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Posts Made By:
Rik
Forum:
General Discussion
Yesterday, 04:25 PM
Replies:
33
Minecraft meets Zelda meets Fable
Views:
2,108
Posted By
Rik
Update #18: Your Own Private (Floating) Island
Update #18: Your Own Private (Floating) Island (http://www.kickstarter.com/projects/nerdkingdom/tug-1/posts/487670)
TUG Update! Modding is a big (BIG) feature we're openly supporting and...
Forum:
Digital Sketchbooks
05-18-2013, 03:21 PM
Replies:
15
Sketchbook: Rik
Views:
1,138
Posted By
Rik
Had some time to start a new personal project...
Had some time to start a new personal project today, so I'm working on this guy. It's just about ready for ZBrush, once I figure out how to make the knot around the strap. I've never used the hair...
Forum:
General Discussion
05-17-2013, 07:22 AM
Replies:
33
Minecraft meets Zelda meets Fable
Views:
2,108
Posted By
Rik
Update #14: New reward tiers, group packs and digital goods
There's been a lot of demand for in-game virtual goods and more bundle packs, so we've updated our reward tiers to feed the need.
We're also releasing a new video update that focuses on the tech...
Forum:
General Discussion
05-16-2013, 07:47 AM
Replies:
33
Minecraft meets Zelda meets Fable
Views:
2,108
Posted By
Rik
TUG Update #13 - Guilds, Cabals, Societies, Conspiracies, and Other Fun Things
When we launched our Kickstarter campaign, we also launched our company website and our public forums. I'm completely blown away by the amount of traffic we're receiving and the insane amount of...
Forum:
General Discussion
05-15-2013, 08:19 AM
Replies:
33
Minecraft meets Zelda meets Fable
Views:
2,108
Posted By
Rik
TUG Update #12 - A Whole New Sounding World
http://www.kickstarter.com/projects/nerdkingdom/tug-1/posts/480907
Our latest update to the TUG Kickstarter page gives some insight on how our sound system is set up. Instead of having set musical...
Forum:
General Discussion
05-13-2013, 06:58 PM
Replies:
33
Minecraft meets Zelda meets Fable
Views:
2,108
Posted By
Rik
TUG Update #11 - Data Driven Design
We continue to add updates to our TUG Kickstarter page, today's focusing on how and why we plan on making our player observations available to the public. Check it out!
...
Forum:
General Discussion
05-13-2013, 11:19 AM
Replies:
33
Minecraft meets Zelda meets Fable
Views:
2,108
Posted By
Rik
We just hit the $100k mark, and are inching...
We just hit the $100k mark, and are inching towards 50%. It has slowed down a bit over the last week or so, so any and all sharing you guys can do is absolutely appreciated. And thanks, Oniram!
...
Forum:
General Discussion
05-13-2013, 08:31 AM
Replies:
33
Minecraft meets Zelda meets Fable
Views:
2,108
Posted By
Rik
Update #10: NEW reward tiers, more accessible BETA access, and NEW digital goods.
Update #10: NEW reward tiers, more accessible BETA access, and NEW digital goods.
http://www.kickstarter.com/projects/nerdkingdom/tug-1/posts/478432
...
Forum:
General Discussion
05-13-2013, 08:20 AM
Replies:
14
Creating a Modular Weapon Pipeline
Views:
1,155
Posted By
Rik
Damn, thanks a ton s620ex1; great writeup and...
Damn, thanks a ton s620ex1; great writeup and images here.
I've gone through and made a series of proxy versions for this particular asset I'm working on, and it does seem pretty straight forward...
Forum:
General Discussion
05-12-2013, 10:28 AM
Replies:
33
Minecraft meets Zelda meets Fable
Views:
2,108
Posted By
Rik
Much appreciated!
Much appreciated!
Forum:
General Discussion
05-12-2013, 07:49 AM
Replies:
33
Minecraft meets Zelda meets Fable
Views:
2,108
Posted By
Rik
Thanks Charlie! Yes, that tier also gets you...
Thanks Charlie! Yes, that tier also gets you Alpha access. The wording could be reworked to be more clear, but it's everything from the previous tier (beta) plus the alpha and new digital content.
Forum:
General Discussion
05-11-2013, 06:29 PM
Replies:
33
Minecraft meets Zelda meets Fable
Views:
2,108
Posted By
Rik
We've got another video update that goes into...
We've got another video update that goes into more detail on companions and Golems, and a bunch of unannounced game mechanics.
Our TUG forum has exploded with feedback and ideas from the community...
Forum:
General Discussion
05-08-2013, 07:48 AM
Replies:
14
Creating a Modular Weapon Pipeline
Views:
1,155
Posted By
Rik
Excellent info, Racer and Xoliul! Thanks much. ...
Excellent info, Racer and Xoliul! Thanks much.
This actually isn't intended for guns, but melee type weapons (which I think would be easier to setup than guns, since there are fewer parts that...
Forum:
General Discussion
05-07-2013, 09:19 PM
Replies:
287
Sticky:
The Polycount Store
Views:
41,229
Posted By
Rik
I'll be your American counterpart. A greentooth...
I'll be your American counterpart. A greentooth beanie would be awesome
Forum:
General Discussion
05-07-2013, 09:17 PM
Replies:
14
Creating a Modular Weapon Pipeline
Views:
1,155
Posted By
Rik
Found a few more: ...
Found a few more:
http://udn.epicgames.com/Two/WorkflowAndModularity.html
http://www.gamasutra.com/view/feature/2475/creating_modular_game_art_for_fast_.php
Both are geared more towards...
Forum:
General Discussion
05-07-2013, 12:56 PM
Replies:
14
Creating a Modular Weapon Pipeline
Views:
1,155
Posted By
Rik
Creating a Modular Weapon Pipeline
I've been scouring Polycount and the internet for articles about creating a pipeline for modular weapon creation. I was really hoping the fine folks at Gearbox had published a little sum-sum on how...
Forum:
General Discussion
05-07-2013, 07:21 AM
Replies:
33
Minecraft meets Zelda meets Fable
Views:
2,108
Posted By
Rik
Our 5th Kickstarter Update goes into more detail...
Our 5th Kickstarter Update goes into more detail regarding the role of companions in TUG:
TUG Companion Update (http://www.kickstarter.com/projects/nerdkingdom/tug-1/posts/472050)
Forum:
General Discussion
05-03-2013, 10:11 AM
Replies:
33
Minecraft meets Zelda meets Fable
Views:
2,108
Posted By
Rik
Hell ya! Glad you're excited about it slipsius! ...
Hell ya! Glad you're excited about it slipsius!
The companion question has come up several times. Our lead designer has answered that on our website forum ...
Forum:
General Discussion
05-02-2013, 04:56 PM
Replies:
33
Minecraft meets Zelda meets Fable
Views:
2,108
Posted By
Rik
We're a little more than 24 hours into the...
We're a little more than 24 hours into the campaign and already 15% closer to our goal! Thank you guys who have already pledged!!
Here's some more concept art, and the animatic we've created:
...
Forum:
General Discussion
05-01-2013, 08:31 PM
Replies:
33
Minecraft meets Zelda meets Fable
Views:
2,108
Posted By
Rik
Thanks for the comments and the support Isaiah,...
Thanks for the comments and the support Isaiah, ZacD and flaagan!
Forum:
General Discussion
05-01-2013, 04:11 PM
Replies:
33
Minecraft meets Zelda meets Fable
Views:
2,108
Posted By
Rik
Minecraft meets Zelda meets Fable
Earlier today, we at Nerd Kingdom launched the Kickstarter campaign for our first game project, TUG. We've developed a voxel engine from scratch, and have a ton of content in the works that enables...
Forum:
Technical Talk
04-01-2013, 07:21 PM
Replies:
171
Introducing Knald - Open Beta!
Views:
21,057
Posted By
Rik
Niiiiice
Niiiiice
Forum:
General Discussion
01-07-2013, 10:36 AM
Replies:
0
ReelFX (Dallas/Santa Monica) looking for remote animators
Views:
200
Posted By
Rik
ReelFX (Dallas/Santa Monica) looking for remote animators
ReelFX doesn't do much for games, but in case anyone knows animators looking for work, Robin posted this a few minutes ago:
is looking for Maya animators who can work from home. They're also...
Forum:
Pimping and Previews
01-07-2013, 09:59 AM
Replies:
100
Dishonored - The Character Art
Views:
23,345
Posted By
Rik
Great great great work all! I just picked the...
Great great great work all! I just picked the game up a few days ago. It's nice to see all the fine details that sometimes are hidden with all the shadows and dramatic lighting in game.
Forum:
Pimping and Previews
12-18-2012, 12:25 PM
Replies:
23
Old Cannon (New_Portfolio)
Views:
1,866
Posted By
Rik
It's looking much better now that you have...
It's looking much better now that you have reworked it and added the additional support brackets and details.
I would rotate one of the wheels 30 - 40 degrees so that they do not look like an...
Showing results 1 to 25 of 197
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