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Forum: Technical Talk 10-08-2014, 02:47 PM
Replies: 9
Views: 380
Posted By St.Sabath
Okay, itís time to put you out of your misery!...

Okay, itís time to put you out of your misery! Without getting too technical, the reason for the difference is that Photoshopís default colour profile is usually set to North American General...
Forum: Technical Talk 06-11-2014, 03:46 PM
Replies: 9
Views: 394
Posted By St.Sabath
if you have both packages installed on 1...

if you have both packages installed on 1 machine,try using the send to.. option.do it every day flawless..
Forum: Technical Talk 05-31-2014, 04:12 AM
Replies: 2
Views: 218
Posted By St.Sabath
Agreed this is a real pain sometimes when doing...

Agreed this is a real pain sometimes when doing your UV's.
But its natural behavior in face mode in Maya's UV editor.
In the UV editor,with faces selected,go CTRL /Right Click --|>to UV they will...
Forum: General Discussion 05-27-2014, 02:17 PM
Replies: 28
Views: 1,093
Posted By St.Sabath
Are you from the UK? if so,whereabouts do you...

Are you from the UK? if so,whereabouts do you live,if you dont mind me asking?
Forum: 3D Art Showcase & Critiques 04-22-2014, 01:17 PM
Replies: 13
Views: 1,138
Posted By St.Sabath
Ok i normally hardly respond to wip threads like...

Ok i normally hardly respond to wip threads like this,but i like this concept so much,that im gonna give you some advice..

And that advice is..: STOP!! right there
Lol,what i mean is :
Right now...
Forum: Technical Talk 04-22-2014, 12:45 PM
Replies: 6
Views: 6,074
Posted By St.Sabath
Just shooting some ideas: in Maya,select your...

Just shooting some ideas:
in Maya,select your model,try to unlock all normals,then export with normals ticked,as obj if you wish.
See if that helps..

If not,have you got both packages installed...
Forum: Technical Talk 01-30-2014, 06:20 AM
Replies: 26
Views: 3,048
Posted By St.Sabath
One thing i noticed is on Maya 2014,when you save...

One thing i noticed is on Maya 2014,when you save your files on desktop(folder with scenes and subfolders for Exports/Textures etc etc),it speeds up enormously..
Forum: Technical Talk 01-18-2014, 03:26 PM
Replies: 5
Views: 268
Posted By St.Sabath
You left the verts behind! Never delete edges...

You left the verts behind!
Never delete edges by hitting the delete key.
Instead: in edge mode-->hit LSHIFT/RMB--> delete edge.

Edit: lol..same posttime more or less,i went for a coffee.. :)
Forum: CryEngine 01-18-2014, 09:57 AM
Replies: 2
Views: 884
Posted By St.Sabath
Hi david ( :) ) we had the same exact problem on...

Hi david ( :) ) we had the same exact problem on latest engine build this week.
reverting back to older rc fixed it.Funny thing is on the FREE SDK that i had to download last week,they even forgot...
Forum: Technical Talk 01-18-2014, 09:03 AM
Replies: 16
Views: 733
Posted By St.Sabath
Yeah i had a similar issue with an .obj export...

Yeah i had a similar issue with an .obj export from zbrush that was off scale halfway throughout the project,however an earlier version was exporting fine and perfectly on scale.I did a quick GOZ to...
Forum: General Discussion 01-05-2014, 11:19 PM
Replies: 3
Views: 354
Posted By St.Sabath
Hey Maximum, when i need to model technical...

Hey Maximum,

when i need to model technical stuff in general,i tend do a lot of research and reference gathering to nail the look of the target model,by looking at some real world development...
Forum: General Discussion 12-08-2013, 06:09 AM
Replies: 23
Views: 5,761
Posted By St.Sabath
We are hiring aswell! Both USA and Manchester UK:...

We are hiring aswell! Both USA and Manchester UK:

http://cloudimperiumgames.com/jobs
Forum: 3D Art Showcase & Critiques 12-07-2013, 03:42 PM
Replies: 8
Views: 1,547
Posted By St.Sabath
Hey man just wanted to chime in here,from a...

Hey man just wanted to chime in here,from a colleague from the CIG Manchester studio!

Love these concepts man really nice feel and mood set!
I think its safe to say we artists are fortunate with...
Forum: Unpaid Work (General requests, mod teams, niche projects, etc.) 11-08-2013, 01:11 AM
Replies: 4
Views: 1,012
Posted By St.Sabath
By looking at the title,i thought you needed car...

By looking at the title,i thought you needed car models for the Nintendo 3DS platform.
Might be worth changing it into 3DSMax..
Forum: General Discussion 11-01-2013, 09:20 AM
Replies: 86
Views: 6,325
Posted By St.Sabath
Haha,he set his vids to private now,after i...

Haha,he set his vids to private now,after i commented on Leviathans vid on youtube!
Forum: 3D Art Showcase & Critiques 11-01-2013, 04:24 AM
Replies: 9
Views: 944
Posted By St.Sabath
I agree with all the above,especially what Neox...

I agree with all the above,especially what Neox said,your images seem to be scaled up,what resiolution are you using for your source renders ?
Forum: 3D Art Showcase & Critiques 11-01-2013, 12:58 AM
Replies: 7
Views: 902
Posted By St.Sabath
Very nice!

Very nice!
Forum: Technical Talk 10-25-2013, 03:47 AM
Replies: 7
Views: 540
Posted By St.Sabath
Select the most left vertical row of UV's,then In...

Select the most left vertical row of UV's,then In the uv Editor,go Polygons-->Unfold-->Optionbox,then be sure to tick PinUV's(pin selected),and in this case use a vertival constraint,then hit...
Forum: Unity 09-29-2013, 03:14 AM
Replies: 4
Views: 676
Posted By St.Sabath
Its even as simple as saving your maya file out...

Its even as simple as saving your maya file out as Ascii,then opening unity,setup a project,and dragging and dropping your maya file in the viewport of unity...done.
Forum: Technical Talk 09-25-2013, 06:05 AM
Replies: 6
Views: 647
Posted By St.Sabath
Yup,target platform all the way!

Yup,target platform all the way!
Forum: Technical Talk 09-24-2013, 07:52 AM
Replies: 4
Views: 476
Posted By St.Sabath
check this : all i use since it came out(also...

check this : all i use since it came out(also check the Z-brush tools,awesome stuff!)
http://3deobox.com/DeosTool/Maya.html

hooks into roadkill(free),i believe it runs on win8,just send him an...
Forum: Technical Talk 09-16-2013, 12:37 AM
Replies: 2
Views: 398
Posted By St.Sabath
I always use Bicubic sharper(Best for...

I always use Bicubic sharper(Best for Reduction),but i figured out through time that PS doesnt do a very good job at reducing non collapsed images.So what i usually do is finish my bitmap,merge the...
Forum: General Discussion 09-09-2013, 04:08 PM
Replies: 32
Views: 2,390
Posted By St.Sabath
I use Maya,Zbrush,or Unfold 3d.Depends on the...

I use Maya,Zbrush,or Unfold 3d.Depends on the object.
Sometimes using maya while hotboxing in the uv editor is the fastest.
on more complicated geo,and when i dont have a lot of time i grab unfold...
Forum: 3D Art Showcase & Critiques 09-09-2013, 12:57 AM
Replies: 108
Views: 19,580
Posted By St.Sabath
Oh yes Matt,this is going to be fantastic!

Oh yes Matt,this is going to be fantastic!
Forum: Technical Talk 09-05-2013, 10:11 AM
Replies: 88
Views: 4,929
Posted By St.Sabath
sigh nm..

sigh nm..
Showing results 1 to 25 of 128

 
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