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Forum: Technical Talk 01-23-2015, 02:10 AM
Replies: 2
Views: 147
Posted By oglu
mudbox should store the ptex information also in...

mudbox should store the ptex information also in uv based tif files.
take a look into the folder saved beside your mudbox file.

you shoudl be able to load those files onto your mesh...
mudbox...
Forum: Technical Talk 01-13-2015, 12:00 PM
Replies: 4
Views: 190
Posted By oglu
maybe take a closer look at the soup stuff... ...

maybe take a closer look at the soup stuff...


there are some great tutorials...
http://www.tokeru.com/mayawiki/index.php?title=Soup
http://mayaspiral.blogspot.com.au/
...
Forum: Technical Talk 01-12-2015, 05:54 AM
Replies: 6
Views: 338
Posted By oglu
take a look at viva pinata... or the fur in...

take a look at viva pinata... or the fur in shadow of colossus...
Forum: General Discussion 12-11-2014, 12:35 PM
Replies: 217
Views: 11,828
Posted By oglu
the mari deal looks really good...

the mari deal looks really good...
Forum: General Discussion 12-03-2014, 03:07 AM
Replies: 9
Views: 1,265
Posted By oglu
for the texture itself you should use a...

for the texture itself you should use a polarfilter... to get the albedo only...
http://udn.epicgames.com/Three/TakingBetterPhotosForTextures.html
Forum: General Discussion 11-26-2014, 06:31 AM
Replies: 18
Views: 1,040
Posted By oglu
its pre rendered but in the engine itself...

its pre rendered but in the engine itself...
Forum: Technical Talk 11-26-2014, 01:31 AM
Replies: 11
Views: 463
Posted By oglu
take a look at digital tutors they have a lot...

take a look at digital tutors they have a lot rigging stuff...
Forum: Technical Talk 11-26-2014, 01:23 AM
Replies: 14
Views: 611
Posted By oglu
use headus uvlayout and the shortcut r...

use headus uvlayout and the shortcut r...
Forum: General Discussion 11-14-2014, 03:15 AM
Replies: 15
Views: 722
Posted By oglu
those numbers are from the whole market... a lot...

those numbers are from the whole market... a lot of archviz and idustrial design involved... but yes max and maya are the big players... there are roughly 1mio max lics out there...
Forum: General Discussion 11-12-2014, 01:20 PM
Replies: 158
Views: 14,483
Posted By oglu
i really thought i painted a body...

i really thought i painted a body...
Forum: General Discussion 10-30-2014, 12:19 PM
Replies: 121
Views: 12,939
Posted By oglu
its done... great game...!

its done... great game...!
Forum: Technical Talk 10-28-2014, 09:57 AM
Replies: 10
Views: 529
Posted By oglu
from the old days... Martin Krol - Head...

from the old days...
Martin Krol - Head Creation - YouTube
Forum: General Discussion 10-27-2014, 11:35 AM
Replies: 8
Views: 503
Posted By oglu
yes that was a great game... i played it on the...

yes that was a great game... i played it on the pc...
Forum: Technical Talk 10-21-2014, 11:51 PM
Replies: 10
Views: 387
Posted By oglu
its cause of the overlapping uvs... move one...

its cause of the overlapping uvs...
move one side to the next uvs tile and it will paint fine even on the lowres version...

i tried it and its working...
Forum: Technical Talk 10-21-2014, 05:19 AM
Replies: 10
Views: 387
Posted By oglu
may i see the uvs...

may i see the uvs...
Forum: General Discussion 10-15-2014, 02:24 AM
Replies: 47
Views: 3,803
Posted By oglu
drinking beer... :D

drinking beer... :D
Forum: General Discussion 10-14-2014, 02:44 AM
Replies: 12
Views: 1,072
Posted By oglu
this...

this...
Forum: General Discussion 10-06-2014, 12:47 PM
Replies: 75
Views: 4,783
Posted By oglu
big studios with a lot of artists... they just...

big studios with a lot of artists...
they just rent for a show...
after the project is done the let the people go and cancle the lics...

its also working out for freelancer they needs maya for...
Forum: Technical Talk 10-06-2014, 04:31 AM
Replies: 7
Views: 284
Posted By oglu
is that MoI example in the last image really a...

is that MoI example in the last image really a retopo or a boolean..?
Forum: Technical Talk 10-06-2014, 02:39 AM
Replies: 2
Views: 165
Posted By oglu
you could use the camera sequencer and an...

you could use the camera sequencer and an animated sequence in the texture file node...
https://www.youtube.com/watch?v=ZgY3ZqiW014
Forum: General Discussion 09-29-2014, 04:41 AM
Replies: 23
Views: 1,489
Posted By oglu
15 years... and still fun...

15 years... and still fun...
Forum: General Discussion 09-23-2014, 10:52 AM
Replies: 71
Views: 3,347
Posted By oglu
good one... nope its real --> ...

good one...

nope its real -->
http://www.polycount.com/forum/attachment.php?attachmentid=19846&stc=1&d=1411494747
Forum: General Discussion 09-22-2014, 07:13 AM
Replies: 71
Views: 3,347
Posted By oglu
weekend = building a real world house

weekend = building a real world house
Forum: General Discussion 08-18-2014, 11:43 PM
Replies: 18
Views: 959
Posted By oglu
my 770 is working fine here...

my 770 is working fine here...
Forum: General Discussion 08-13-2014, 12:44 AM
Replies: 213
Views: 20,760
Posted By oglu
maya 2015 extension now also with send to unity...

maya 2015 extension now also with send to unity and unreal...
https://www.youtube.com/watch?v=h949lWBJQLQ#t=112

and max with openSubD...
https://www.youtube.com/watch?v=1Cy3niOZ7nA
Showing results 1 to 25 of 500

 
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