Author : winged doom


Showing results 1 to 25 of 500
Search took 0.06 seconds.
Search: Posts Made By: Computron
Forum: General Discussion Yesterday, 01:19 PM
Replies: 1,322
Views: 83,234
Posted By Computron
Damn, didn't you use C4d, Max and Modo before?...

Damn, didn't you use C4d, Max and Modo before? What is up with your pipeline constantly changing?
Forum: General Discussion 06-17-2013, 10:02 AM
Replies: 16
Views: 865
Posted By Computron
I love low poly models. Heck sometimes I like...

I love low poly models. Heck sometimes I like low-res normal maps, the edge look chunky and really exaggerate the forms sometimes.
Forum: Pimping and Previews 06-16-2013, 09:52 AM
Replies: 24
Views: 5,691
Posted By Computron
Subscribed! The Mp5 looks good, but I think the...

Subscribed! The Mp5 looks good, but I think the scratched edges on the body/reciever of the gun are a little bit strong. Maybe they're too bright in the diffuse, I can tell since thats obscured. You...
Forum: Pimping and Previews 06-12-2013, 02:00 PM
Replies: 11
Views: 921
Posted By Computron
Damn, I do have a tendency to make my guns way...

Damn, I do have a tendency to make my guns way too wide for whatever reason. I will have to try and fix that, thanks Racer. I was just got finished with all the low poly EXCEPT the main body, so...
Forum: Pimping and Previews 06-12-2013, 12:19 PM
Replies: 11
Views: 921
Posted By Computron
Nah man, i'm aware of that. Then again, for the...

Nah man, i'm aware of that. Then again, for the record, we aren't on a german forum, and this German company's own FAQ asserts this "coke" pronunciation for English speakers, front and center. (They...
Forum: Pimping and Previews 06-12-2013, 11:53 AM
Replies: 11
Views: 921
Posted By Computron
Maybe in other regions, but here is their...

Maybe in other regions, but here is their pronounciation direct from their USA website (http://www.hk-usa.com/civilian_products/faq.asp):

http://i.imgur.com/cKNm6Nu.png
Forum: Pimping and Previews 06-12-2013, 09:55 AM
Replies: 11
Views: 921
Posted By Computron
The second sketchfab is just the unsubdivided...

The second sketchfab is just the unsubdivided wireframe, BTW. That one loads instantly. its a 1.2 mb file, IIRC. That's with this data:
http://i.imgur.com/pNdccUW.png

Yeagh, the load time is...
Forum: Pimping and Previews 06-11-2013, 10:09 PM
Replies: 11
Views: 921
Posted By Computron
(Sketchfab) Heckler & Koch MP7 =(ಠ_ಠ)=/ ¯̿̿¯̿'̿'̿)͇̿)̿ '\̵͇̿̿ ¯̿̿¯̿¯

I've been practicing my Sub-D skills on modeling the MP7 from Heckler & Koch:

http://i.imgur.com/zJkWOHd.png

( Fun fact: It's pronounced "Coke."...
Forum: Technical Talk 06-11-2013, 12:24 PM
Replies: 7
Views: 356
Posted By Computron
I am not sure there are any freely available. I...

I am not sure there are any freely available. I wish there were some nice PBR viewport shaders for max.

Meanwhile, wouldn't the built-in mental ray and it's custom shaders suffice if you are just...
Forum: General Discussion 06-10-2013, 04:57 PM
Replies: 191
Views: 7,885
Posted By Computron
Is The Division not coming to PC? The level of...

Is The Division not coming to PC? The level of detail is kind of insane.
Forum: General Discussion 06-10-2013, 02:50 PM
Replies: 191
Views: 7,885
Posted By Computron
If anything, next gen is about awesome looking...

If anything, next gen is about awesome looking specular materials. PBR all the metals. Makes me really stoked to work on hard surface stuff. I did see a lot of screen space reflections though, which...
Forum: Pimping and Previews 06-09-2013, 10:23 AM
Replies: 12
Views: 1,428
Posted By Computron
That's definitely from Halo 4, in case you wanted...

That's definitely from Halo 4, in case you wanted to look into an author.
Forum: Technical Talk 06-08-2013, 07:42 PM
Replies: 27
Views: 3,319
Posted By Computron
Didn't know modo had support built-in...

Didn't know modo had support built-in...
Forum: Technical Talk 06-04-2013, 03:15 PM
Replies: 171
Views: 9,834
Posted By Computron
It would be nice to demonstrate the technique...

It would be nice to demonstrate the technique you described at the end of that last video, in another video, showing the specifics and limitation of that method. Specifically, seeing your approach...
Forum: Pimping and Previews 06-02-2013, 11:51 AM
Replies: 7
Views: 881
Posted By Computron
Awesome Hardsurface. Awesome all around, really.

Awesome Hardsurface. Awesome all around, really.
Forum: Pimping and Previews 06-02-2013, 06:31 AM
Replies: 25
Views: 1,747
Posted By Computron
One of my surfaces is hard.

One of my surfaces is hard.
Forum: Pimping and Previews 05-31-2013, 04:06 PM
Replies: 7,718
Views: 1,269,983
Posted By Computron
Love it.

Love it.
Forum: General Discussion 05-30-2013, 07:26 PM
Replies: 47
Views: 3,210
Posted By Computron
So this essentially gives Unity most of the...

So this essentially gives Unity most of the strengths of Cryengine's lighting/shading? How would you handle lighting an environment? I can't seem to find any mention of a built-in HDR cube map...
Forum: Pimping and Previews 05-30-2013, 05:51 PM
Replies: 11
Views: 1,248
Posted By Computron
I'm loving the look of the helmet and this idea: ...

I'm loving the look of the helmet and this idea:

http://i.imgur.com/GmkMtpK.png

Keep it up! :thumbup:
Forum: Technical Talk 05-29-2013, 07:52 PM
Replies: 171
Views: 9,834
Posted By Computron
Hey Alec, Thanks for the quick reply, I am...

Hey Alec, Thanks for the quick reply, I am looking forward to it.




The answer to both of your questions would be yes, it can matter a lot.

There are many included filters with dDo that...
Forum: Pimping and Previews 05-29-2013, 07:15 PM
Replies: 336
Views: 45,809
Posted By Computron
Where did this nDo2 Tuturoial document go? The...

Where did this nDo2 Tuturoial document go? The one in the link above is no longer accessible and I cant find it in the quixel forums.

If I recall correctly, it was the one that had explanations...
Forum: Technical Talk 05-29-2013, 06:57 PM
Replies: 171
Views: 9,834
Posted By Computron
I think we are talking about two different thing...

I think we are talking about two different thing here. I'm not sure.



Are you saying this in the sense that the OS normals map is using a synced tangent space? That wouldn't make sense, because...
Forum: Technical Talk 05-29-2013, 06:30 PM
Replies: 171
Views: 9,834
Posted By Computron
I'm not sure what you mean by "takes into...

I'm not sure what you mean by "takes into account," I don't think it does. Besides, how would it?

In quixels last dDo tutorial they added nDo2 details and converted the tangent space map back to...
Forum: Technical Talk 05-29-2013, 05:06 PM
Replies: 171
Views: 9,834
Posted By Computron
It would be awesome if the next version of...

It would be awesome if the next version of handplane included a feature that would allow you to convert tangent space maps back into world space maps.

Why would you need this feature?

Say, for...
Forum: General Discussion 05-29-2013, 02:29 PM
Replies: 41
Views: 2,262
Posted By Computron
My explanation would be that one is being made...

My explanation would be that one is being made specifically for consoles (For now at least) and the other is a PC only WoW successor.
Showing results 1 to 25 of 500

 
Forum Jump
Copyright 1998-2012 A. Risch