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Forum: General Discussion 04-12-2014, 06:45 PM
Replies: 1,542
Views: 145,066
Posted By Yury
Oh cool. That's a good news. I need to watch the...

Oh cool. That's a good news. I need to watch the stream now. Looks like I'm missing lots of interesting info. Thanks :)
Forum: General Discussion 04-12-2014, 08:59 AM
Replies: 1,542
Views: 145,066
Posted By Yury
So it looks like Lense Flare Editor is gone in...

So it looks like Lense Flare Editor is gone in UE4. Does anyone know if it's still possible to create lens flares like this (http://youtu.be/wFakil7JGq0?t=1m27s) in UE4? Per-pixel lens flare is nice...
Forum: General Discussion 03-21-2014, 10:45 AM
Replies: 1,542
Views: 145,066
Posted By Yury
Ok got it. Thanks! I'm going to play around with...

Ok got it. Thanks! I'm going to play around with it. Still struggling to fully understand PBR texturing :poly142:
Forum: General Discussion 03-21-2014, 09:00 AM
Replies: 1,542
Views: 145,066
Posted By Yury
Ok I have a Spec map question. Let's say I wanna...

Ok I have a Spec map question. Let's say I wanna use Quixel Megascans textures and from what I saw they have Diffuse, Gloss, Spec and Normal. So in Unreal I plug diffuse into Base Color, I invert...
Forum: Technical Talk 02-24-2014, 09:26 AM
Replies: 966
Views: 92,121
Posted By Yury
If your transparency is defined by a mask then it...

If your transparency is defined by a mask then it needs to be in the alpha channel of your albedo texture and the transparency mode should be set to Cutout
Forum: Technical Talk 02-17-2014, 09:37 AM
Replies: 966
Views: 92,121
Posted By Yury
Thanks. I'll try shell modifier. For the...

Thanks. I'll try shell modifier. For the presentation purpose I don't care that much about tri count really, but I woul love to have proper shadows on my final renders :poly142:

I hope this...
Forum: Technical Talk 02-16-2014, 12:43 PM
Replies: 966
Views: 92,121
Posted By Yury
Hey, guys! I have a nasty self shadowing problem...

Hey, guys! I have a nasty self shadowing problem in Toolbag2. Here on the first screenshot I designated the problem areas. This straps have a little bit of thickness and in the most areas opposite...
Forum: 3D 'Pimping & Previews' 02-10-2014, 10:01 AM
Replies: 49
Views: 9,769
Posted By Yury
A new environment from Snefer and in Unreal...

A new environment from Snefer and in Unreal Engine 4? YES, please! Looks really good already. Can't wait to see more :)
Forum: Technical Talk 02-10-2014, 09:51 AM
Replies: 464
Views: 35,003
Posted By Yury
Oh wow that's even better, makes my life much...

Oh wow that's even better, makes my life much easier ha ha. Thanks, guys!
Forum: Technical Talk 02-09-2014, 11:47 PM
Replies: 464
Views: 35,003
Posted By Yury
Thanks for the explanation, Xoliul. I have lots...

Thanks for the explanation, Xoliul. I have lots of parts that I already baked in max like AO, Tangent and WS normals, so I guess I just have to export it as an obj and bake this map in SD then, no...
Forum: Technical Talk 02-09-2014, 11:42 AM
Replies: 464
Views: 35,003
Posted By Yury
Hey guys! I am new to Substance Designer and...

Hey guys! I am new to Substance Designer and about to start my first project using it, but I have one question. Can someone explain what is the position map? And can I bake it outside SD like in...
Forum: 3D 'Pimping & Previews' 01-28-2014, 07:58 PM
Replies: 89
Views: 14,812
Posted By Yury
Thanks, oskarreftel! Vehicle modelling is a lot...

Thanks, oskarreftel! Vehicle modelling is a lot of fun I quite enjoy it :)
Forum: 3D 'Pimping & Previews' 01-27-2014, 11:38 PM
Replies: 89
Views: 14,812
Posted By Yury
Thanks, Abrvpt! I was expecting to have much more...

Thanks, Abrvpt! I was expecting to have much more problems with baking normal maps for such a complex model, especially considering that I've never done something that complex before, but...
Forum: 3D 'Pimping & Previews' 01-26-2014, 11:58 PM
Replies: 72
Views: 8,613
Posted By Yury
Oh man I love it. Superb job, man! How many...

Oh man I love it. Superb job, man! How many texture sheets are you using for the entire model? Did you pack everything into one big sheet or did you pack it into several different sets?
Forum: 3D 'Pimping & Previews' 01-26-2014, 03:58 PM
Replies: 4,161
Views: 685,973
Posted By Yury
Cross posting from my WIP thread...

Cross posting from my WIP thread (http://www.polycount.com/forum/showthread.php?t=118273)

Done with Normal maps and AO bakes. Time for some texturing :)

85104855
...
Forum: 3D 'Pimping & Previews' 01-26-2014, 02:50 PM
Replies: 89
Views: 14,812
Posted By Yury
Finally had more time to finish noramal map and...

Finally had more time to finish noramal map and AO bakes. Now the last thig that left is to do some more research on PBR texturing and I'll be ready to start texture this baby :)

85104855
...
Forum: 3D 'Pimping & Previews' 01-26-2014, 09:30 AM
Replies: 190
Views: 25,515
Posted By Yury
This is super awesome! Very cool stuff, joeriv! :)

This is super awesome! Very cool stuff, joeriv! :)
Forum: 3D 'Pimping & Previews' 01-19-2014, 10:09 AM
Replies: 4,161
Views: 685,973
Posted By Yury
Hey Stirls. Really nice model, but watch out for...

Hey Stirls. Really nice model, but watch out for the overlapping UV's. It seems that you have one on on the trigger.
Forum: 3D 'Pimping & Previews' 01-07-2014, 12:56 PM
Replies: 89
Views: 14,812
Posted By Yury
Finally got to the baking stage. 1 piece is done...

Finally got to the baking stage. 1 piece is done and 9 more to go. It's going to take a while to bake all the pieces of the model

https://dl.dropboxusercontent.com/u/2719551/Outsider/WIP/M60D.jpg
Forum: Archives 12-31-2013, 09:54 AM
Replies: 15,178
Views: 2,910,996
Posted By Yury
Oh wow! Awesome material definition man! I'm...

Oh wow! Awesome material definition man! I'm super jelly I wanna play with UE4 so badly :)
Forum: Technical Talk 12-10-2013, 09:03 PM
Replies: 966
Views: 92,121
Posted By Yury
Yay! The freezing bug has been fixed and I'm...

Yay! The freezing bug has been fixed and I'm joining the party! Thanks guys! Toolbag 2 is AWESOME! You all did superb job!

Playing with some HP rendering. It's so cool!...
Forum: 3D 'Pimping & Previews' 12-07-2013, 12:42 AM
Replies: 89
Views: 14,812
Posted By Yury
Thanks guys! I'm definitelly going to need all...

Thanks guys! I'm definitelly going to need all the luck that I can get! Unwrapping this thing is quite challanging, but it's getting there. Hopefully in the few weeks I'll be ready to texture it. I...
Forum: Technical Talk 12-06-2013, 10:20 AM
Replies: 966
Views: 92,121
Posted By Yury
Oh man! I have the same freezing problem. Have to...

Oh man! I have the same freezing problem. Have to hard reset my machine. I hope you can fix it, guys. I wanted to use it for my current project so badly, but now I cant. :(:(:(
Forum: Polycount Showcase 11-24-2013, 11:33 PM
Replies: 179
Views: 46,078
Posted By Yury
This is jaw dropping! Outstanding work guys!

This is jaw dropping! Outstanding work guys!
Forum: 3D 'Pimping & Previews' 11-23-2013, 12:40 PM
Replies: 89
Views: 14,812
Posted By Yury
he he the cord is 4500 tris. I was debating if I...

he he the cord is 4500 tris. I was debating if I should make it a simple cylinder or not. Then I though from the first person view it's going to be pretty visible so I decided to leave it as a helix....
Showing results 1 to 25 of 175

 
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