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Forum: Character Art Yesterday, 10:21 AM
Replies: 69
Views: 6,790
Posted By AimBiZ
Bake the normals in object space then extract...

Bake the normals in object space then extract whichever channel that represents the vertical axis. This will give you a good base for a zenith type of lighting and also indicate which direction...
Forum: Character Art 10-29-2014, 11:16 AM
Replies: 42
Views: 3,995
Posted By AimBiZ
Sure. Here's what I meant. ...

Sure. Here's what I meant.

http://unlitart.com/images/hellstern_feedback.jpg
Forum: Character Art 10-29-2014, 10:56 AM
Replies: 33
Views: 3,075
Posted By AimBiZ
Great work so far. The boots could do with...

Great work so far.

The boots could do with some simplification. They read quite noisy compared to the rest of the model, where the shapes are bigger and a lot more striking.

Keep it up!
Forum: Character Art 10-28-2014, 11:14 AM
Replies: 55
Views: 4,459
Posted By AimBiZ
Very nice and clean, maybe a bit too clean?...

Very nice and clean, maybe a bit too clean? Perhaps those medium shapes could be defined just a bit more, for a better bake if anything.

Great work!
Forum: Character Art 10-28-2014, 11:09 AM
Replies: 42
Views: 3,995
Posted By AimBiZ
Thank you! Aha, bundling the dreads, yeah...

Thank you!

Aha, bundling the dreads, yeah that could work actually. What struck me with the ponytail-like shape was that it felt European, just the shape itself.
There's also the alternative of...
Forum: Character Art 10-28-2014, 09:15 AM
Replies: 42
Views: 3,995
Posted By AimBiZ
Really dig the design although could do without...

Really dig the design although could do without the cleavage, but I guess it can't be helped.

Head seems to be pushed backwards on the model.

I liked the dreads. They felt more Egyptian for...
Forum: Character Art 10-28-2014, 09:08 AM
Replies: 53
Views: 3,534
Posted By AimBiZ
Not really that into any of the alternatives to...

Not really that into any of the alternatives to be honest but I like the idea of having an out-of-place weapon.
Don't know how the character acts in the game but I suppose the new weapon would have...
Forum: Character Art 10-25-2014, 07:11 AM
Replies: 53
Views: 3,534
Posted By AimBiZ
Your idea has a lot of potential but needs more...

Your idea has a lot of potential but needs more work I think. Judging from the concept, the ice parts looks like they're just slapped on top of his skin, not really integrated with it if that's the...
Forum: Character Art 10-25-2014, 02:44 AM
Replies: 28
Views: 1,926
Posted By AimBiZ
Nice concept. This is probably a nitpick but I'll...

Nice concept. This is probably a nitpick but I'll say it anyway. The zipper reminds me of sackboy (http://i.dailymail.co.uk/i/pix/2008/10/20/article-1079005-021B2145000005DC-529_233x423.jpg) quite a...
Forum: Petrol/Blood 06-25-2014, 09:41 AM
Replies: 13
Views: 1,577
Posted By AimBiZ
The dog had a really nice silhouette until you...

The dog had a really nice silhouette until you put the armor on it. Try to streamline it with the flow of the dogs forms more. Be mindful of how things actually work. Look up horse armor. Don't know...
Forum: Petrol/Blood 06-24-2014, 08:52 PM
Replies: 21
Views: 2,114
Posted By AimBiZ
Oooh, I'm liking the idea of this one!

Oooh, I'm liking the idea of this one!
Forum: Petrol/Blood 06-23-2014, 08:49 PM
Replies: 3
Views: 709
Posted By AimBiZ
Interesting idea. Before delving into the armor...

Interesting idea. Before delving into the armor design you should do more reference study of animal anatomy, as yours is lacking. It looks closest to a bear but I'd recommend looking into dogs and...
Forum: Petrol/Blood 06-23-2014, 05:45 AM
Replies: 5
Views: 478
Posted By AimBiZ
I... don't get it. Is the lizard supposed to be...

I... don't get it. Is the lizard supposed to be living or an ornament. It doesn't make sense anyway, sorry. I liked what your reference where hinting at. Was picturing a biker type character riding...
Forum: Petrol/Blood 06-23-2014, 05:39 AM
Replies: 25
Views: 5,146
Posted By AimBiZ
Looks really good. Liking the forms, the rear...

Looks really good. Liking the forms, the rear parts especially. Personally I'm hoping this will turn into something more fantastical, not just some bike that's been customized for fighting.
Forum: Petrol/Blood 06-22-2014, 11:51 PM
Replies: 23
Views: 2,120
Posted By AimBiZ
Digging the forms. Don't really like the boxer...

Digging the forms. Don't really like the boxer like appearance of the gloves though. At least on the sketch it looks as if the fingers are not separated which would be pretty impractical for...
Forum: Petrol/Blood 06-22-2014, 11:46 PM
Replies: 44
Views: 5,694
Posted By AimBiZ
Oh, digging the forms going on there. Doesn't...

Oh, digging the forms going on there. Doesn't look very soviet to me though, more European, french perhaps. Maybe it's just the colors but typically the soviet style is more heavy and robust.
It's a...
Forum: Petrol/Blood 06-22-2014, 11:44 PM
Replies: 100
Views: 9,682
Posted By AimBiZ
This is a good idea!

This is a good idea!
Forum: Petrol/Blood 06-22-2014, 11:42 PM
Replies: 5
Views: 1,162
Posted By AimBiZ
How is it a waste of time spending time to...

How is it a waste of time spending time to improve on something? Things simply takes time sometimes. Yes that was a lot of "time".

Kind of early to tell but you seem to be heading off on a good...
Forum: 2D Art Showcase & Critiques 06-21-2014, 12:00 AM
Replies: 12
Views: 878
Posted By AimBiZ
Superb line work! Really like the style. Was...

Superb line work! Really like the style. Was difficult to recognize where the head was though, but you still did a smart thing by giving the overlapping arm a white outline for depth separation. The...
Forum: Technical Talk 05-05-2014, 08:26 AM
Replies: 47
Views: 9,577
Posted By AimBiZ
Want to give some praise as well. Very impressed...

Want to give some praise as well. Very impressed by this.

Some proposals feature-wise; sorry if it's been mentioned but this would do really well for manual editing.
A very effective way to break...
Forum: 2D Art Showcase & Critiques 04-21-2014, 05:51 AM
Replies: 93
Views: 17,550
Posted By AimBiZ
Extraordinary contributions so far! Here's my...

Extraordinary contributions so far! Here's my humble addition.
http://unlitart.com/images/sketch_pirate.jpg
Forum: 2D Art Showcase & Critiques 04-05-2014, 03:42 AM
Replies: 635
Sticky: PIXEL ART
Views: 241,742
Posted By AimBiZ
The title screen animation had a surprisingly...

The title screen animation had a surprisingly good flow to it. Well done!
Forum: Digital Sketchbooks 03-26-2014, 08:22 PM
Replies: 11
Views: 978
Posted By AimBiZ
Thanks for sharing. Indeed there's any way to do...

Thanks for sharing. Indeed there's any way to do it. That's why it's important to watch many different artists and their approaches. In the end you do what fits you best but there's always ideas to...
Forum: Digital Sketchbooks 03-21-2014, 08:48 PM
Replies: 11
Views: 978
Posted By AimBiZ
Well, I think your work is absolutely fantastic...

Well, I think your work is absolutely fantastic so I can't be of any use to you right now. Hope to see some actual sketches though. Although your rendering is superb I'm very much interested in your...
Forum: 3D Art Showcase & Critiques 03-16-2014, 10:20 PM
Replies: 12,625
Views: 5,475,695
Posted By AimBiZ
nellyb: Looks nice but why did you make separate...

nellyb: Looks nice but why did you make separate planks along the hull? Boats aren't constructed that way.
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