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Posts Made By:
polygoo
Forum:
Remote / Contract work (Freelance)
Yesterday, 01:07 PM
Replies:
3
Hard Surface Vehicle, Weapon and Environment Artist Available for work!
Views:
1,530
Posted By
polygoo
i'll have some availability soon! BUMP
i'll have some availability soon!
BUMP
Forum:
Pimping and Previews
05-13-2013, 05:15 AM
Replies:
35
HL2 Combine Metro Police
Views:
6,287
Posted By
polygoo
Awesome, only thing I don't like is combine logo...
Awesome, only thing I don't like is combine logo on forehead
Forum:
Pimping and Previews
05-10-2013, 07:11 PM
Replies:
22
1932 Chevrolet Confederate Sedan
Views:
1,845
Posted By
polygoo
Hot
Hot
Forum:
Pimping and Previews
04-25-2013, 07:29 PM
Replies:
27
Scorpion Z-0 Robotic Turret
Views:
2,487
Posted By
polygoo
This thing is awesome so far can't wait to see it...
This thing is awesome so far can't wait to see it done
Forum:
Pimping and Previews
04-13-2013, 08:11 PM
Replies:
28
Overkill 2 Dump
Views:
2,530
Posted By
polygoo
Sweeeeeet
Sweeeeeet
Forum:
Pimping and Previews
03-26-2013, 11:08 AM
Replies:
6,808
Sticky:
What Are You Working On? 2013 Edition
Views:
1,081,902
Posted By
polygoo
Awesome
Awesome
Forum:
Pimping and Previews
03-23-2013, 09:04 AM
Replies:
6,808
Sticky:
What Are You Working On? 2013 Edition
Views:
1,081,902
Posted By
polygoo
dont ever post in this thread, but heres some...
dont ever post in this thread, but heres some stuff im working on for portfolio/pcount post
http://dl.dropbox.com/u/1177306/uw_armslab.jpg
http://dl.dropbox.com/u/1177306/fred_textures.jpg
Forum:
Pimping and Previews
03-12-2013, 12:50 PM
Replies:
50
Wip. Antarctic
Views:
4,025
Posted By
polygoo
beautiful!
beautiful!
Forum:
Pimping and Previews
01-03-2013, 09:35 AM
Replies:
121
Far Cry 3 Art Dump
Views:
26,003
Posted By
polygoo
great stuff!
great stuff!
Forum:
Pimping and Previews
12-14-2012, 12:00 PM
Replies:
35
HL2 Combine Metro Police
Views:
6,287
Posted By
polygoo
Looking forward to this!
Looking forward to this!
Forum:
Pimping and Previews
12-12-2012, 04:55 PM
Replies:
21
Modern Combat 4 Vehicles
Views:
2,263
Posted By
polygoo
Yeah, when I was working on the weapons the guys...
Yeah, when I was working on the weapons the guys there were all super professional too. Nothing bad to say either
Forum:
Pimping and Previews
12-12-2012, 02:12 PM
Replies:
21
Modern Combat 4 Vehicles
Views:
2,263
Posted By
polygoo
Awesome stuff Evan, saw this stuff when playing it
Awesome stuff Evan, saw this stuff when playing it
Forum:
Pimping and Previews
11-05-2012, 05:54 PM
Replies:
127
Experiments in Sci-Fi Door Design
Views:
24,943
Posted By
polygoo
Hot
Hot
Forum:
Pimping and Previews
10-19-2012, 12:55 PM
Replies:
77
[WIP] Tower scene [UDK]
Views:
13,123
Posted By
polygoo
beautiful work!
beautiful work!
Forum:
Technical Talk
10-19-2012, 12:45 PM
Replies:
283
Sticky:
You're making me hard. Making sense of hard edges, uvs, normal maps and vertex counts
Views:
49,652
Posted By
polygoo
@ eq one quick comment - If i were to uv this, i...
@ eq one quick comment - If i were to uv this, i wouldnt have put a seam where you did on smaller thinner edge of the haloscope, i'd have that welded to the main housing, which a single smooth group...
Forum:
Technical Talk
10-19-2012, 11:37 AM
Replies:
283
Sticky:
You're making me hard. Making sense of hard edges, uvs, normal maps and vertex counts
Views:
49,652
Posted By
polygoo
yeah for sure man
yeah for sure man
Forum:
Technical Talk
10-19-2012, 11:27 AM
Replies:
283
Sticky:
You're making me hard. Making sense of hard edges, uvs, normal maps and vertex counts
Views:
49,652
Posted By
polygoo
Ahh okay, I do see a tiny bit more aliasing on...
Ahh okay, I do see a tiny bit more aliasing on the hard edge bake, but since you uv'ed both of these the same and you put seams in same spots, the differences wont be huge. Thanks for the writeup,...
Forum:
Technical Talk
10-19-2012, 09:29 AM
Replies:
283
Sticky:
You're making me hard. Making sense of hard edges, uvs, normal maps and vertex counts
Views:
49,652
Posted By
polygoo
We were talking about UDK though not the 3point...
We were talking about UDK though not the 3point shader. Also it looks like you have anti aliasing on on viewport?
Forum:
Technical Talk
10-18-2012, 08:47 AM
Replies:
283
Sticky:
You're making me hard. Making sense of hard edges, uvs, normal maps and vertex counts
Views:
49,652
Posted By
polygoo
yes, exactly.
yes, exactly.
Forum:
Technical Talk
10-18-2012, 08:44 AM
Replies:
283
Sticky:
You're making me hard. Making sense of hard edges, uvs, normal maps and vertex counts
Views:
49,652
Posted By
polygoo
yes! agreed, its totally cool to use hard edges...
yes! agreed, its totally cool to use hard edges when you need to, my main argument is that when you have a synced tangent basis, is that you dont need to use all hard edges. Glad we can agree on...
Forum:
Technical Talk
10-18-2012, 08:43 AM
Replies:
283
Sticky:
You're making me hard. Making sense of hard edges, uvs, normal maps and vertex counts
Views:
49,652
Posted By
polygoo
I can agree to that definitely, its not black or...
I can agree to that definitely, its not black or white, nothing wrong with using some hard edges with a mostly smoothed out mesh and a synced tangent basis, well said on that point.
Forum:
Technical Talk
10-18-2012, 08:19 AM
Replies:
50
Hard edges, uvs, vertex use, normals, etc
Views:
3,803
Posted By
polygoo
ive got nothing against that, that sounds like a...
ive got nothing against that, that sounds like a viable in between and is easy, im all for it that since it doesnt increase vert count at all, and doesnt add any extra effort really, and i've done...
Forum:
Technical Talk
10-18-2012, 07:47 AM
Replies:
50
Hard edges, uvs, vertex use, normals, etc
Views:
3,803
Posted By
polygoo
what update to udk? I have been baking hard...
what update to udk? I have been baking hard surface models for unreal for the past 6 years and its always been the same, maya has an extremely close tangent basis, max doesnt. its that simple.
...
Forum:
Technical Talk
10-18-2012, 07:01 AM
Replies:
50
Hard edges, uvs, vertex use, normals, etc
Views:
3,803
Posted By
polygoo
Your photoshop example proves literally nothing....
Your photoshop example proves literally nothing. Your just darkening extremely subtle shading on an exteme angle. The fact that you would even do that just tells me that your uninformed and I give up...
Forum:
Technical Talk
10-17-2012, 10:55 PM
Replies:
50
Hard edges, uvs, vertex use, normals, etc
Views:
3,803
Posted By
polygoo
I feel like using a box to prove baking methods...
I feel like using a box to prove baking methods is pretty black and white, and its pretty ignorant to make decisions based on a box, especially as an artist.
Here is a real life example i've...
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