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Forum: Pimping and Previews 05-14-2012, 07:55 PM
Replies: 6
Views: 839
Posted By JstJsh
Arm Proportions Have been fixed Yesterday ...

Arm Proportions Have been fixed Yesterday
Reduced down from 18.5k polys to 12.2k.

To answer your question sarah, my Character is wearing an exoskeleton suite,

Crofty, i have made the arms...
Forum: Pimping and Previews 05-13-2012, 05:01 AM
Replies: 6
Views: 839
Posted By JstJsh
FINISHED THE MESH!! just have to stitch him...

FINISHED THE MESH!!
just have to stitch him together adjust the seam and sculpt some facial features in and some armour detail in. Should i attach the armour now? or leave it un attached? my poly...
Forum: Pimping and Previews 05-12-2012, 09:08 AM
Replies: 6
Views: 839
Posted By JstJsh
oh im aware of the huge seam running through the...

oh im aware of the huge seam running through the middle of him im only modelling half atm just quickly duped it for photo purposes.
Forum: Pimping and Previews 05-12-2012, 09:07 AM
Replies: 6
Views: 839
Posted By JstJsh
Hey People this is what i have added over the...

Hey People this is what i have added over the day, its been one of those stop start stop start days hope to comeplete the mesh tomorrow and sculpt it by the afternoon,
...
Forum: Pimping and Previews 05-12-2012, 09:01 AM
Replies: 4
Views: 925
Posted By JstJsh
Point taken Snader this project is currently on...

Point taken Snader this project is currently on hold.
the road will be able to be textured in many different ways i wanted to do that really clean old style look
Forum: Pimping and Previews 05-11-2012, 09:00 PM
Replies: 6
Views: 839
Posted By JstJsh
Sci Fi Character WIP

Hey People.
Here is my orthographic for my WIP Character.
http://i1172.photobucket.com/albums/r570/jstjsh/Joshua_Haymes_Orthographicarm.jpg...
Forum: Pimping and Previews 03-26-2012, 02:50 AM
Replies: 4
Views: 925
Posted By JstJsh
modular Road

Hey guys im working on a modular road atm for a victorian street there will be buildings from the era but im starting off with this atm. im just wondering how i should sort of go with the texturing...
Forum: Digital Sketchbooks 03-20-2012, 05:53 PM
Replies: 5
Views: 394
Posted By JstJsh
http://i1172.photobucket.com/albums/r570/jstjsh/40...

http://i1172.photobucket.com/albums/r570/jstjsh/4096mapoftextures.jpg
I have a limit of a 4k map and 15k polys i know i could optimize these textures better with more time but i only had 5 weeks and...
Forum: Digital Sketchbooks 03-20-2012, 05:47 PM
Replies: 5
Views: 394
Posted By JstJsh
http://i1172.photobucket.com/albums/r570/jstjsh/6s...

http://i1172.photobucket.com/albums/r570/jstjsh/6screenshots.jpg
This is 6 screen shots from the alpha build in Gamebryo
Light Baking still needs to be implemented and lighting is only one ambient...
Forum: Digital Sketchbooks 03-20-2012, 05:42 PM
Replies: 5
Views: 394
Posted By JstJsh
http://i1172.photobucket.com/albums/r570/jstjsh/nu...

http://i1172.photobucket.com/albums/r570/jstjsh/numbertwo.jpg
http://i1172.photobucket.com/albums/r570/jstjsh/elevatorpad.jpg
http://i1172.photobucket.com/albums/r570/jstjsh/elevatorone.jpg
...
Forum: Digital Sketchbooks 03-03-2012, 04:37 AM
Replies: 5
Views: 394
Posted By JstJsh
in the unwrap stage now

http://i1172.photobucket.com/albums/r570/jstjsh/controlroomunwrap.jpg

http://i1172.photobucket.com/albums/r570/jstjsh/armouryintheunwrap.jpg
...
Forum: Digital Sketchbooks 03-01-2012, 07:01 PM
Replies: 5
Views: 394
Posted By JstJsh
SketchBook: JstJsh

Hey guys this is just the start of my low poly space station I'm working on at the moment. Please give me some advice Im open to anything people have to say I'm happy for you to express ideas or just...
Forum: Polycount Showcase 02-07-2012, 02:19 AM
Replies: 22
Views: 18,550
Posted By JstJsh
looks AWSOME!!! really love the way you have...

looks AWSOME!!!
really love the way you have done the markings on the face but i think there just a little to symetrical. but all in all this is amazing.
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