blood 06-23-2014, 05:45 AM
Replies: 5
Views: 486
Posted By AimBiZ
I... don't get it. Is the lizard supposed to be...

I... don't get it. Is the lizard supposed to be living or an ornament. It doesn't make sense anyway, sorry. I liked what your reference where hinting at. Was picturing a biker type character riding...
Forum: Petrol/Blood 06-23-2014, 05:39 AM
Replies: 25
Views: 5,205
Posted By AimBiZ
Looks really good. Liking the forms, the rear...

Looks really good. Liking the forms, the rear parts especially. Personally I'm hoping this will turn into something more fantastical, not just some bike that's been customized for fighting.
Forum: Petrol/Blood 06-22-2014, 11:51 PM
Replies: 23
Views: 2,180
Posted By AimBiZ
Digging the forms. Don't really like the boxer...

Digging the forms. Don't really like the boxer like appearance of the gloves though. At least on the sketch it looks as if the fingers are not separated which would be pretty impractical for...
Forum: Petrol/Blood 06-22-2014, 11:46 PM
Replies: 44
Views: 5,782
Posted By AimBiZ
Oh, digging the forms going on there. Doesn't...

Oh, digging the forms going on there. Doesn't look very soviet to me though, more European, french perhaps. Maybe it's just the colors but typically the soviet style is more heavy and robust.
It's a...
Forum: Petrol/Blood 06-22-2014, 11:44 PM
Replies: 100
Views: 9,890
Posted By AimBiZ
This is a good idea!

This is a good idea!
Forum: Petrol/Blood 06-22-2014, 11:42 PM
Replies: 5
Views: 1,174
Posted By AimBiZ
How is it a waste of time spending time to...

How is it a waste of time spending time to improve on something? Things simply takes time sometimes. Yes that was a lot of "time".

Kind of early to tell but you seem to be heading off on a good...
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