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Posts Made By:
Gareth_Thomas
Forum:
Dota 2
03-28-2013, 01:40 PM
Replies:
6,530
Sticky:
Dota 2 - Workshop Thread
Views:
539,191
Posted By
Gareth_Thomas
@Andyk125 Maybe give the chain chunkier links....
@Andyk125 Maybe give the chain chunkier links. Similar to that of the Centaur set that was recently added. Otherwise the claw and the dragon ball are looking good. Keep it up. Could be cool if you do...
Forum:
Dota 2
02-18-2013, 05:11 AM
Replies:
6,530
Sticky:
Dota 2 - Workshop Thread
Views:
539,191
Posted By
Gareth_Thomas
Wow Anuxi that's looking amazing! Really stunning...
Wow Anuxi that's looking amazing! Really stunning stuff. I just love those colours.
Forum:
Dota 2
02-18-2013, 05:08 AM
Replies:
6,530
Sticky:
Dota 2 - Workshop Thread
Views:
539,191
Posted By
Gareth_Thomas
@ Andyk125 Hahaha I like the one on the left. :D...
@ Andyk125 Hahaha I like the one on the left. :D I guess there's no satisfying every one. GL.
Forum:
Dota 2
02-18-2013, 03:04 AM
Replies:
6,530
Sticky:
Dota 2 - Workshop Thread
Views:
539,191
Posted By
Gareth_Thomas
4,6 and 7 Are the best for me. Maybe try a gold...
4,6 and 7 Are the best for me. Maybe try a gold that is less yellow and closer to that of the shield on centaur's belt.
Forum:
Dota 2
02-16-2013, 03:18 AM
Replies:
6,530
Sticky:
Dota 2 - Workshop Thread
Views:
539,191
Posted By
Gareth_Thomas
@ bb0x. Most characters have a main body section...
@ bb0x. Most characters have a main body section that can't be edited. The idea is to create vanity items for the various available characters. Here's the link to the workshop requirements page:
...
Forum:
Dota 2
02-08-2013, 05:29 AM
Replies:
6,530
Sticky:
Dota 2 - Workshop Thread
Views:
539,191
Posted By
Gareth_Thomas
Low poly for the centaur set I'm working on: ...
Low poly for the centaur set I'm working on:
http://i.imgur.com/F8XPG0C.jpg
Forum:
Dota 2
01-28-2013, 03:30 AM
Replies:
294
Dota 2 workshop monthly competition
Views:
27,587
Posted By
Gareth_Thomas
@Fanatik. The wolf looks really cool but just be...
@Fanatik. The wolf looks really cool but just be careful because a lot of Mirana's in game voice over work is anti K9 in sentiment.
http://www.dota2wiki.com/wiki/Mirana_responses
Forum:
Dota 2
01-25-2013, 08:55 AM
Replies:
6,530
Sticky:
Dota 2 - Workshop Thread
Views:
539,191
Posted By
Gareth_Thomas
Here's my concept for a Centaur Set: ...
Here's my concept for a Centaur Set:
http://i.imgur.com/OyLxoVc.jpg
Comments and crits welcome. :)
Forum:
Dota 2
01-15-2013, 03:39 AM
Replies:
6,530
Sticky:
Dota 2 - Workshop Thread
Views:
539,191
Posted By
Gareth_Thomas
@ Tvidotto. The Boar is looking really cool. If...
@ Tvidotto. The Boar is looking really cool. If you wanted a finer look to the fur and if the model supports alpha channels, then maybe try to do the fur similar to Ursa's back fur. That way it could...
Forum:
Dota 2
01-10-2013, 10:02 AM
Replies:
6,530
Sticky:
Dota 2 - Workshop Thread
Views:
539,191
Posted By
Gareth_Thomas
@Tvidotto, thanks for the heads up man. That kind...
@Tvidotto, thanks for the heads up man. That kind of settles it. It's a pity though, I was looking froward to doing some cool animations for that character.
Forum:
Dota 2
01-10-2013, 07:26 AM
Replies:
6,530
Sticky:
Dota 2 - Workshop Thread
Views:
539,191
Posted By
Gareth_Thomas
Hey guys I'm looking for a bit of advise. I...
Hey guys I'm looking for a bit of advise. I started working on a courier based on the gremlins from the dota 2 workshop. And I got pretty far in the modeling.
http://i.imgur.com/iOAWs.jpg
And...
Forum:
Dota 2
01-03-2013, 12:56 PM
Replies:
6,530
Sticky:
Dota 2 - Workshop Thread
Views:
539,191
Posted By
Gareth_Thomas
A question for those that have worked on couriers...
A question for those that have worked on couriers before. Does the courier model support transparency in it's textures?
Forum:
Technical Talk
12-30-2012, 01:39 PM
Replies:
162
DOTA2 Hero Shader - 3DS Shader Material - RELEASED!
Views:
17,140
Posted By
Gareth_Thomas
@ Ace. Ya I'm working with 32bit tga's. I'm using...
@ Ace. Ya I'm working with 32bit tga's. I'm using tga files that I know work for submitting in dota2. It's just the I can't seem to get the transparency to work in my Maya view port with this cgfx...
Forum:
Technical Talk
12-30-2012, 06:17 AM
Replies:
162
DOTA2 Hero Shader - 3DS Shader Material - RELEASED!
Views:
17,140
Posted By
Gareth_Thomas
http://i.imgur.com/bgNiJ.jpg ...
http://i.imgur.com/bgNiJ.jpg
http://i.imgur.com/51Vnc.jpg
http://i.imgur.com/7wRVM.jpg
http://i.imgur.com/BqrNC.jpg
Okay so I've tried but I must be doing something wrong because I can't seem...
Forum:
Technical Talk
12-29-2012, 04:39 AM
Replies:
162
DOTA2 Hero Shader - 3DS Shader Material - RELEASED!
Views:
17,140
Posted By
Gareth_Thomas
Would it be at all possible to add opacity to...
Would it be at all possible to add opacity to this shader? I'm sorry but I'm not very clued up on CGFX shaders.
Forum:
Technical Talk
12-28-2012, 01:17 AM
Replies:
162
DOTA2 Hero Shader - 3DS Shader Material - RELEASED!
Views:
17,140
Posted By
Gareth_Thomas
Thanks for the new version. :)
Thanks for the new version. :)
Forum:
Dota 2
12-18-2012, 12:11 PM
Replies:
6,530
Sticky:
Dota 2 - Workshop Thread
Views:
539,191
Posted By
Gareth_Thomas
@Vlad. Cool i thought so, thanks. :)
@Vlad. Cool i thought so, thanks. :)
Forum:
Dota 2
12-18-2012, 10:54 AM
Replies:
6,530
Sticky:
Dota 2 - Workshop Thread
Views:
539,191
Posted By
Gareth_Thomas
Hey guys. I've got a question for those of you...
Hey guys. I've got a question for those of you that have worked on couriers before. The tech requirements say that they are allowed a max of 3000 polygons for lod1 i just wanted to check if anyone...
Forum:
Contests & Challenges Archives
12-04-2012, 03:34 AM
Replies:
667
Sticky:
Dota 2 Polycount Contest 'Q&A Thread'
Views:
45,022
Posted By
Gareth_Thomas
Okay cool. I'll leave it at that.
Okay cool. I'll leave it at that.
Forum:
Contests & Challenges Archives
12-04-2012, 03:23 AM
Replies:
667
Sticky:
Dota 2 Polycount Contest 'Q&A Thread'
Views:
45,022
Posted By
Gareth_Thomas
@Spudnik. I read that and I think the guy that...
@Spudnik. I read that and I think the guy that went on that rant has a few screws loose. Especially as the target of his ire, Anuxinamoon, has added multiple in-game shots for all of her items...
Forum:
Contests & Challenges Archives
12-04-2012, 02:41 AM
Replies:
667
Sticky:
Dota 2 Polycount Contest 'Q&A Thread'
Views:
45,022
Posted By
Gareth_Thomas
@PoPcorn. Ya well that was my feeling as well....
@PoPcorn. Ya well that was my feeling as well. I'm glad I'm not the only one.
Forum:
Contests & Challenges Archives
12-04-2012, 02:38 AM
Replies:
73
Sticky:
Reminder -- the deadline is TODAY at 11:59 PM EST.
Views:
6,133
Posted By
Gareth_Thomas
@Eleryn. I think you need to go to "Edit basic...
@Eleryn. I think you need to go to "Edit basic collection information" and then add an image at the "Select a branding image" section. Hope this helps :)
Forum:
Contests & Challenges Archives
12-04-2012, 02:18 AM
Replies:
73
Sticky:
Reminder -- the deadline is TODAY at 11:59 PM EST.
Views:
6,133
Posted By
Gareth_Thomas
Congrats to everyone that managed to finish a...
Congrats to everyone that managed to finish a compilation for this competition. Their are some truly amazing sets here. Wonderful stuff!! :D
Forum:
Contests & Challenges Archives
12-04-2012, 02:10 AM
Replies:
667
Sticky:
Dota 2 Polycount Contest 'Q&A Thread'
Views:
45,022
Posted By
Gareth_Thomas
I'm just checking but am I the only one who feels...
I'm just checking but am I the only one who feels that only having presentation and beauty shots in your workshop submission is a bit misleading and unfair. I think that not showing what your item...
Forum:
Contests & Challenges Archives
12-03-2012, 11:43 PM
Replies:
48
[Dota2] - Witch Doctor - Tiki Trappings
Views:
5,951
Posted By
Gareth_Thomas
Great work! I just love this set.
Great work! I just love this set.
Showing results 1 to 25 of 100
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