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Posts Made By:
Sean VanGorder
Forum:
General Discussion
Yesterday, 10:29 PM
Replies:
26
What are your Arcade Memories
Views:
472
Posted By
Sean VanGorder
I would go to my local skating rink just to play...
I would go to my local skating rink just to play some good ol' Raiden
Raiden (arcade) - 2 Loops Clear - Part 1 - YouTube
Forum:
General Discussion
05-13-2013, 10:16 PM
Replies:
12,776
Thread of Awesomeness™, Hilariousness™, Off-topic,™ Youtube™
Views:
924,368
Posted By
Sean VanGorder
http://kafkaskoffee.com/junk/Platform.html ...
http://kafkaskoffee.com/junk/Platform.html
Make sure you play till the end
Forum:
Technical Talk
05-12-2013, 10:18 PM
Replies:
3
AO bake has zig-zaggy artifacts with clipping geometry in Blender
Views:
204
Posted By
Sean VanGorder
I'm not sure what you're baking in (looks like...
I'm not sure what you're baking in (looks like Blender?), but do you have padding turned on for your bakes? Also, make sure you have anti-aliasing turned up for final bakes.
Forum:
Technical Talk
05-12-2013, 11:54 AM
Replies:
158
Marmoset Toolbag: User input for next major revision
Views:
9,722
Posted By
Sean VanGorder
Well ya learn something new everyday I guess....
Well ya learn something new everyday I guess. Thanks man!
Forum:
Technical Talk
05-12-2013, 01:14 AM
Replies:
158
Marmoset Toolbag: User input for next major revision
Views:
9,722
Posted By
Sean VanGorder
Not sure if this has been mentioned yet, but the...
Not sure if this has been mentioned yet, but the ability to change the resolution of your textures inside Toolbag would be handy. Sometimes when I'm working on a source 2048 I'd like to be able to...
Forum:
Pimping and Previews
05-11-2013, 12:33 PM
Replies:
7
3d noob. Improvements?
Views:
1,066
Posted By
Sean VanGorder
First, google any reference images of the human...
First, google any reference images of the human body and compare it to your sculpt. I think it will be apparent that your proportions are a bit off. I'm not a character artist, but the first thing...
Forum:
Pimping and Previews
05-11-2013, 10:24 AM
Replies:
23
Nick Carver's Gopher
Views:
1,805
Posted By
Sean VanGorder
Awesome stuff man. 9/10. I had to take away a...
Awesome stuff man. 9/10. I had to take away a point since you misspelled "Gopher" on the image =p
Forum:
Technical Talk
05-10-2013, 03:30 PM
Replies:
8
White Worn Metal Texture?
Views:
406
Posted By
Sean VanGorder
Also, in addition to what passerby said, make...
Also, in addition to what passerby said, make sure your not using strictly noisy brushes. I see a lot of people trying to paint grunge and wear on metal with only noisy brushes and that's usually...
Forum:
Pimping and Previews
05-10-2013, 11:52 AM
Replies:
6,557
Sticky:
What Are You Working On? 2013 Edition
Views:
1,038,101
Posted By
Sean VanGorder
Some sci-fi stuff for the guys at GameTextures ...
Some sci-fi stuff for the guys at GameTextures
http://i.imgur.com/o847h00.jpg
Forum:
General Discussion
05-07-2013, 11:14 AM
Replies:
57
Wolfenstein: The New Order
Views:
2,139
Posted By
Sean VanGorder
It's an announcement trailer. It announced that...
It's an announcement trailer. It announced that the game exists.
Forum:
General Discussion
05-07-2013, 11:08 AM
Replies:
57
Wolfenstein: The New Order
Views:
2,139
Posted By
Sean VanGorder
Looks pretty sick. I'll play anything with...
Looks pretty sick. I'll play anything with snefermechs in it.
Forum:
General Discussion
04-17-2013, 06:11 PM
Replies:
7
DIGIC Demo Reel 2013, Polycount Y U NO EMBED? can you add a movie button next to img?
Views:
274
Posted By
Sean VanGorder
http://i.imgur.com/c2KWs.jpg Then just paste...
http://i.imgur.com/c2KWs.jpg
Then just paste that URL by itself and it should auto embed.
As for the DIGIC reel, that is mindblowing work.
Forum:
Technical Talk
04-15-2013, 12:57 PM
Replies:
2
High poly: Carving notches into a cylinder
Views:
179
Posted By
Sean VanGorder
This is just a case of needing more geometry. If...
This is just a case of needing more geometry. If you start by using a cylinder with enough sides, you won't have to add in vertical support loops to retain the shape.
Here's an example starting...
Forum:
General Discussion
04-14-2013, 11:23 AM
Replies:
28
Happy Birthday adam!
Views:
1,019
Posted By
Sean VanGorder
Happy Birthday adam!
Happy birthday man
http://i.imgur.com/8uVELEa.jpg
http://i.imgur.com/5tKcK.gif
Forum:
Technical Talk
04-12-2013, 04:45 PM
Replies:
2
Quick 3DS Max pivot Question
Views:
110
Posted By
Sean VanGorder
It looks like you're using the "local" coordinate...
It looks like you're using the "local" coordinate system. That will give you odd results when selecting multiple faces like on a cylinder. Try switching back to "World" or another mode that will give...
Forum:
General Discussion
04-09-2013, 07:29 PM
Replies:
1,196
Sticky:
Polycounter Job Census
Views:
123,832
Posted By
Sean VanGorder
Updated!
Updated!
Forum:
Technical Talk
04-01-2013, 07:16 PM
Replies:
171
Introducing Knald - Open Beta!
Views:
20,782
Posted By
Sean VanGorder
Congrats on the release Andy, awesome stuff :)
Congrats on the release Andy, awesome stuff :)
Forum:
General Discussion
03-28-2013, 12:56 AM
Replies:
157
GDC 2013 Polycount Meetup
Views:
7,408
Posted By
Sean VanGorder
Awesome meetup everyone! It was great to finally...
Awesome meetup everyone! It was great to finally put some faces to the usernames I've become so familiar with. I'll post some pictures when I get a chance. For now here's a group shot that was posted...
Forum:
General Discussion
03-08-2013, 02:12 PM
Replies:
26
Age of Empires II HD
Views:
1,040
Posted By
Sean VanGorder
Oh man, so many nights throughout high school and...
Oh man, so many nights throughout high school and college playing for hours on end. SO psyched for this. I like what they're doing with the visuals. They are clearly a little higher quality but still...
Forum:
Pimping and Previews
03-03-2013, 01:12 PM
Replies:
19
Fire Hydrant - help with low poly of chains
Views:
1,432
Posted By
Sean VanGorder
What you have now is definitely a little high for...
What you have now is definitely a little high for low poly chains. You should take a look at these two threads dealing with the same issue, maybe it will give you some ideas.
Chains. When to plane...
Forum:
Pimping and Previews
02-21-2013, 10:22 PM
Replies:
301
The Huntress
Views:
60,283
Posted By
Sean VanGorder
http://i.imgur.com/4QRF0.gif
http://i.imgur.com/4QRF0.gif
Forum:
General Discussion
02-20-2013, 07:23 PM
Replies:
90
Your dream studio?
Views:
4,722
Posted By
Sean VanGorder
Agreed. Man some of you guys being kinda shitty...
Agreed. Man some of you guys being kinda shitty towards someone who simply expressed their excitement to work in the games industry. Unless I missed something, I don't think he once ever implied he...
Forum:
General Discussion
02-18-2013, 05:48 PM
Replies:
90
Your dream studio?
Views:
4,722
Posted By
Sean VanGorder
I feel like I'm in the minority when I say I...
I feel like I'm in the minority when I say I still like the idea of working at a big AAA studio. Ever since watching the behind the scenes at Bungie that came with Halo 3 that has been my dream...
Forum:
Technical Talk
02-18-2013, 01:14 PM
Replies:
3
shading error
Views:
152
Posted By
Sean VanGorder
I don't know what engine you're working with, but...
I don't know what engine you're working with, but it might be caused by flipped or mirrored UVs.
Forum:
General Discussion
02-18-2013, 01:12 PM
Replies:
39
Happy birthday EarthQuake!
Views:
920
Posted By
Sean VanGorder
Happy birthday man
Happy birthday man
Showing results 1 to 25 of 500
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