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Forum: Technical Talk Yesterday, 02:07 PM
Replies: 5
Views: 78
Posted By oglu
just remove some more edges by hand and set hard...

just remove some more edges by hand and set hard edges where you need them...
you are on the right track...
Forum: Technical Talk Yesterday, 01:20 PM
Replies: 5
Views: 78
Posted By oglu
could you post a wireframe...? i would suggest...

could you post a wireframe...?
i would suggest do the retopo by hand... its much cleaner... an in this case its an easy task...
Forum: General Discussion Yesterday, 11:41 AM
Replies: 25
Views: 1,052
Posted By oglu
it is the mudbox core in maya... those are the...

it is the mudbox core in maya... those are the mudbox sculpting brushes....
Forum: General Discussion Yesterday, 09:33 AM
Replies: 17
Views: 751
Posted By oglu
i create a maya project and will it with my...

i create a maya project and will it with my stuff...

http://help.autodesk.com/view/MAYAUL/2015/ENU/?guid=GUID-A570696B-95A4-4ED7-87EE-A7EAB63156CF
Forum: General Discussion Yesterday, 07:59 AM
Replies: 168
Views: 9,430
Posted By oglu
are thre any twitch streams..?

are thre any twitch streams..?
Forum: General Discussion Yesterday, 05:04 AM
Replies: 25
Views: 1,052
Posted By oglu
its the same UI just new colors and icons... ;)

its the same UI just new colors and icons... ;)
Forum: General Discussion Yesterday, 04:53 AM
Replies: 25
Views: 1,052
Posted By oglu
Maya LT 2016

its looking interesting...
https://www.youtube.com/watch?v=_siu5R7wIbk

https://www.youtube.com/watch?v=itAb5rkbc_Y
Forum: Technical Talk Yesterday, 02:02 AM
Replies: 2
Views: 158
Posted By oglu
i think the zen tools for maya are able to do...

i think the zen tools for maya are able to do that...
Forum: Technical Talk 02-24-2015, 12:08 AM
Replies: 4
Views: 169
Posted By oglu
those strange bleeding issues could be caused by...

those strange bleeding issues could be caused by a non supported graphics card... or wrong driver...
best way to overcome this is to bake in xnormal...

are you sure the uvs are welded.?
Forum: Technical Talk 02-23-2015, 02:18 PM
Replies: 10
Views: 879
Posted By oglu
reminds me on this tool here i used years ago... ...

reminds me on this tool here i used years ago...
http://www.scriptspot.com/3ds-max/scripts/rock-generator
Forum: Technical Talk 02-23-2015, 08:24 AM
Replies: 6
Views: 299
Posted By oglu
you can do it this way yes... or you have a...

you can do it this way yes...
or you have a special shader for foliage in the engine...
those shaders are double sided and can simulate sss...
Forum: Technical Talk 02-23-2015, 05:30 AM
Replies: 314
Views: 37,015
Posted By oglu
UDIM support would be really cool...

UDIM support would be really cool...
Forum: General Discussion 02-18-2015, 04:48 AM
Replies: 8
Views: 513
Posted By oglu
just take fotos... they are more accurate...

just take fotos... they are more accurate anyways...
Forum: Technical Talk 02-17-2015, 10:00 AM
Replies: 136
Views: 18,136
Posted By oglu
baked bacon..`?

baked bacon..`?
Forum: Technical Talk 02-16-2015, 01:28 PM
Replies: 5
Views: 127
Posted By oglu
the snapshot feature will only export the uvs...

the snapshot feature will only export the uvs from the 0-1 area...
i would suggest to use mudbox or mari to export the uv snap if you like to use a 2D paintng app... but if you have to paint 5 tiles...
Forum: Technical Talk 02-05-2015, 08:36 AM
Replies: 4
Views: 162
Posted By oglu
the human ik rig is also a good solution to get...

the human ik rig is also a good solution to get something to pose...
Forum: Technical Talk 02-01-2015, 11:51 PM
Replies: 4
Views: 188
Posted By oglu
there is no way in mud to do this.. i would ...

there is no way in mud to do this.. i would model parts together in max first...
or use dynamesh in zbrush...
Forum: General Discussion 01-29-2015, 12:19 PM
Replies: 40
Views: 1,367
Posted By oglu
32 gigs here... and could need even more if i...

32 gigs here... and could need even more if i need to do heavy fluid sims or renderings...
alos on heavy mudbox scenes 16gig is the minimum...
Forum: Technical Talk 01-23-2015, 02:10 AM
Replies: 2
Views: 165
Posted By oglu
mudbox should store the ptex information also in...

mudbox should store the ptex information also in uv based tif files.
take a look into the folder saved beside your mudbox file.

you shoudl be able to load those files onto your mesh...
mudbox...
Forum: Technical Talk 01-13-2015, 12:00 PM
Replies: 4
Views: 213
Posted By oglu
maybe take a closer look at the soup stuff... ...

maybe take a closer look at the soup stuff...


there are some great tutorials...
http://www.tokeru.com/mayawiki/index.php?title=Soup
http://mayaspiral.blogspot.com.au/
...
Forum: Technical Talk 01-12-2015, 05:54 AM
Replies: 6
Views: 387
Posted By oglu
take a look at viva pinata... or the fur in...

take a look at viva pinata... or the fur in shadow of colossus...
Forum: General Discussion 12-11-2014, 12:35 PM
Replies: 245
Views: 14,249
Posted By oglu
the mari deal looks really good...

the mari deal looks really good...
Forum: General Discussion 12-03-2014, 03:07 AM
Replies: 9
Views: 1,339
Posted By oglu
for the texture itself you should use a...

for the texture itself you should use a polarfilter... to get the albedo only...
http://udn.epicgames.com/Three/TakingBetterPhotosForTextures.html
Forum: General Discussion 11-26-2014, 06:31 AM
Replies: 18
Views: 1,119
Posted By oglu
its pre rendered but in the engine itself...

its pre rendered but in the engine itself...
Forum: Technical Talk 11-26-2014, 01:31 AM
Replies: 11
Views: 505
Posted By oglu
take a look at digital tutors they have a lot...

take a look at digital tutors they have a lot rigging stuff...
Showing results 1 to 25 of 500

 
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