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Posts Made By:
Computron
Forum:
General Discussion
Yesterday, 01:19 PM
Replies:
1,322
Blender Trying Really Hard to Compete
Views:
83,234
Posted By
Computron
Damn, didn't you use C4d, Max and Modo before?...
Damn, didn't you use C4d, Max and Modo before? What is up with your pipeline constantly changing?
Forum:
General Discussion
06-17-2013, 10:02 AM
Replies:
16
Is it weird to like low poly models :/?
Views:
865
Posted By
Computron
I love low poly models. Heck sometimes I like...
I love low poly models. Heck sometimes I like low-res normal maps, the edge look chunky and really exaggerate the forms sometimes.
Forum:
Pimping and Previews
06-16-2013, 09:52 AM
Replies:
24
[WiP] Grimm's Guns
Views:
5,691
Posted By
Computron
Subscribed! The Mp5 looks good, but I think the...
Subscribed! The Mp5 looks good, but I think the scratched edges on the body/reciever of the gun are a little bit strong. Maybe they're too bright in the diffuse, I can tell since thats obscured. You...
Forum:
Pimping and Previews
06-12-2013, 02:00 PM
Replies:
11
(Sketchfab) Heckler & Koch MP7 _(ಠ_ಠ)=/ ¯̿̿¯̿'̿'̿)͇̿)̿ '\̵͇̿̿ ¯̿̿¯̿¯
Views:
921
Posted By
Computron
Damn, I do have a tendency to make my guns way...
Damn, I do have a tendency to make my guns way too wide for whatever reason. I will have to try and fix that, thanks Racer. I was just got finished with all the low poly EXCEPT the main body, so...
Forum:
Pimping and Previews
06-12-2013, 12:19 PM
Replies:
11
(Sketchfab) Heckler & Koch MP7 _(ಠ_ಠ)=/ ¯̿̿¯̿'̿'̿)͇̿)̿ '\̵͇̿̿ ¯̿̿¯̿¯
Views:
921
Posted By
Computron
Nah man, i'm aware of that. Then again, for the...
Nah man, i'm aware of that. Then again, for the record, we aren't on a german forum, and this German company's own FAQ asserts this "coke" pronunciation for English speakers, front and center. (They...
Forum:
Pimping and Previews
06-12-2013, 11:53 AM
Replies:
11
(Sketchfab) Heckler & Koch MP7 _(ಠ_ಠ)=/ ¯̿̿¯̿'̿'̿)͇̿)̿ '\̵͇̿̿ ¯̿̿¯̿¯
Views:
921
Posted By
Computron
Maybe in other regions, but here is their...
Maybe in other regions, but here is their pronounciation direct from their USA website (http://www.hk-usa.com/civilian_products/faq.asp):
http://i.imgur.com/cKNm6Nu.png
Forum:
Pimping and Previews
06-12-2013, 09:55 AM
Replies:
11
(Sketchfab) Heckler & Koch MP7 _(ಠ_ಠ)=/ ¯̿̿¯̿'̿'̿)͇̿)̿ '\̵͇̿̿ ¯̿̿¯̿¯
Views:
921
Posted By
Computron
The second sketchfab is just the unsubdivided...
The second sketchfab is just the unsubdivided wireframe, BTW. That one loads instantly. its a 1.2 mb file, IIRC. That's with this data:
http://i.imgur.com/pNdccUW.png
Yeagh, the load time is...
Forum:
Pimping and Previews
06-11-2013, 10:09 PM
Replies:
11
(Sketchfab) Heckler & Koch MP7 _(ಠ_ಠ)=/ ¯̿̿¯̿'̿'̿)͇̿)̿ '\̵͇̿̿ ¯̿̿¯̿¯
Views:
921
Posted By
Computron
(Sketchfab) Heckler & Koch MP7 =(ಠ_ಠ)=/ ¯̿̿¯̿'̿'̿)͇̿)̿ '\̵͇̿̿ ¯̿̿¯̿¯
I've been practicing my Sub-D skills on modeling the MP7 from Heckler & Koch:
http://i.imgur.com/zJkWOHd.png
( Fun fact: It's pronounced "Coke."...
Forum:
Technical Talk
06-11-2013, 12:24 PM
Replies:
7
Physicaly based viewport shader for max?
Views:
356
Posted By
Computron
I am not sure there are any freely available. I...
I am not sure there are any freely available. I wish there were some nice PBR viewport shaders for max.
Meanwhile, wouldn't the built-in mental ray and it's custom shaders suffice if you are just...
Forum:
General Discussion
06-10-2013, 04:57 PM
Replies:
191
favourite E3 announcements so far?
Views:
7,885
Posted By
Computron
Is The Division not coming to PC? The level of...
Is The Division not coming to PC? The level of detail is kind of insane.
Forum:
General Discussion
06-10-2013, 02:50 PM
Replies:
191
favourite E3 announcements so far?
Views:
7,885
Posted By
Computron
If anything, next gen is about awesome looking...
If anything, next gen is about awesome looking specular materials. PBR all the metals. Makes me really stoked to work on hard surface stuff. I did see a lot of screen space reflections though, which...
Forum:
Pimping and Previews
06-09-2013, 10:23 AM
Replies:
12
Sci-Fi 3D environment W.I.P
Views:
1,428
Posted By
Computron
That's definitely from Halo 4, in case you wanted...
That's definitely from Halo 4, in case you wanted to look into an author.
Forum:
Technical Talk
06-08-2013, 07:42 PM
Replies:
27
NDo2 or Crazybump
Views:
3,319
Posted By
Computron
Didn't know modo had support built-in...
Didn't know modo had support built-in...
Forum:
Technical Talk
06-04-2013, 03:15 PM
Replies:
171
Sticky:
Official handplane support thread
Views:
9,834
Posted By
Computron
It would be nice to demonstrate the technique...
It would be nice to demonstrate the technique you described at the end of that last video, in another video, showing the specifics and limitation of that method. Specifically, seeing your approach...
Forum:
Pimping and Previews
06-02-2013, 11:51 AM
Replies:
7
Art Dump: Swarm Protocol
Views:
881
Posted By
Computron
Awesome Hardsurface. Awesome all around, really.
Awesome Hardsurface. Awesome all around, really.
Forum:
Pimping and Previews
06-02-2013, 06:31 AM
Replies:
25
spr mark12
Views:
1,747
Posted By
Computron
One of my surfaces is hard.
One of my surfaces is hard.
Forum:
Pimping and Previews
05-31-2013, 04:06 PM
Replies:
7,718
Sticky:
What Are You Working On? 2013 Edition
Views:
1,269,983
Posted By
Computron
Love it.
Love it.
Forum:
General Discussion
05-30-2013, 07:26 PM
Replies:
47
Marmoset Skyshop is GO
Views:
3,210
Posted By
Computron
So this essentially gives Unity most of the...
So this essentially gives Unity most of the strengths of Cryengine's lighting/shading? How would you handle lighting an environment? I can't seem to find any mention of a built-in HDR cube map...
Forum:
Pimping and Previews
05-30-2013, 05:51 PM
Replies:
11
Bao's Sci-Fi Suit WIP
Views:
1,248
Posted By
Computron
I'm loving the look of the helmet and this idea: ...
I'm loving the look of the helmet and this idea:
http://i.imgur.com/GmkMtpK.png
Keep it up! :thumbup:
Forum:
Technical Talk
05-29-2013, 07:52 PM
Replies:
171
Sticky:
Official handplane support thread
Views:
9,834
Posted By
Computron
Hey Alec, Thanks for the quick reply, I am...
Hey Alec, Thanks for the quick reply, I am looking forward to it.
The answer to both of your questions would be yes, it can matter a lot.
There are many included filters with dDo that...
Forum:
Pimping and Previews
05-29-2013, 07:15 PM
Replies:
336
nDo2 BETA
Views:
45,809
Posted By
Computron
Where did this nDo2 Tuturoial document go? The...
Where did this nDo2 Tuturoial document go? The one in the link above is no longer accessible and I cant find it in the quixel forums.
If I recall correctly, it was the one that had explanations...
Forum:
Technical Talk
05-29-2013, 06:57 PM
Replies:
171
Sticky:
Official handplane support thread
Views:
9,834
Posted By
Computron
I think we are talking about two different thing...
I think we are talking about two different thing here. I'm not sure.
Are you saying this in the sense that the OS normals map is using a synced tangent space? That wouldn't make sense, because...
Forum:
Technical Talk
05-29-2013, 06:30 PM
Replies:
171
Sticky:
Official handplane support thread
Views:
9,834
Posted By
Computron
I'm not sure what you mean by "takes into...
I'm not sure what you mean by "takes into account," I don't think it does. Besides, how would it?
In quixels last dDo tutorial they added nDo2 details and converted the tangent space map back to...
Forum:
Technical Talk
05-29-2013, 05:06 PM
Replies:
171
Sticky:
Official handplane support thread
Views:
9,834
Posted By
Computron
It would be awesome if the next version of...
It would be awesome if the next version of handplane included a feature that would allow you to convert tangent space maps back into world space maps.
Why would you need this feature?
Say, for...
Forum:
General Discussion
05-29-2013, 02:29 PM
Replies:
41
Blizzard delays unannounced MMO until 2016, resets whole project
Views:
2,262
Posted By
Computron
My explanation would be that one is being made...
My explanation would be that one is being made specifically for consoles (For now at least) and the other is a PC only WoW successor.
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