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Search: Posts Made By: thomasp
Forum: General Discussion Yesterday, 01:05 PM
Replies: 3
Views: 317
Posted By thomasp
it's really hard to say tbh. the sky is the limit...

it's really hard to say tbh. the sky is the limit with pre-rendered images. you'll want to look at 3d scanning a live model to base your character on.
you will need a full character model with rig...
Forum: Technical Talk Yesterday, 09:18 AM
Replies: 5
Views: 261
Posted By thomasp
my concern would be first and foremost read- and...

my concern would be first and foremost read- and usability of the texture maps. i would not be comfortable with creating assets that can only be understood and painted in 3d, probably also requiring...
Forum: General Discussion Yesterday, 06:24 AM
Replies: 32
Views: 1,385
Posted By thomasp
after coming out of a studio job i've been doing...

after coming out of a studio job i've been doing it the last 1.5 years or so in an almost employee-like constellation with regular paychecks. i like it for being able to work when i want and with my...
Forum: Technical Talk 08-25-2015, 05:18 AM
Replies: 21
Views: 649
Posted By thomasp
was going to mention autohotkey as well. that...

was going to mention autohotkey as well. that should open up some possibilities. :)

but yes, blender is nicer overall in the usability department and more configurable when it comes to input...
Forum: Technical Talk 08-24-2015, 08:42 AM
Replies: 5
Views: 304
Posted By thomasp
well such a mouse might help to reduce the pain...

well such a mouse might help to reduce the pain somewhat but like an aeron does not cure back pain, this will not be the magical solution.

you better go see a doctor as a first step and have your...
Forum: General Discussion 08-22-2015, 02:11 AM
Replies: 2,719
Views: 321,287
Posted By thomasp
holy mother...! you call that visual mess simple?...

holy mother...! you call that visual mess simple? looks like one would work twice as fast just selecting rig elements directly. ;)
Forum: General Discussion 08-20-2015, 07:48 PM
Replies: 21
Views: 1,207
Posted By thomasp
unless it's applicatons for a specific position...

unless it's applicatons for a specific position that needs filling that get reviewed in a kind of formal process i've seen it more often that they ask around internally for recommendations and...
Forum: Technical Talk 08-15-2015, 11:51 PM
Replies: 4
Views: 216
Posted By thomasp
well i'm no maya nut but generally when the...

well i'm no maya nut but generally when the models/textures are in the scene they are loaded into RAM fully, not cached from disk. no way around some lag other than using more powerful hardware or...
Forum: Technical Talk 08-13-2015, 02:32 PM
Replies: 4
Views: 206
Posted By thomasp
two suggestions - when using a matcap...

two suggestions

- when using a matcap material you can edit it's material texture. just hover over it, screengrab, edit in photoshop and paint in a rimlight and import back into zbrush.

- when...
Forum: Technical Talk 08-13-2015, 11:42 AM
Replies: 3
Views: 147
Posted By thomasp
i have that same (mouse-up) issue on two of my...

i have that same (mouse-up) issue on two of my machines when used with a specific tablet (intuos 5M). used an intuos 3 before on these and it did not occur. in order to use the new tablet, i had to...
Forum: General Discussion 08-12-2015, 12:06 AM
Replies: 5
Views: 647
Posted By thomasp
i find skinning pretty simple as it is. just skin...

i find skinning pretty simple as it is. just skin up a really lowpoly proxy character and transfer to your actual character mesh via skinwrap? if need be, do it in multiple steps with increasingly...
Forum: Technical Talk 08-08-2015, 12:29 AM
Replies: 2
Views: 189
Posted By thomasp
well if there's a way to do it in the driver...

well if there's a way to do it in the driver (pivoting/rotated display options?) it means your secondary screen becomes pretty useless for anything else permanently, unless regular driver fiddling is...
Forum: General Discussion 08-07-2015, 11:27 AM
Replies: 40
Views: 2,017
Posted By thomasp
gameplay, gameplay, gameplay. nice visuals and...

gameplay, gameplay, gameplay. nice visuals and audio help, of course.
other then that it's how polished it all feels. crazy humor is a bonus.

if i want story or cinematic feel, i go watch a movie.
Forum: General Discussion 08-07-2015, 11:13 AM
Replies: 2
Views: 340
Posted By thomasp
i don't think the daily rates would be different...

i don't think the daily rates would be different from 3D people - just the time required to do the tasks themselves. the skillset to create those graphics is probably pretty rare to find nowadays.
...
Forum: General Discussion 08-05-2015, 12:44 AM
Replies: 42
Views: 2,747
Posted By thomasp
well, that sounds like solid advice for pissing...

well, that sounds like solid advice for pissing off oneself, so to speak.
Forum: General Discussion 08-04-2015, 03:27 AM
Replies: 2,719
Views: 321,287
Posted By thomasp
thanks for the feedback! promising to hear that...

thanks for the feedback! promising to hear that it works out that way. some processing time is to be expected but you'd want it to not slow to a crawl when selecting or firing off modelling...
Forum: General Discussion 08-04-2015, 03:21 AM
Replies: 42
Views: 2,747
Posted By thomasp
managing all these polys however, there's a...

managing all these polys however, there's a timesink to be discovered. there's a point where your meshes get so dense they become a pain to work on, especially to change the existing shape. if you...
Forum: General Discussion 08-01-2015, 09:06 AM
Replies: 2,719
Views: 321,287
Posted By thomasp
no. just be able to edit complex geometry and...

no. just be able to edit complex geometry and have dev resources focused on speeding up the actual editing tools. you never know when you need the extra performance. in comparison being able to...
Forum: General Discussion 08-01-2015, 08:44 AM
Replies: 2,719
Views: 321,287
Posted By thomasp
what good is cake if you can't eat it?

what good is cake if you can't eat it?
Forum: General Discussion 08-01-2015, 07:37 AM
Replies: 2,719
Views: 321,287
Posted By thomasp
i get a instanced-teapots performance vibe here. ...

i get a instanced-teapots performance vibe here.

can you actually edit such a high density mesh though without having the app drop to a snail's pace? or is it just some caching to not have the...
Forum: General Discussion 08-01-2015, 01:50 AM
Replies: 142
Views: 9,507
Posted By thomasp
i'm in the process of moving to blender (coming...

i'm in the process of moving to blender (coming from max). i love the configurability of the UI. always have been more of a mirai/nendo fanboy in terms of interaction and am happy to be able to...
Forum: Technical Talk 07-30-2015, 10:04 AM
Replies: 4
Views: 174
Posted By thomasp
hmmmm, ok. well assuming the ztool is corrupt, it...

hmmmm, ok. well assuming the ztool is corrupt, it should say so and complain on load, not just hang.i myself have not really worked with 4R7 so far though so not sure if maybe there's a difference in...
Forum: Technical Talk 07-30-2015, 09:34 AM
Replies: 4
Views: 232
Posted By thomasp
well, you could create a small selection of...

well, you could create a small selection of hairstrips for the strands that cover the skull and ones to cover the ponytail. at least two different texture-snippets for each for the sake of variety....
Forum: Technical Talk 07-30-2015, 05:20 AM
Replies: 4
Views: 174
Posted By thomasp
import you say? you should be using a function...

import you say? you should be using a function called 'load tool'. import is for data exchange formats.
Forum: Technical Talk 07-30-2015, 05:17 AM
Replies: 7
Views: 217
Posted By thomasp
you could also copy the mesh, remove the...

you could also copy the mesh, remove the skinning, modify the pieces as needed and then bind that with the skinwrap modifier to your original, skinned mesh. finally convert the skinwrap to skin and...
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