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Forum: 3D Art Showcase & Critiques 05-26-2013, 12:16 PM
Replies: 9
Views: 2,628
Posted By krimzondestiny
Little boxes on the hillside, Little boxes made...

Little boxes on the hillside,
Little boxes made of ticky tacky,
Little boxes on the hillside,
Little boxes all the same.
There's a green one and a pink one
And a blue one and a yellow one,
And...
Forum: 3D Art Showcase & Critiques 05-16-2013, 09:02 AM
Replies: 14
Views: 1,757
Posted By krimzondestiny
This was pretty sweet. The only critique that I...

This was pretty sweet. The only critique that I have is on the part where the dragon first appeared. I was watching it without sound and based on the animation, the dragon didn't look like it...
Forum: 3D Art Showcase & Critiques 03-01-2013, 05:54 AM
Replies: 112
Views: 330,650
Posted By krimzondestiny
That's the thing about it. I feel they were...

That's the thing about it. I feel they were already perfect. They could always add a few things here and there, but the core art direction is flawless. That's one reason Wind Waker is my favorite...
Forum: 3D Art Showcase & Critiques 02-28-2013, 09:37 PM
Replies: 112
Views: 330,650
Posted By krimzondestiny
You'd be surprised at how much innovation is born...

You'd be surprised at how much innovation is born of limitation. With the Wii being a more powerful system, they are allowed to implement more that the Gamecube couldn't handle. But in doing so,...
Forum: 3D Art Showcase & Critiques 06-06-2012, 03:53 AM
Replies: 25
Views: 3,863
Posted By krimzondestiny
I totally agree. "Art and Fear" is an excellent...

I totally agree. "Art and Fear" is an excellent read (I've done it twice). It's a little difficult changing your mentality. The best tool for it for me is remembering that because this book was...
Forum: 3D Art Showcase & Critiques 06-04-2012, 07:24 PM
Replies: 1
Views: 481
Posted By krimzondestiny
I'm really liking this so far. I applaud you for...

I'm really liking this so far. I applaud you for using an open source pipeline (I'm actually attempting the same thing). Like I said, it's looking good so far. Once you post some more images of...
Forum: Unpaid Work (General requests, mod teams, niche projects, etc.) 03-08-2012, 11:18 AM
Replies: 0
Views: 384
Posted By krimzondestiny
Seeking Unity 3D Programmer/Partner

http://dl.dropbox.com/u/62983865/angryEggs%20%28title%29.png

Hello all,

I'm working on a game project and need a programmer, who actually knows what they are doing. The game is called Angry...
Forum: General Discussion 03-07-2012, 06:23 PM
Replies: 52
Views: 2,834
Posted By krimzondestiny
The thing that bother me about this is that games...

The thing that bother me about this is that games like Gunstar Heroes was very lineary and heavily scripted. However, when people play "open" non-linear games like Deus Ex and Skyrim, they complain...
Forum: Technical Talk 03-04-2012, 11:38 PM
Replies: 32
Views: 8,584
Posted By krimzondestiny
I was searching the Unity3D forums and came...

I was searching the Unity3D forums and came across the Strumpy Shader Editor (SSE). It's a visual shader editor akin to UDK's material editor. I decided to try to convert what I've got so far to...
Forum: Technical Talk 03-01-2012, 08:08 PM
Replies: 32
Views: 8,584
Posted By krimzondestiny
http://dl.dropbox.com/u/62983865/halftone.jpg ...

http://dl.dropbox.com/u/62983865/halftone.jpg

This is really cool, and scary, but there's almost too much detail in there. At least, not the type of detail I'm looking for. I want something more...
Forum: General Discussion 03-01-2012, 03:58 PM
Replies: 52
Views: 2,834
Posted By krimzondestiny
LOL

LOL
Forum: Technical Talk 03-01-2012, 11:08 AM
Replies: 32
Views: 8,584
Posted By krimzondestiny
Wow, Polycounters are by far some of the most...

Wow, Polycounters are by far some of the most helpful people on any forum I have ever seen. I'm actually using the UDK Material Editor. I'm learning about shaders and the like through this thread...
Forum: Technical Talk 02-29-2012, 10:17 PM
Replies: 32
Views: 8,584
Posted By krimzondestiny
Ah, well, what are the cone and UV nodes?

Ah, well, what are the cone and UV nodes?
Forum: Technical Talk 02-29-2012, 04:51 PM
Replies: 32
Views: 8,584
Posted By krimzondestiny
That's BRILLIANT! It's almost exactly what i'm...

That's BRILLIANT! It's almost exactly what i'm shooting for. If the shadows and highlights are sharp, it'd be perfect. BTW, what program is this exactly?
Forum: 3D Art Showcase & Critiques 02-29-2012, 11:47 AM
Replies: 30
Views: 8,275
Posted By krimzondestiny
I know you know, but I feel it necessary to...

I know you know, but I feel it necessary to re-state/bump this thread. I was wondering if you've gone further with this project since last year. I am really excited to see it finished!!!
Forum: Technical Talk 02-29-2012, 10:04 AM
Replies: 32
Views: 8,584
Posted By krimzondestiny
Would post processing count for onscreen shader? ...

Would post processing count for onscreen shader? I've never done them before, but it seems like that is technically what they are. They are out of the question though because this particular shader...
Forum: Technical Talk 02-29-2012, 02:01 AM
Replies: 32
Views: 8,584
Posted By krimzondestiny
Here's a quick update of my progress thus far. ...

Here's a quick update of my progress thus far. There are things I like more about my shader and more about Sprunghunt's:

http://dl.dropbox.com/u/62983865/mangaShader.jpg

So far, I'm liking the...
Forum: Technical Talk 02-28-2012, 07:43 AM
Replies: 6
Views: 816
Posted By krimzondestiny
The things in the viewport don't use the CPU, it...

The things in the viewport don't use the CPU, it uses the GPU. Doesn't matter if you have an i7 or an i-95 until you render. Realtime viewing utilizes the GPU, and like I said, mid to low GPUs will...
Forum: Technical Talk 02-27-2012, 07:58 PM
Replies: 6
Views: 816
Posted By krimzondestiny
Well, if the poly count or history isn't the...

Well, if the poly count or history isn't the problem, it may be the Maya renderer you're using. Are you in High Quality mode? Machines with mid to low GPUs and RAM tend to slow down a bit when in...
Forum: Technical Talk 02-26-2012, 10:03 PM
Replies: 32
Views: 8,584
Posted By krimzondestiny
Very interesting indeed. I can't believe I...

Very interesting indeed. I can't believe I didn't come across it in all of my research. I've got a question, what are those "Param" nodes exactly, if you know? I believe I am using a different...
Forum: Technical Talk 02-26-2012, 07:44 PM
Replies: 32
Views: 8,584
Posted By krimzondestiny
Oh okay. I think the constant-width just looks...

Oh okay. I think the constant-width just looks like that because the material is applied on a sphere. I have decided to see if the older versions of UDK can work, because I remember being able to...
Forum: Technical Talk 02-26-2012, 05:29 PM
Replies: 32
Views: 8,584
Posted By krimzondestiny
Wow! Just... WOW!!! I have already since added...

Wow! Just... WOW!!! I have already since added the antistrophic highlight page in my bookmarks. And I was looking into the different outline techniques you mentioned. Which brings up my next...
Forum: Technical Talk 02-26-2012, 01:55 PM
Replies: 32
Views: 8,584
Posted By krimzondestiny
First of all, this has to be the most...

First of all, this has to be the most comprehensive response to any question posted on the internet of all time! For that sir, I thank you. Reading over your solutions, I believe I can pull this...
Forum: Technical Talk 02-25-2012, 11:11 AM
Replies: 32
Views: 8,584
Posted By krimzondestiny
UDK or Unity, manga-esque shader

Hello all! I'm working on a game concept that is ridiculously out of this world, and the art style is as well. Its art direction is heavily inspired by Viewtiful Joe, Mad World, and Soul Eater....
Forum: 3D Art Showcase & Critiques 02-22-2012, 11:07 AM
Replies: 14
Views: 2,712
Posted By krimzondestiny
Okay, I sort of see what you're saying. You...

Okay, I sort of see what you're saying. You don't want the texturing to be stylized, only the modeling. The image you posted looks like that was the art direction.

Well, from your model, it's...
Showing results 1 to 25 of 48

 
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