Author : Gnashed


Showing results 1 to 25 of 500
Search took 0.04 seconds.
Search: Posts Made By: oglu
Forum: General Discussion 08-27-2015, 11:26 PM
Replies: 75
Views: 8,699
Posted By oglu
i havnt read this tweet... but turning off the...

i havnt read this tweet...
but turning off the xgen, bifrost and alembic plugin does help...
Forum: General Discussion 08-27-2015, 10:24 AM
Replies: 75
Views: 8,699
Posted By oglu
thats why we allways use the same version as the...

thats why we allways use the same version as the ckient...
Forum: General Discussion 08-25-2015, 03:39 AM
Replies: 75
Views: 8,699
Posted By oglu
if the history is frozen it should work... i...

if the history is frozen it should work... i think it has something to do with unsupported modeling nodes...
Forum: General Discussion 08-19-2015, 11:33 AM
Replies: 148
Views: 10,685
Posted By oglu
thanks... its working...

thanks... its working...
Forum: General Discussion 08-19-2015, 11:21 AM
Replies: 148
Views: 10,685
Posted By oglu
during the start... installing fine... ...

during the start... installing fine...

19:06:02 [Info] - Running build dc0c2c87edbff1f8fa2793096d4479a54db4fea6
19:06:02 [Debug] - 19.08.2015 19:06:02 [Info] Server started at...
Forum: General Discussion 08-19-2015, 11:10 AM
Replies: 25
Views: 763
Posted By oglu
more or less all GPU renderer... cause a lot of...

more or less all GPU renderer... cause a lot of them are optix based like redshift...or the new QMC stuff in renderman and vray... aslo some simulation stuff...


sure there are openCL solutions...
Forum: General Discussion 08-19-2015, 10:25 AM
Replies: 25
Views: 763
Posted By oglu
go with a geforce... most cg apps a re working...

go with a geforce... most cg apps a re working with cuda... and that is only supported by nvidia... for example the new iray in substance...
Forum: General Discussion 08-19-2015, 10:12 AM
Replies: 148
Views: 10,685
Posted By oglu
its crashing on start... :poly141:

its crashing on start... :poly141:
Forum: General Discussion 08-12-2015, 11:23 PM
Replies: 70
Views: 4,091
Posted By oglu
its old but maybe from interest.. ...

its old but maybe from interest..
http://developer.amd.com/resources/documentation-articles/gpu-demos/amd-radeon-hd-7900-series-graphics-real-time-demos/
Forum: Technical Talk 08-12-2015, 11:21 PM
Replies: 82
Views: 15,458
Posted By oglu
wrong thread sorry... :poly127:

wrong thread sorry... :poly127:
Forum: Allegorithmic's Substance 08-12-2015, 01:47 AM
Replies: 1,897
Views: 288,891
Posted By oglu
substance is getting iray..? ...

substance is getting iray..?
http://www.liaisonpr.com/clients/allegorithmic/2015/Aug/10/allegorithmic-integrates-nvidia-designworks-techno/
Forum: General Discussion 07-23-2015, 11:47 AM
Replies: 11
Views: 965
Posted By oglu
i will be there on the 5th... Neox ich geb...

i will be there on the 5th...

Neox ich geb ein Bier aus.!
Forum: Quixel Suite 07-22-2015, 03:47 AM
Replies: 279
Views: 28,130
Posted By oglu
great... :poly142:

great... :poly142:
Forum: Technical Talk 07-02-2015, 12:55 PM
Replies: 9
Views: 338
Posted By oglu
you need a vray physical camera...

you need a vray physical camera...
Forum: General Discussion 06-23-2015, 11:19 PM
Replies: 7
Views: 526
Posted By oglu
for me sketchbook designer looks more...

for me sketchbook designer looks more interesting...
cause of those spline and gradient tools...
you paint a line and get an editable spline...

https://www.youtube.com/watch?v=jXENHOzf3AE
Forum: General Discussion 06-15-2015, 01:12 AM
Replies: 151
Views: 10,956
Posted By oglu
doom looks fine to me... ...

doom looks fine to me...
http://www.youtube.com/watch?v=JpejIwm9Sfw

http://www.youtube.com/watch?v=MPPcgn-6vtw
Forum: Technical Talk 06-11-2015, 04:08 AM
Replies: 19
Views: 864
Posted By oglu
no im talking about retopo for hard surface by...

no im talking about retopo for hard surface by hand...
most of the time its faster to remodel the shape... clicking with a retopo tool onto the surface leads often to to even meshes... you loose a...
Forum: Technical Talk 06-11-2015, 12:14 AM
Replies: 19
Views: 864
Posted By oglu
just model a new one... most of the time you are...

just model a new one... most of the time you are faster... retopo for hardsurface is not a good way to do it...
Forum: Technical Talk 05-28-2015, 01:08 AM
Replies: 19
Views: 718
Posted By oglu
its also possible that the gigatexel engine isnt...

its also possible that the gigatexel engine isnt loading the high resolution texture...
try to turn it off in the prefs... and set the brush sample area to 1... also in the preferences in the paint...
Forum: General Discussion 05-27-2015, 12:50 AM
Replies: 14
Views: 819
Posted By oglu
yes... oberservation and lots of refs... ...

yes... oberservation and lots of refs...
http://www.cgchannel.com/2015/04/three-great-tips-for-creating-better-creature-concepts/
Forum: Technical Talk 05-21-2015, 01:58 AM
Replies: 1
Views: 239
Posted By oglu
i dont think so... i assume its only working with...

i dont think so... i assume its only working with the newest version...
Forum: Technical Talk 05-21-2015, 12:41 AM
Replies: 3
Views: 489
Posted By oglu
the hulk vids from WiZiX are also cool.. ...

the hulk vids from WiZiX are also cool..
https://vimeo.com/127432711
Forum: Technical Talk 05-18-2015, 10:26 PM
Replies: 30
Views: 1,703
Posted By oglu
a combination of autoretopo in mudbox or zbrush...

a combination of autoretopo in mudbox or zbrush and handwork in maya...
Forum: General Discussion 05-12-2015, 12:15 AM
Replies: 75
Views: 8,699
Posted By oglu
the bonus tools are here.. ...

the bonus tools are here..

https://apps.exchange.autodesk.com/MAYA/Detail/Index?id=appstore.exchange.autodesk.com%3Aautodeskmayabonustools2014%3Aen
Forum: General Discussion 04-21-2015, 05:22 AM
Replies: 75
Views: 8,699
Posted By oglu
here the pdf version... ...

here the pdf version...
http://area.autodesk.com/userdata/blogs/stevenr/Downloads/Summary_Maya2016_ModelingTexturingSculpting.pdf
...
Showing results 1 to 25 of 500

 
Forum Jump
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2015, Jelsoft Enterprises Ltd.

Copyright 1998-2014 Polycount