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Posts Made By:
malcolm
Forum:
Technical Talk
04-26-2013, 05:36 PM
Replies:
1
Is there a way in Maya to filter and select uv shells by size in uv space?
Views:
95
Posted By
malcolm
Nevermind, found it. File menu> Select>...
Nevermind, found it.
File menu> Select> Select using constraints> all and next tick box> Mapped Area tab, unsigned tick box, set min max as you desire.
Forum:
Technical Talk
04-26-2013, 05:19 PM
Replies:
1
Is there a way in Maya to filter and select uv shells by size in uv space?
Views:
95
Posted By
malcolm
Is there a way in Maya to filter and select uv shells by size in uv space?
I would like to click a button and select all uv shells that are smaller than x. Where x is equal to a size I define.
Forum:
Pimping and Previews
04-13-2013, 08:10 AM
Replies:
49
TOMB RAIDER Environment Art : Rogelio Olguin
Views:
11,856
Posted By
malcolm
rogelio, wow, amazing work this game looked so...
rogelio, wow, amazing work this game looked so good on pc (have not seen xbox360 version). I was really inspired by the environment work, I can't believe how much detail there is in the textures and...
Forum:
UDK
04-07-2013, 11:42 AM
Replies:
6
Mirroring uv's in the normal map inverts lighting in UDK?
Views:
293
Posted By
malcolm
I untick anything to do with unreal generating...
I untick anything to do with unreal generating the normals for us and use the normals directly from the .fbx that comes out of Maya, is that what you mean?
Forum:
Technical Talk
04-06-2013, 10:40 AM
Replies:
13
Nightshade UV Editor (Maya script)
Views:
1,450
Posted By
malcolm
It's all in English now for me now, I just gave...
It's all in English now for me now, I just gave you some money and logged a bug on the creative crash page.
Forum:
UDK
04-06-2013, 10:31 AM
Replies:
6
Mirroring uv's in the normal map inverts lighting in UDK?
Views:
293
Posted By
malcolm
Obscura, I'm not sure what you mean. Vysuki,...
Obscura, I'm not sure what you mean.
Vysuki, I don't have a seam, I have inverted lighting, my mirrored uv's already exists on a separate tile offset by -1 for baking purposes.
I did some more...
Forum:
Technical Talk
04-05-2013, 12:16 PM
Replies:
13
Nightshade UV Editor (Maya script)
Views:
1,450
Posted By
malcolm
Hey Martin I wanted to donate some money to you...
Hey Martin I wanted to donate some money to you via paypal for this great tool you've written, but the paypal link on creativecrash is in swedish and I can't read it. How do I give you my money.
Forum:
UDK
04-04-2013, 09:40 AM
Replies:
6
Mirroring uv's in the normal map inverts lighting in UDK?
Views:
293
Posted By
malcolm
Mirroring uv's in the normal map inverts lighting in UDK?
Hey so this isn't a problem in Maya or any other engine I've worked in, but in Unreal when I mirror a section of my uv's once it's in the editor the lighting appears inverted on the part of the model...
Forum:
Technical Talk
03-31-2013, 03:49 PM
Replies:
16
I'm looking to buy a new video card, but I have some questions.
Views:
334
Posted By
malcolm
Thanks Alec, I am probably going to drop my box...
Thanks Alec, I am probably going to drop my box off at ncix here in Vancouver and let them deal with the install, it looks like the min system spec for gtx 660 is 450 so I guess I should put in a 600...
Forum:
Technical Talk
03-31-2013, 02:28 PM
Replies:
16
I'm looking to buy a new video card, but I have some questions.
Views:
334
Posted By
malcolm
Based on the 3Dmark scores the GeForce GTX 660 Ti...
Based on the 3Dmark scores the GeForce GTX 660 Ti is the way to go.
Forum:
Technical Talk
03-31-2013, 02:20 PM
Replies:
16
I'm looking to buy a new video card, but I have some questions.
Views:
334
Posted By
malcolm
So I have this motherboard DELL 0X501H Intel...
So I have this motherboard
DELL 0X501H
Intel X58 (Tylersburg 36S) + ICH10R
How would I go about figuring out if I can swap in an off the shelf power supply.
Forum:
Technical Talk
03-31-2013, 02:04 PM
Replies:
16
I'm looking to buy a new video card, but I have some questions.
Views:
334
Posted By
malcolm
Okay, looking into getting a new power supply and...
Okay, looking into getting a new power supply and geforce card, how do I tell what the comparable geforce card is to the radeon 7870.
Forum:
Technical Talk
03-31-2013, 10:21 AM
Replies:
16
I'm looking to buy a new video card, but I have some questions.
Views:
334
Posted By
malcolm
Just phoned Dell, they said it is a 475watt power...
Just phoned Dell, they said it is a 475watt power supply.
Forum:
Technical Talk
03-31-2013, 10:07 AM
Replies:
16
I'm looking to buy a new video card, but I have some questions.
Views:
334
Posted By
malcolm
So I opened my case and unfortunately this power...
So I opened my case and unfortunately this power supply doesn't say anything on it except 0F217J
I have a XPS 435t/9000 computer.
Forum:
Technical Talk
03-31-2013, 02:45 AM
Replies:
16
I'm looking to buy a new video card, but I have some questions.
Views:
334
Posted By
malcolm
That was question 2, how do I tell what power...
That was question 2, how do I tell what power supply I have?
Forum:
Technical Talk
03-31-2013, 02:20 AM
Replies:
16
I'm looking to buy a new video card, but I have some questions.
Views:
334
Posted By
malcolm
I'm looking to buy a new video card, but I have some questions.
Hey so I'm looking to upgrade my video card to play Crysis 3, just finished Tomb Raider and noticed my card is quite out of date, had to dial down a couple of the high end settings to get it to run...
Forum:
Technical Talk
03-29-2013, 12:48 AM
Replies:
1
3D Coat smooth subdivision?
Views:
131
Posted By
malcolm
Nevermind I figured it out, when importing a mesh...
Nevermind I figured it out, when importing a mesh for voxilization it respects hard and soft edges, quite nifty actually, you hit subdivide to "smooth" it like sub d. The only draw back is you can't...
Forum:
Technical Talk
03-28-2013, 12:31 PM
Replies:
1
3D Coat smooth subdivision?
Views:
131
Posted By
malcolm
3D Coat smooth subdivision?
So in Mudbox when you add subdivisions it smooths the silhouette of the model, i.e. a cylinder gets rounder. Is there an option to do this in 3D Coat or am I supposed to import meshes that already...
Forum:
Technical Talk
03-26-2013, 02:18 PM
Replies:
0
Tombraider 2013 fully real time lighting?
Views:
228
Posted By
malcolm
Tombraider 2013 fully real time lighting?
Hey, just wondering if anyone knows is Tombraider 2013 fully real time lit? I'm playing it on pc and I just turned off shadows and ssao to see what component of the indirect light they are baking and...
Forum:
Technical Talk
03-26-2013, 11:07 AM
Replies:
2,516
Sticky:
xNormal - MASTER THREAD
Views:
200,993
Posted By
malcolm
Hi I was wondering is there an exploded normal...
Hi I was wondering is there an exploded normal map baking workflow in xNormal? I would like to give it 3 low, 3 high, and 3 cages and then move a slider for each so they don't penetrate when they...
Forum:
Technical Talk
03-26-2013, 10:39 AM
Replies:
1
Save icon layouts dual monitors, mine frequently get reset!
Views:
101
Posted By
malcolm
Save icon layouts dual monitors, mine frequently get reset!
So I have this issue at work, I will come in to work and log into my computer and all my desktop icons are randomly shoved over to a single monitor. This also happens when you unplug one of your...
Forum:
General Discussion
03-26-2013, 10:31 AM
Replies:
98
Photoshop CS6 (beta out)
Views:
8,620
Posted By
malcolm
Sorry to dig up a majorly old thread, but I have...
Sorry to dig up a majorly old thread, but I have finally found a workaround to my issue with the CS6 untabbed workflow and the taskbar issue of having a taskbar item for each document you have open....
Forum:
Pimping and Previews
03-09-2013, 08:51 AM
Replies:
107
CRYSIS 3 - Character Art [IMAGE HEAVY]
Views:
24,012
Posted By
malcolm
Wow, these characters are amazing, I feel like...
Wow, these characters are amazing, I feel like I'm looking at Blur characters, but in real time. I love how this engine can be used for rendering high quality stills, who needs software rendering....
Forum:
Technical Talk
03-01-2013, 01:22 PM
Replies:
136
Sticky:
Official handplane support thread
Views:
7,441
Posted By
malcolm
Okay one of our artists dcarman in this thread...
Okay one of our artists dcarman in this thread has done all the tests. Looks like we are good to go, our engine is synced up to Maya and always has been. No dependencies in shading between VP 2.0 and...
Forum:
Technical Talk
02-22-2013, 08:34 PM
Replies:
3
Rotate a tangent space normal map?
Views:
277
Posted By
malcolm
Rotate a tangent space normal map?
Is there a tool for this yet, one of our artists wanted to repack a normal map uv island without having to rebake the asset, is there any way to rotate a high to low tangent space map in Photoshop?
Showing results 1 to 25 of 500
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