news
forum
wiki
about
contact us
us shop
eu shop
twitter
Author :
Nate Broach
User Name
Password
Remember Me?
Register
FAQ
Members List
Calendar
Search
Today's Posts
Mark Forums Read
Polycount Forum
>
Search Forums
Search Results
Page 1 of 6
1
2
3
>
Last
»
Showing results 1 to 25 of 137
Search took
0.01
seconds.
Search:
Posts Made By:
mLink
Forum:
Pimping and Previews
11-15-2012, 03:03 PM
Replies:
154
BORDERLANDS 2 ART MEGA THREAD!!!! [OMG IMAGE HEAVY]
Views:
45,270
Posted By
mLink
http://i.imgur.com/0d4E1.jpg ...
http://i.imgur.com/0d4E1.jpg
http://i.imgur.com/FTKxH.jpg
http://i.imgur.com/HD23K.jpg
http://i.imgur.com/7o1Gc.jpg
Forum:
Pimping and Previews
11-09-2010, 12:31 PM
Replies:
82
i'm new. and i made this thing.
Views:
8,008
Posted By
mLink
This is incredible. Your blog is full of awesome.
This is incredible. Your blog is full of awesome.
Forum:
General Discussion
09-28-2010, 07:36 AM
Replies:
1,952
What are you listening to?
Views:
74,041
Posted By
mLink
Yes! :thumbup:
Yes! :thumbup:
Forum:
General Discussion
08-20-2010, 06:33 AM
Replies:
46
Company wants written tech docs after making tech artists redundant
Views:
2,598
Posted By
mLink
Sounds really shady to me. I worked at a studio...
Sounds really shady to me.
I worked at a studio that requested the same thing of the technical artist when he left. So, he left very basic notes about his daily process for the current project,...
Forum:
General Discussion
05-02-2010, 07:29 AM
Replies:
47
I got a JOB, W00T!!!
Views:
1,503
Posted By
mLink
Nice! Congratulations
Nice! Congratulations
Forum:
Pimping and Previews
04-24-2010, 06:26 AM
Replies:
2,566
Sticky:
Speed Model Thread TIMELESS AND DATELESS FOR UNTIL THE END OF TIME
Views:
594,246
Posted By
mLink
Rota, those are great! :poly124:
Rota, those are great! :poly124:
Forum:
General Discussion
03-29-2010, 08:05 PM
Replies:
1,197
Sticky:
Polycounter Job Census
Views:
124,107
Posted By
mLink
Finally I get to post here. Could you put me up...
Finally I get to post here.
Could you put me up for gearbox? :poly121:
Forum:
Archives
03-18-2010, 02:24 PM
Replies:
10,503
Sticky:
What Are You Working On? 2010 Edition!
Views:
1,626,903
Posted By
mLink
Crazyfool, lookin cool. Is it the gorton's...
Crazyfool, lookin cool.
Is it the gorton's fish guy?
http://2.bp.blogspot.com/_H7oVZ6BJxgQ/SquA8GsADHI/AAAAAAAADEg/fdv_64EH_xM/s320/020508-gortons-fisherman.jpg
Forum:
Pimping and Previews
03-18-2010, 02:20 PM
Replies:
2
Obejct 3d :head
Views:
1,242
Posted By
mLink
whoa, that looks pretty good. Do you have a...
whoa, that looks pretty good.
Do you have a wireframe shot?
The only thing that is looking weird is that his face is really smooth, but you can see the faceting of not enough geometry on his hair....
Forum:
Archives
03-18-2010, 09:22 AM
Replies:
10,503
Sticky:
What Are You Working On? 2010 Edition!
Views:
1,626,903
Posted By
mLink
undoz, that one made my jaw drop..seriously. ...
undoz, that one made my jaw drop..seriously.
Great job
Forum:
Pimping and Previews
03-18-2010, 07:41 AM
Replies:
27
1911 kustom
Views:
3,260
Posted By
mLink
Nice! that came really clean. Looking forward...
Nice! that came really clean.
Looking forward to seeing this thing textured.
Forum:
General Discussion
03-15-2010, 11:00 AM
Replies:
3
what was that anatomy site again?
Views:
335
Posted By
mLink
http://www.reybustos.com/03ra/ra.html <-- ...
http://www.reybustos.com/03ra/ra.html <-- that's a good one too
Forum:
General Discussion
03-08-2010, 08:23 PM
Replies:
1,952
What are you listening to?
Views:
74,041
Posted By
mLink
Lately: RacerX Them Crooked Vultures ...
Lately:
RacerX
Them Crooked Vultures
People Under the Stairs
The Tallest Man on Earth
Portugal. the Man
Forum:
Technical Talk
03-06-2010, 08:47 AM
Replies:
18
Complex modeling in maya
Views:
1,187
Posted By
mLink
There are a lot of times when combining geometry...
There are a lot of times when combining geometry will be necessary to perform very frequently used tools (at least in my case), seeing as most won't work between two separate objects.
Forum:
Technical Talk
03-04-2010, 06:50 PM
Replies:
18
Complex modeling in maya
Views:
1,187
Posted By
mLink
http://goleafsgo.cgsociety.org/blog/ if you...
http://goleafsgo.cgsociety.org/blog/ if you scroll down to the script "select every n edge," while it doesn't do quite what your looking for it's a great script to have in your arsenal. You might be...
Forum:
Technical Talk
03-04-2010, 06:01 PM
Replies:
18
Complex modeling in maya
Views:
1,187
Posted By
mLink
You will need to have a piece of geometry...
You will need to have a piece of geometry selected before the shift right click menu will bring up any tools, ctrl right click has a good deal of selection actions and some useful things like "to...
Forum:
Archives
03-04-2010, 05:56 PM
Replies:
10,503
Sticky:
What Are You Working On? 2010 Edition!
Views:
1,626,903
Posted By
mLink
Undoz - top quality stuff. I really like the...
Undoz - top quality stuff. I really like the brow/eyebrow area, and right around the corners of the nose.
Forum:
Pimping and Previews
03-04-2010, 08:10 AM
Replies:
34
V3 - Missile
Views:
5,784
Posted By
mLink
There's no need to be stand-offish about this,...
There's no need to be stand-offish about this, people are just trying to help.
The rust suggestions may have come based on what you have painted already, the middle green area looks like it's...
Forum:
Pimping and Previews
03-02-2010, 09:18 PM
Replies:
132
I got 99 problems..
Views:
3,813
Posted By
mLink
dv8ix, maybe you should try modeling in a...
dv8ix, maybe you should try modeling in a different program.
I used to be make scenes that had tens of thousands of polys in them, with several different textures, in including normal maps on a...
Forum:
Pimping and Previews
03-02-2010, 05:43 PM
Replies:
22
Warpriest-Hires
Views:
1,703
Posted By
mLink
Wow, this is fantastic. Really great textures...
Wow, this is fantastic. Really great textures and modeling. Though, I can't see any way that thick book is staying in place on his leg, that's just being nitpicky though. There's something odd...
Forum:
Pimping and Previews
03-02-2010, 04:01 PM
Replies:
31
[Portfolio] Matt Link, Character Artist
Views:
2,461
Posted By
mLink
OrganizedChaos - yep, went to fullsail. It was...
OrganizedChaos - yep, went to fullsail. It was alright, while I was going through that school the only people complaining were the ones that didn't make any attempts to improve their skills on their...
Forum:
Archives
03-01-2010, 08:16 AM
Replies:
10,503
Sticky:
What Are You Working On? 2010 Edition!
Views:
1,626,903
Posted By
mLink
Robot, looks pretty good. The tip of the barrel...
Robot, looks pretty good. The tip of the barrel bothers me though, I didn't notice it on your high poly until I saw the marmo shot. It looks like the parts near the square holes are accidentily...
Forum:
Pimping and Previews
03-01-2010, 07:43 AM
Replies:
22
Scout Fox. Metro 2033 contest.
Views:
2,776
Posted By
mLink
Wow, very well done. I love the textures on it!
Wow, very well done. I love the textures on it!
Forum:
Archives
03-01-2010, 07:35 AM
Replies:
10,503
Sticky:
What Are You Working On? 2010 Edition!
Views:
1,626,903
Posted By
mLink
Sandro- those critters are really neat, lots of...
Sandro- those critters are really neat, lots of character to them.
Ferg- that second painting is nice. :)
Forum:
Pimping and Previews
03-01-2010, 07:26 AM
Replies:
31
[Portfolio] Matt Link, Character Artist
Views:
2,461
Posted By
mLink
NoChance- :\ thanks, I think. I'm guessing it...
NoChance- :\ thanks, I think. I'm guessing it has a bit to do the job market right now, there are an abundance of environment artist job openings so I might be doing a few scenes to try and land...
Showing results 1 to 25 of 137
Page 1 of 6
1
2
3
>
Last
»
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
3D & 2D Videogame Art
Pimping and Previews
Technical Talk
UDK
Crytek Sandbox
Unity
Polycount Showcase
Digital Sketchbooks
General Forums
General Discussion
Archives
Contests And Challenges
Contests and Challenges - the ESCAPE
Contests & Challenges Archives
Contests and Challenges - the Voynich Manuscript
Steam Workshops
Dota 2
Team Fortress 2
Work Opportunities
Full time/Part time work (In-house, paid job opportunies)
Remote / Contract work (Freelance)
Royalties or Post-Launch Compensation Work
Unpaid Work (General requests, mod teams, niche projects, etc.)
Community
The Q-Branch Quote game!
news
forum
wiki
about
contact us
us shop
eu shop
twitter
Copyright 1998-2012 A. Risch
Contact Us
-
polycount
-
Archive
-
Top