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Forum: Dota 2 01-24-2015, 11:13 AM
Replies: 46
Views: 2,076
Posted By Spudnik
Head and tail are likely mirrored as well, so the...

Head and tail are likely mirrored as well, so the point is moot. Like Reza said, the wings occupy much more screen space than the head/tail and therefore would benefit most from a higher resolution.
Forum: Dota 2 01-22-2015, 07:07 PM
Replies: 105
Views: 7,366
Posted By Spudnik
Oooop, forgot to post here too ...

Oooop, forgot to post here too

http://i.imgur.com/ug36j0w.jpg (http://steamcommunity.com/workshop/filedetails/?id=378255982)
Forum: Dota 2 01-22-2015, 07:06 PM
Replies: 46
Views: 2,076
Posted By Spudnik
Additionally, the wings have less texture space...

Additionally, the wings have less texture space at 128x256 while head and tail have 256x256 (Puck)
Forum: Dota 2 01-20-2015, 09:08 AM
Replies: 70
Views: 7,324
Posted By Spudnik
Keep in mind that Techies isn't available on the...

Keep in mind that Techies isn't available on the importer yet.
Forum: Dota 2 01-19-2015, 09:37 PM
Replies: 118
Views: 16,426
Posted By Spudnik
All of this came out amazing, congrats to you...

All of this came out amazing, congrats to you two! And yeah, Lozeng3r is the man :)
Forum: Dota 2 01-19-2015, 09:34 PM
Replies: 166
Views: 20,674
Posted By Spudnik
I finished the Lina set, but ended up dropping...

I finished the Lina set, but ended up dropping the LC set because of time constraints. Now back to the other four sets waiting to get finished.

http://i.imgur.com/ug36j0w.jpg...
Forum: Dota 2 01-06-2015, 07:43 PM
Replies: 166
Views: 20,674
Posted By Spudnik
Time to dust off this old thread with some spring...

Time to dust off this old thread with some spring cleaning (pun intended). Unfortunately, I got sick after New Years so I only got started on working for New Bloom today, hopefully I can catch up to...
Forum: Technical Talk 12-29-2014, 09:05 AM
Replies: 386
Views: 48,647
Posted By Spudnik
Somebody was asking for the UV layout, I tried to...

Somebody was asking for the UV layout, I tried to incorporate a couple of different scenarios.

http://i.imgur.com/jVibB6h.jpg
Forum: Technical Talk 12-28-2014, 07:30 PM
Replies: 386
Views: 48,647
Posted By Spudnik
So, I'm condensing all the info on the issues I...

So, I'm condensing all the info on the issues I have in this thread. I did more tests and documented the artifacts/errors that were occuring, hopefully somebody can help me get to the bottom of this....
Forum: Dota 2 12-21-2014, 09:41 PM
Replies: 16
Views: 632
Posted By Spudnik
Yeah, overseas for a 2-3 day tourney isn't really...

Yeah, overseas for a 2-3 day tourney isn't really worth it unfortunately :/

I'll 90% sure be there.
Forum: Dota 2 12-20-2014, 10:17 AM
Replies: 46
Views: 2,076
Posted By Spudnik
Windrunner's neck/back/shoulder/head setup still...

Windrunner's neck/back/shoulder/head setup still gives me nightmares, just restricts creativity so much.

Either a) make the neck a different slot altogether or b) merge head and neck into one...
Forum: Technical Talk 12-09-2014, 07:15 AM
Replies: 229
Views: 51,835
Posted By Spudnik
I should have clarified, I'm using OBJ to export...

I should have clarified, I'm using OBJ to export my meshes from Maya for xNormal/handplane. I'm only using FBX to import into Source.
Forum: Technical Talk 12-08-2014, 08:59 PM
Replies: 229
Views: 51,835
Posted By Spudnik
Alright, more info. As usual, here's a link...

Alright, more info. As usual, here's a link (https://dl.dropboxusercontent.com/u/38223593/overgrown_handplane_error_20141208.rar) to the files I'm working with.

Conditions of these tests:
1)...
Forum: Technical Talk 12-07-2014, 05:45 PM
Replies: 229
Views: 51,835
Posted By Spudnik
Check the other thread, it doesn't. Background...

Check the other thread, it doesn't. Background is, I've been baking this way for about a year now, never had normals come out looking like this using this exact workflow. Then I reformatted my PC,...
Forum: Technical Talk 12-07-2014, 03:51 PM
Replies: 229
Views: 51,835
Posted By Spudnik
Marked the areas in the image below. For a more...

Marked the areas in the image below. For a more obvious representation, check posts #21 and #23 in this thread -> http://www.polycount.com/forum/showthread.php?t=133144
...
Forum: Technical Talk 12-07-2014, 12:45 PM
Replies: 229
Views: 51,835
Posted By Spudnik
I posted this over in the Dota2 subforums some...

I posted this over in the Dota2 subforums some time ago, reposting here for visibility. The OS map, generated in xNormal looks fine, but when I convert it in handplane or bake it directly in xNormal...
Forum: Dota 2 12-07-2014, 12:42 PM
Replies: 28
Views: 2,557
Posted By Spudnik
So, I'm getting pretty desperate with this issue...

So, I'm getting pretty desperate with this issue T.T Below is another project, same issue. The OS map, generated in xNormal looks fine, but when I convert it in handplane or bake it directly in...
Forum: Technical Talk 12-01-2014, 06:13 AM
Replies: 2
Views: 201
Posted By Spudnik
Found the solution. In the end, my scene...

Found the solution.

In the end, my scene setup looked like this, with the cube and sphere having shaders shdr_cube and shdr_sphere respectively:


final_assembly.ma
--- ref:cube_assembly.ma...
Forum: Technical Talk 11-29-2014, 08:47 AM
Replies: 2
Views: 201
Posted By Spudnik
bump

bump
Forum: 3D Art Showcase & Critiques 11-27-2014, 11:42 AM
Replies: 161
Views: 41,457
Posted By Spudnik
All your images seem to be down, probably because...

All your images seem to be down, probably because Dropbox stops working after a certain bandwidth is exceeded :( Try hosting the images on something like imgur.com, I came too late and havent seen...
Forum: Technical Talk 11-27-2014, 10:25 AM
Replies: 2
Views: 201
Posted By Spudnik
[Maya] Issue with references sharing shading networks

I have an issue where if I create references to scenes with shared shading networks, it works only as long as I only reference one file. Ex: I reference in scene A with a cube that has shader shdrA...
Forum: Dota 2 10-19-2014, 04:31 PM
Replies: 22
Views: 1,702
Posted By Spudnik
Just to pick up the workflow discussion again, I...

Just to pick up the workflow discussion again, I was originally taught that way, making a lowpoly, sculpting detail on it, then using that lowpoly to bake to. I found it EXTREMELY limiting when it...
Forum: General Discussion 10-14-2014, 02:20 AM
Replies: 7
Views: 528
Posted By Spudnik
*In my best Little Timmy voice* May I have some...

*In my best Little Timmy voice* May I have some more, please?

I'd also be pretty interested in some literature regarding concept art and illustration basics.
Forum: General Discussion 10-14-2014, 02:15 AM
Replies: 13
Views: 641
Posted By Spudnik
Today's lesson: How not to do viral marketing.

Today's lesson: How not to do viral marketing.
Forum: Technical Talk 10-14-2014, 02:06 AM
Replies: 2
Views: 221
Posted By Spudnik
The issue with that work flow is that it doesn't...

The issue with that work flow is that it doesn't attempt to preserve subdivision levels of the subtools . And yeah, the undo thing seems totally arbitrary...
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