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Forum: General Discussion Today, 03:27 AM
Replies: 2,678
Views: 314,065
Posted By thomasp
thanks for the feedback! promising to hear that...

thanks for the feedback! promising to hear that it works out that way. some processing time is to be expected but you'd want it to not slow to a crawl when selecting or firing off modelling...
Forum: General Discussion Today, 03:21 AM
Replies: 16
Views: 576
Posted By thomasp
managing all these polys however, there's a...

managing all these polys however, there's a timesink to be discovered. there's a point where your meshes get so dense they become a pain to work on, especially to change the existing shape. if you...
Forum: General Discussion 08-01-2015, 09:06 AM
Replies: 2,678
Views: 314,065
Posted By thomasp
no. just be able to edit complex geometry and...

no. just be able to edit complex geometry and have dev resources focused on speeding up the actual editing tools. you never know when you need the extra performance. in comparison being able to...
Forum: General Discussion 08-01-2015, 08:44 AM
Replies: 2,678
Views: 314,065
Posted By thomasp
what good is cake if you can't eat it?

what good is cake if you can't eat it?
Forum: General Discussion 08-01-2015, 07:37 AM
Replies: 2,678
Views: 314,065
Posted By thomasp
i get a instanced-teapots performance vibe here. ...

i get a instanced-teapots performance vibe here.

can you actually edit such a high density mesh though without having the app drop to a snail's pace? or is it just some caching to not have the...
Forum: General Discussion 08-01-2015, 01:50 AM
Replies: 132
Views: 8,136
Posted By thomasp
i'm in the process of moving to blender (coming...

i'm in the process of moving to blender (coming from max). i love the configurability of the UI. always have been more of a mirai/nendo fanboy in terms of interaction and am happy to be able to...
Forum: Technical Talk 07-30-2015, 10:04 AM
Replies: 4
Views: 152
Posted By thomasp
hmmmm, ok. well assuming the ztool is corrupt, it...

hmmmm, ok. well assuming the ztool is corrupt, it should say so and complain on load, not just hang.i myself have not really worked with 4R7 so far though so not sure if maybe there's a difference in...
Forum: Technical Talk 07-30-2015, 09:34 AM
Replies: 4
Views: 180
Posted By thomasp
well, you could create a small selection of...

well, you could create a small selection of hairstrips for the strands that cover the skull and ones to cover the ponytail. at least two different texture-snippets for each for the sake of variety....
Forum: Technical Talk 07-30-2015, 05:20 AM
Replies: 4
Views: 152
Posted By thomasp
import you say? you should be using a function...

import you say? you should be using a function called 'load tool'. import is for data exchange formats.
Forum: Technical Talk 07-30-2015, 05:17 AM
Replies: 7
Views: 180
Posted By thomasp
you could also copy the mesh, remove the...

you could also copy the mesh, remove the skinning, modify the pieces as needed and then bind that with the skinwrap modifier to your original, skinned mesh. finally convert the skinwrap to skin and...
Forum: General Discussion 07-18-2015, 01:58 AM
Replies: 14
Views: 652
Posted By thomasp
what is it like these days with DTP software if -...

what is it like these days with DTP software if - say - you need to swap out a lot of images in your book that have already been embedded in the file? or if your general style for header size, fonts...
Forum: General Discussion 07-16-2015, 07:37 PM
Replies: 14
Views: 652
Posted By thomasp
way back in university, we used adobe framemaker...

way back in university, we used adobe framemaker for that instead of the likes of indesign (Which at least back then was very early days and not able to handle long documents).
the more technically...
Forum: General Discussion 06-26-2015, 07:05 AM
Replies: 26
Views: 1,622
Posted By thomasp
depends on how you work i suppose. hanging out in...

depends on how you work i suppose. hanging out in a coffee shop with a bunch of monitors, intuos or cintiq and a capable machine to run all that stuff on does not seem so feasible. ;) this picture...
Forum: General Discussion 06-26-2015, 02:19 AM
Replies: 26
Views: 1,622
Posted By thomasp
re: pods - what is meant here - a bunch of desks...

re: pods - what is meant here - a bunch of desks simply clumped together, sectioned off with walls or room dividers from the rest of the office? or is it all still open, just islands of desks instead...
Forum: Technical Talk 06-24-2015, 11:19 AM
Replies: 16
Views: 629
Posted By thomasp
another vote for 2011 here :)

another vote for 2011 here :)
Forum: Technical Talk 06-18-2015, 11:54 PM
Replies: 5
Views: 167
Posted By thomasp
xref is the term to look for in max:...

xref is the term to look for in max: http://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2015/ENU/3DSMax/files/GUID-F9CE15BD-FD57-4671-8F3A-8E742B766555-htm.html
Forum: Technical Talk 06-14-2015, 02:12 AM
Replies: 3
Views: 289
Posted By thomasp
yes, moving the zbrush temp folders onto a disk...

yes, moving the zbrush temp folders onto a disk with more free space and replacing the original directories o nthe SSD with symbolic links/junctions that point there will do the trick.
lookup...
Forum: General Discussion 06-12-2015, 01:53 AM
Replies: 25
Views: 1,105
Posted By thomasp
i see now. hadn't looked at their controller...

i see now. hadn't looked at their controller previously at all. together with hand motion readout this should be pretty confusing to walk with when your avatar's upper body motion can be performed...
Forum: General Discussion 06-12-2015, 01:49 AM
Replies: 25
Views: 1,105
Posted By thomasp
but the problem remains that you cannot see your...

but the problem remains that you cannot see your physical environment when wearing the headset? time to completely clear out the mancave? :)

also i doubt walking around in your living room will...
Forum: General Discussion 06-11-2015, 07:03 PM
Replies: 25
Views: 1,105
Posted By thomasp
hm, so how do you plan on navigating through...

hm, so how do you plan on navigating through environments with hand waving?

i agree though that a game controller is not a good solution, mainly due to accuracy. those thumbsticks are absolute...
Forum: General Discussion 06-10-2015, 10:19 AM
Replies: 31
Views: 2,592
Posted By thomasp
i think that's why i never had it do that...

i think that's why i never had it do that throughout the years - i was running Z in a window. had to rebuild my prefs for 4R6 and lost that. it must have saved with the preferences.
Forum: Technical Talk 06-10-2015, 03:18 AM
Replies: 6
Views: 647
Posted By thomasp
amisima: how do you use mudbox to change vertex...

amisima: how do you use mudbox to change vertex order?

i agree that vertex order is the most likely cause and easy to terst using the morph modifier. you can fix it in max using the morphix script.
Forum: General Discussion 06-09-2015, 01:51 PM
Replies: 31
Views: 2,592
Posted By thomasp
ah yes, hidden start menu and taskbar is so...

ah yes, hidden start menu and taskbar is so annoying. i do not remember it doing that in 4R4 and older. is that perhaps some recently introduced preference?
Forum: Technical Talk 06-09-2015, 01:48 PM
Replies: 13
Views: 561
Posted By thomasp
in my experience that is actually a rare case....

in my experience that is actually a rare case. i've used pre-built systems for 10 years now and other than a bigger harddrive nothing has come up, really. you buy a decent system that isn't some...
Forum: Technical Talk 06-09-2015, 12:09 PM
Replies: 13
Views: 561
Posted By thomasp
the crux with self-assembly is that you need to...

the crux with self-assembly is that you need to know to a decent degree which components fit together, how to trouble-shoot - and lastly in case of hardware failure deal with different warranties,...
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