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Forum: 3D 'Pimping & Previews' 03-21-2014, 10:54 AM
Replies: 5
Views: 388
Posted By Jet_Pilot
I'm not a fan of the layout. 3 clicks to...

I'm not a fan of the layout. 3 clicks to actually view your work is WAY to many. I don't care "who you are", what the name of your final project was. I want to see clean, high res images as fast as...
Forum: 3D 'Pimping & Previews' 03-19-2014, 12:41 PM
Replies: 6
Views: 943
Posted By Jet_Pilot
Someone likes BLOOM! The airship turned out...

Someone likes BLOOM!
The airship turned out well
Forum: Technical Talk 03-17-2014, 11:26 AM
Replies: 7
Views: 574
Posted By Jet_Pilot
Increase your mesh density in that area, and try...

Increase your mesh density in that area, and try to get "square" polys. That should help to reduce the pinching. just don't go overboard or your mesh will become difficult to manipulate.
Forum: 3D 'Pimping & Previews' 03-13-2014, 09:01 AM
Replies: 37
Views: 5,508
Posted By Jet_Pilot
Antlers don't read like bone. ...

Antlers don't read like bone.
http://www.buckmanager.com/media/images/2008/01/buck-typical-nontypical-bc.jpg

Leather doesn't read as leather. All you have is brown.
Forum: Technical Talk 03-07-2014, 03:00 PM
Replies: 5
Views: 383
Posted By Jet_Pilot
how did your normal map turn out?

how did your normal map turn out?
Forum: Technical Talk 03-07-2014, 02:29 PM
Replies: 15
Views: 681
Posted By Jet_Pilot
Can you go with just straight dynamic lighting?

Can you go with just straight dynamic lighting?
Forum: Technical Talk 03-07-2014, 02:26 PM
Replies: 2
Views: 305
Posted By Jet_Pilot
I would personally use plane with an alpha and...

I would personally use plane with an alpha and normal map.
Forum: Technical Talk 03-07-2014, 02:24 PM
Replies: 5
Views: 383
Posted By Jet_Pilot
When you exported your mesh to xNormal did you...

When you exported your mesh to xNormal did you have smoothing groups checked? cause your cavity map looks like the edges are facided.
Forum: 3D 'Pimping & Previews' 03-07-2014, 01:59 PM
Replies: 13
Views: 1,868
Posted By Jet_Pilot
This was sweet. -I would suggest talking about...

This was sweet.
-I would suggest talking about keeping an even pixel density through out their scene.
-To the animators, everything felt very stiff. Go over squash and stretch, and how you have to...
Forum: 3D 'Pimping & Previews' 03-06-2014, 11:44 AM
Replies: 3
Views: 510
Posted By Jet_Pilot
the button and knob section on yours look...

the button and knob section on yours look "taller" than the actual reference. you have a lot of extra space between the indents, buttons and knobs. Try and remove all that extra vertical space.
Pro...
Forum: 3D 'Pimping & Previews' 02-26-2014, 02:46 PM
Replies: 13
Views: 1,488
Posted By Jet_Pilot
yeah the gloves look too glossy, same goes for...

yeah the gloves look too glossy, same goes for the tape around the bag. They usually use a cloth taps, so the spec and gloss should be down on that part.
Forum: 3D 'Pimping & Previews' 02-10-2014, 08:47 AM
Replies: 19
Views: 2,791
Posted By Jet_Pilot
IMHO i think your high poly edges are too sharp.

IMHO i think your high poly edges are too sharp.
Forum: 3D 'Pimping & Previews' 02-03-2014, 10:44 AM
Replies: 77
Views: 13,893
Posted By Jet_Pilot
very nice and clean! can you show some wires...

very nice and clean! can you show some wires before the turbo smooth?
Forum: Technical Talk 01-16-2014, 01:18 PM
Replies: 3
Views: 227
Posted By Jet_Pilot
Its a Max thing. It sort of reset the mesh. Kind...

Its a Max thing. It sort of reset the mesh. Kind of hard to explain.
Forum: Technical Talk 01-16-2014, 10:31 AM
Replies: 3
Views: 227
Posted By Jet_Pilot
Never mind! I just rest the xForm on the high...

Never mind!
I just rest the xForm on the high poly and it fixed it. LAME!
Forum: Technical Talk 01-16-2014, 10:28 AM
Replies: 3
Views: 227
Posted By Jet_Pilot
xNormal Normal baking problem.

So I'm baking down a simple wooden chair but the seat and middle back section's normals are all out of whack. I've reset the Xform. Detached reattached. any ideas on what is going on?...
Forum: Technical Talk 01-16-2014, 10:23 AM
Replies: 4
Views: 345
Posted By Jet_Pilot
Is your plane in front or behind what you are...

Is your plane in front or behind what you are trying to bake?
the plane should be in front of the bits OR your cage needs to be pushed in front of your bits
Forum: Marmoset 12-11-2013, 03:57 PM
Replies: 1,207
Views: 142,509
Posted By Jet_Pilot
Testing it out, just like everyone else. I...

Testing it out, just like everyone else. I REALLY like the Similar Color feature, its a great way to get some interesting colors once you get to a value you like.
...
Forum: 3D 'Pimping & Previews' 12-11-2013, 03:53 PM
Replies: 24
Views: 1,919
Posted By Jet_Pilot
IMO i think you need a better normal for the tile...

IMO i think you need a better normal for the tile sheets. The diffuse looks great, I just with there was some lines in the normal, outlining the shapes. But not to big or deep, cause then it wont...
Forum: Technical Talk 12-11-2013, 09:20 AM
Replies: 1
Views: 476
Posted By Jet_Pilot
How to make a crumpled paper normal map

Anyone have a suggestion on how to make a good looking normal map for crumpled paper? similar to this.
http://www.cgtextures.com/texview.php?id=14648&PHPSESSID=2jvetiks8j1elmtu8dpb04fc60
I'm...
Forum: Technical Talk 12-02-2013, 02:26 PM
Replies: 11
Views: 537
Posted By Jet_Pilot
try grabbing the gizo's handles instead of the...

try grabbing the gizo's handles instead of the verts
Forum: Technical Talk 12-02-2013, 02:23 PM
Replies: 10
Views: 484
Posted By Jet_Pilot
Don't use MR for generating normal maps. Also...

Don't use MR for generating normal maps.
Also you don't need ANY lights for generating AO if you use regular Mental Ray.
Forum: 3D 'Pimping & Previews' 11-22-2013, 01:01 PM
Replies: 27
Views: 3,260
Posted By Jet_Pilot
photoshop's outer glow.

photoshop's outer glow.
Forum: 3D 'Pimping & Previews' 11-12-2013, 02:55 PM
Replies: 4
Views: 794
Posted By Jet_Pilot
Im not a fan of the mouth. ...

Im not a fan of the mouth.
http://tearmatt.files.wordpress.com/2012/10/xenomorph.jpg

and the ribs come to a point too much.
try and match the profile of this....
Forum: Technical Talk 11-07-2013, 01:38 PM
Replies: 6
Views: 833
Posted By Jet_Pilot
You should only be using a game engine if you...

You should only be using a game engine if you want to make your stuff interactive. Other wise just use Vray/Mental Ray and per-render out some animated cameras.

Marmoset can't really handle the...
Showing results 1 to 25 of 346

 
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