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Forum: Digital Sketchbooks 09-26-2013, 01:21 PM
Replies: 32
Views: 2,909
Posted By sub_roland
Well I went to the dark side last month and...

Well I went to the dark side last month and worked on the Moviefest Challenge over at GameArtisans. I know I know Boo and hissss. Anyways here was my entry, kind of meh didn't hit the likeness as...
Forum: Technical Talk 05-16-2013, 04:52 PM
Replies: 11
Views: 339
Posted By sub_roland
here ya go. ...

here ya go.
http://i271.photobucket.com/albums/jj135/sub_roland/access_subDiv.jpg

though that isn't fun to have to do every time, if no one else suggest anything i would say go to your documents...
Forum: Technical Talk 05-16-2013, 04:26 PM
Replies: 11
Views: 339
Posted By sub_roland
you have to switch the tabs at the top of it over...

you have to switch the tabs at the top of it over to the polyCylinder#. And construction history would be the list that forms in the INPUTS (bevel, extrude, ect) as you do work to it
Forum: Technical Talk 05-16-2013, 03:35 PM
Replies: 11
Views: 339
Posted By sub_roland
well i don't know why that isn't popping up for...

well i don't know why that isn't popping up for you, may need to delete you preferences folder, not the funnest thing to do but often solves similar problems. You should also be able to access the...
Forum: 3D 'Pimping & Previews' 05-16-2013, 03:22 AM
Replies: 344
Views: 39,861
Posted By sub_roland
Alright, I have some of the UDK basics down...

Alright, I have some of the UDK basics down again. This is a little wall block in, tomorrow is finish up the arches, bake, start textureing, and maybe play with the terrain some....
Forum: 3D 'Pimping & Previews' 05-09-2013, 11:18 AM
Replies: 1,036
Views: 241,737
Posted By sub_roland
wanted to get a little more time in this and post...

wanted to get a little more time in this and post it over last weekend but wound up doing some other things over the past week. Proportions are off and no color....
Forum: Unreal 05-08-2013, 11:29 AM
Replies: 3
Views: 301
Posted By sub_roland
Awesome, thanks

Awesome, thanks
Forum: Unreal 05-02-2013, 08:50 PM
Replies: 3
Views: 301
Posted By sub_roland
alright found a better solution, hotkey to switch...

alright found a better solution, hotkey to switch between them (up and down arrow).
Forum: Unreal 05-02-2013, 08:46 PM
Replies: 3
Views: 301
Posted By sub_roland
UDK DrawScale3D Input Problem

Hey Polycount, got a question relating to DrawScale3D input. It would seem the problem might be that I don't use a widescreen monitor. But maybe someone will have a work around for this. When i have...
Forum: 3D 'Pimping & Previews' 05-02-2013, 04:13 AM
Replies: 7
Views: 1,369
Posted By sub_roland
Yep thanks sergi, always fun to watch other...

Yep thanks sergi, always fun to watch other peoples workflow
Forum: 3D 'Pimping & Previews' 05-02-2013, 02:31 AM
Replies: 344
Views: 39,861
Posted By sub_roland
Alright, decided to join in on this. Will be...

Alright, decided to join in on this. Will be going for a painterly style. Main goal is to relearn UDK, havent used in 4 years+. Worked on this tiling texture for the wall for a bit. Then started...
Forum: Digital Sketchbooks 04-30-2013, 04:20 PM
Replies: 32
Views: 2,909
Posted By sub_roland
Hello sketchbook, its been so long, hope you...

Hello sketchbook, its been so long, hope you haven't felt abandoned. I posted the start of this in "what are you working on?" and here is the finished product, a header for my blog/portfolio....
Forum: Archives 04-23-2013, 04:07 PM
Replies: 15,178
Views: 2,917,046
Posted By sub_roland
hello polycount been a long while. WIP Sculpting...

hello polycount been a long while. WIP Sculpting this off and on yesterday and today. For new header banner on website. need to add a sleeve. and tweak fingers some more....
Forum: General Discussion 08-24-2012, 08:00 PM
Replies: 68
Views: 6,334
Posted By sub_roland
hmmmm some of this is a little disappointing to...

hmmmm some of this is a little disappointing to read. Was thinking about getting this or spec ops: the line. But i guess I'll wait a little while for darksouls to (maybe) get smoothed out a bit and...
Forum: 3D 'Pimping & Previews' 08-24-2012, 06:58 PM
Replies: 110
Views: 231,012
Posted By sub_roland
na, he just photoshoped the eye to be correct ;-p...

na, he just photoshoped the eye to be correct ;-p just kidding, Great write up warby. and fun reading other peoples thoughts (daaark) Hope for some more of this on the forums.
Forum: General Discussion 08-20-2012, 03:32 PM
Replies: 2
Views: 368
Posted By sub_roland
its not making a mask, it is paining in color....

its not making a mask, it is paining in color. just turn of colorize. under the tool menu open up polypaint, like 10 from the bottom and turn off colorize
Forum: Technical Talk 08-18-2012, 01:09 PM
Replies: 10
Views: 992
Posted By sub_roland
My understanding is that 20-30k is alright for...

My understanding is that 20-30k is alright for your main characters (kratos is 20k) Not sure what the "next-gen" will be pushing though. And I've been working on tablet stuff for a while, so my...
Forum: General Discussion 08-03-2012, 11:13 AM
Replies: 25
Views: 2,057
Posted By sub_roland
Always great to see this happen. Learn fellow...

Always great to see this happen. Learn fellow lurkers, post.
Forum: General Discussion 08-03-2012, 10:52 AM
Replies: 0
Views: 269
Posted By sub_roland
Steve Rude Support?

Hey just wanted to throw is out there for the polycounters. Comic artist Steve Rude has an indiegogo going (http://www.indiegogo.com/steverude2012?c=home&a=965912) (pretty much a kickstarter) so if...
Forum: Technical Talk 07-12-2012, 10:35 AM
Replies: 2
Views: 566
Posted By sub_roland
seeing as there wasn't another post on this and...

seeing as there wasn't another post on this and being almost a year old i am guessing it has been solved. But anyways I use the paie script for exporting out animation from one file and importing it...
Forum: 3D 'Pimping & Previews' 02-02-2012, 01:05 PM
Replies: 4
Views: 477
Posted By sub_roland
yep pretty awesome stuff there. I would say the...

yep pretty awesome stuff there. I would say the skull on the ground could use some work though
Forum: Technical Talk 01-31-2012, 07:03 PM
Replies: 7
Views: 760
Posted By sub_roland
dpaynter pretty much nailed it. It depends on...

dpaynter pretty much nailed it. It depends on what your using it for. games, most engines will tri it for you. Sometime you have to hand tri your model because the engine will make some cuts in the...
Forum: 3D 'Pimping & Previews' 01-27-2012, 07:23 PM
Replies: 31
Views: 4,047
Posted By sub_roland
yep great first attempt at realistic, another...

yep great first attempt at realistic, another image hosting site that i use is www.photobucket.com and seems like what your thinking for the rope would work. Though i think it would just be the one...
Forum: Contests & Challenges Archives 03-19-2011, 12:46 PM
Replies: 52
Views: 7,450
Posted By sub_roland
i think drop the chair, make the shield his bum...

i think drop the chair, make the shield his bum sign, saying he's a vet and anything helps type thing, or have the sign on the inner portion of the shield. an idea to help incorporate it.
edit*...
Forum: 3D 'Pimping & Previews' 03-10-2011, 01:55 AM
Replies: 3
Views: 1,349
Posted By sub_roland
Oh i was following your old thread glad to see...

Oh i was following your old thread glad to see you are revisiting your old model. I could never bring myself to do that. Always want to do something new :P cant wait to see the progress on the new one
Showing results 1 to 25 of 234

 
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