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Posts Made By:
jeremiah_bigley
Forum:
Technical Talk
05-20-2013, 12:14 PM
Replies:
30
Bigley Bake Tools
Views:
4,592
Posted By
jeremiah_bigley
So sorry everyone. I have been extremely busy...
So sorry everyone. I have been extremely busy with crunch and planning a wedding and other things that life is throwing at me so I have been away from personal work. Things are broken in the script...
Forum:
Pimping and Previews
04-18-2013, 06:36 AM
Replies:
16
Jolty's Game Art Thread
Views:
1,785
Posted By
jeremiah_bigley
Nice work man! A couple of things bothering me....
Nice work man! A couple of things bothering me. The connections that are circled look cg. There is no function to them. They are just extrusions. The legs in the reference look so much cooler and a...
Forum:
Pimping and Previews
03-24-2013, 06:14 PM
Replies:
16
Jolty's Game Art Thread
Views:
1,785
Posted By
jeremiah_bigley
Whoa dude... Chillax. He just started blocking it...
Whoa dude... Chillax. He just started blocking it out. lol
Forum:
Pimping and Previews
03-05-2013, 09:23 AM
Replies:
19
Fire Hydrant - help with low poly of chains
Views:
1,450
Posted By
jeremiah_bigley
Nice work man! Much much better! Just a couple of...
Nice work man! Much much better! Just a couple of small tweaks though.
red - remove
green - collapse
orange - new topology/target weld and connect
Forum:
Pimping and Previews
03-03-2013, 01:31 PM
Replies:
19
Fire Hydrant - help with low poly of chains
Views:
1,450
Posted By
jeremiah_bigley
hey man Nice Hydrant! I just wanted to address...
hey man Nice Hydrant! I just wanted to address your question about the tri count. 4000 is really high for a fire hydrant. I actually did a vehicle recently for production that was around 6500 just to...
Forum:
Contests and Challenges - the ESCAPE
03-01-2013, 12:58 PM
Replies:
78
Sticky:
the Escape - Information, Q&A
Views:
11,549
Posted By
jeremiah_bigley
Awesome! This makes me happy. However what about...
Awesome! This makes me happy. However what about a solo vehicle entry? It was clear on the weapons and FX that it had to be done collaborative and characters and environments could be solo...
I...
Forum:
Technical Talk
02-26-2013, 08:29 AM
Replies:
4
maxscript windows chime
Views:
203
Posted By
jeremiah_bigley
! That is strange. It works fine at work......
!
That is strange. It works fine at work... :( Guess it is something with my setup at home? ugh!
Yeah haha! I don't know why but before I uploaded the code it was global. People always seem to...
Forum:
Technical Talk
02-26-2013, 12:03 AM
Replies:
4
maxscript windows chime
Views:
203
Posted By
jeremiah_bigley
so the issue isn't with my code... it is with...
so the issue isn't with my code... it is with setting it to a hotkey.
Whenever I run it as a button I can hit the button a hundred times no problem. However the moment I run it through a hotkey,...
Forum:
Technical Talk
02-24-2013, 10:05 PM
Replies:
4
maxscript windows chime
Views:
203
Posted By
jeremiah_bigley
maxscript windows chime
I have this bound to a hotkey and when I run it 3 times windows makes a "no" sound between the second and third button press. But then it will run on the forth press?
Any ideas? Any help would be...
Forum:
Technical Talk
02-20-2013, 03:50 PM
Replies:
8
[Help] - Hardsurface modeling help!
Views:
442
Posted By
jeremiah_bigley
you could always try some things if it really is...
you could always try some things if it really is dirty geometry.
weld all verts at a .01 Threshold
reset your xforms
snapshot of the mesh under Tools > Snapshot
export as an obj
if none of...
Forum:
Technical Talk
02-20-2013, 08:23 AM
Replies:
30
Bigley Bake Tools
Views:
4,592
Posted By
jeremiah_bigley
yeah I think I should be able to spend one more...
yeah I think I should be able to spend one more week or so to do an update on the highpoly naming system. I would like it to hold the original name of the highpolys... and not rename them to...
Forum:
Technical Talk
02-19-2013, 01:20 PM
Replies:
30
Bigley Bake Tools
Views:
4,592
Posted By
jeremiah_bigley
Quack! - hmm. Yeah I just might have to at some...
Quack! - hmm. Yeah I just might have to at some point in the future. There are still a couple more presets that I wanted to add so I will try and include it in that list. But right now I really want...
Forum:
Technical Talk
02-18-2013, 08:44 PM
Replies:
30
Bigley Bake Tools
Views:
4,592
Posted By
jeremiah_bigley
Oh! you meant an Object Space Normal Map...
Oh! you meant an Object Space Normal Map Preset...
for some reason I thought you meant load in a lowpoly kinda like xnormal does. I read the OBJ as an OBJ file. *shrug*
Is it really standard? I...
Forum:
Technical Talk
02-18-2013, 03:05 PM
Replies:
30
Bigley Bake Tools
Views:
4,592
Posted By
jeremiah_bigley
Haven't used either so I guess I don't know what...
Haven't used either so I guess I don't know what you are talking about :/
Forum:
Technical Talk
02-18-2013, 02:59 PM
Replies:
13
3ds max 12/13 keeps crashing
Views:
516
Posted By
jeremiah_bigley
I use 2012 at work and at home and don't have any...
I use 2012 at work and at home and don't have any issues with it. It is funny because I actually had more issues with 2011. 2013 from what I have seen and heard looks broken though. I might just skip...
Forum:
Technical Talk
02-18-2013, 01:34 PM
Replies:
13
3ds max 12/13 keeps crashing
Views:
516
Posted By
jeremiah_bigley
Try turning autoback off?
Try turning autoback off?
Forum:
Pimping and Previews
02-18-2013, 01:26 PM
Replies:
30
Jeremiah Bigley - Maxscript Adventures
Views:
3,839
Posted By
jeremiah_bigley
Finished the Bigley Bake Tools. Here is the...
Finished the Bigley Bake Tools.
Here is the thread in the Tech Talk for it. You can download it there.
http://www.polycount.com/forum/showthread.php?t=117018
Forum:
Technical Talk
02-18-2013, 01:21 PM
Replies:
30
Bigley Bake Tools
Views:
4,592
Posted By
jeremiah_bigley
C: \Program Files\Autodesk\3ds Max...
C: \Program Files\Autodesk\3ds Max 2012\UI\MacroScripts
or
C: \Users\jeremiahb\AppData\Local\Autodesk\3dsMax\2012 - 64bit\enu\UI\usermacros
(this one is you YOUR user folder and the AppData...
Forum:
Technical Talk
02-18-2013, 07:40 AM
Replies:
30
Bigley Bake Tools
Views:
4,592
Posted By
jeremiah_bigley
Thanks guys! I hope everyone likes it! ...
Thanks guys! I hope everyone likes it!
Computron - it is in the customize user interface > color tab somewhere... I honestly couldn't tell you which one to change because when you do change it, it...
Forum:
Technical Talk
02-17-2013, 08:47 PM
Replies:
30
Bigley Bake Tools
Views:
4,592
Posted By
jeremiah_bigley
Big shout out to: Juan Martinez (Monster) ...
Big shout out to:
Juan Martinez (Monster)
Laurens Corjin (Xoliul)
Anubis
barigazy
These guys were super helpful and were nice enough to take time out of their day to break things down for me...
Forum:
Technical Talk
02-17-2013, 08:46 PM
Replies:
30
Bigley Bake Tools
Views:
4,592
Posted By
jeremiah_bigley
Bigley Bake Tools
Website Download: Link (http://jeremiahbigley.com/Downloads/Max/Scripts/Bigley/Bigley_BakeTools.zip)
Dropbox Download: Link (https://www.dropbox.com/s/i8dqpdwp8c9zqiq/Bigley_BakeTools.zip)
...
Forum:
Pimping and Previews
01-29-2013, 06:29 PM
Replies:
37
Homrighausen: Game Art Thread
Views:
3,499
Posted By
jeremiah_bigley
Also... the handle on your bar is looking a bit...
Also... the handle on your bar is looking a bit lazy. Make it believable ;)
http://i95.photobucket.com/albums/l143/jeremiah_bigley/Bar_Shape_zpsc329b6a4.jpg
Forum:
Pimping and Previews
01-29-2013, 06:13 PM
Replies:
37
Homrighausen: Game Art Thread
Views:
3,499
Posted By
jeremiah_bigley
this picture has become pretty famous. I am going...
this picture has become pretty famous. I am going to share it again.
I think some of your edges are not only too sharp but everything also feels too thin and too shallow. Really going to need to...
Forum:
Polycount Showcase
01-22-2013, 07:49 PM
Replies:
43
Rat Bird!
Views:
41,951
Posted By
jeremiah_bigley
Looking great man! I have had this on my computer...
Looking great man! I have had this on my computer as a potential model for long time now. You did justice to it! Love it!
I do however think you are lacking some contrast that is in the original...
Forum:
Technical Talk
01-15-2013, 03:41 PM
Replies:
2
3DS Max - Faces Issue
Views:
143
Posted By
jeremiah_bigley
Was probably a vertex or edge that was split/not...
Was probably a vertex or edge that was split/not welded that was fixed when you deleted the face and rebridged it. Your solution is always a good way to fix an issue in geometry if you don't...
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