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Forum: VFX 11-02-2014, 03:08 PM
Replies: 3
Views: 534
Posted By AdamOstridge
Right, so I guess it's about time I posted up...

Right, so I guess it's about time I posted up some of my work instead of just lurking through everyone elses threads! It turns out jobs kinda get in the way of personal work a little but I've made a...
Forum: VFX 10-20-2014, 08:48 AM
Replies: 52
Views: 4,358
Posted By AdamOstridge
Looking good! Definitely got the League style in...

Looking good! Definitely got the League style in there! :)
Forum: VFX 10-17-2014, 01:44 AM
Replies: 52
Views: 4,358
Posted By AdamOstridge
Really nice work so far! I'd recommend a little...

Really nice work so far! I'd recommend a little more subtlety with the distortion on the ground, I find it's quite nice to ground the effect with some more stationary elements, helps give it a little...
Forum: VFX 10-16-2014, 05:55 AM
Replies: 49
Views: 3,997
Posted By AdamOstridge
Veeeery nice start Klemen! I really liked the...

Veeeery nice start Klemen! I really liked the lightning tests you were working on recently so I'm really looking forward to seeing how you proceed with this! :)
Forum: VFX 10-14-2014, 03:12 PM
Replies: 3
Views: 534
Posted By AdamOstridge
[Riot Art Contest] - Adam Ostridge

Hey guys!

Given there's a VFX category I can't resist entering, really looking forward to seeing all the entries! :D

Will hopefully have something more to say or show soon, watch this space...
Forum: Full time/Part time work (In-house, paid job opportunies) 05-29-2014, 09:45 AM
Replies: 0
Views: 369
Posted By AdamOstridge
Rewind FX are looking for UE4 engine specialist freelancers

Are you great at working with UE4? Do you have bags of experience and enthusiasm? If so we want to hear from you!

We are after UE4 engine specialist freelancers to start with us asap until the...
Forum: 3D Art Showcase & Critiques 01-08-2014, 05:37 PM
Replies: 10,502
Views: 2,060,491
Posted By AdamOstridge
Current work in progress on some assets for a...

Current work in progress on some assets for a trailer I'm working on. Feedback would be much appreciated! :D

http://adamostridge.co.uk/images/Content/3D/ShadowedCrow_01_AdamOstridge.png
Forum: 3D Art Showcase & Critiques 12-19-2013, 05:03 PM
Replies: 150
Views: 55,792
Posted By AdamOstridge
I...just...god damn... o_o

I...just...god damn... o_o
Forum: 3D Art Showcase & Critiques 10-09-2013, 08:10 AM
Replies: 48
Views: 5,460
Posted By AdamOstridge
Hey guys! I'm going to do a batch of swords from...

Hey guys! I'm going to do a batch of swords from high sci-fi through to high fantasy. So far I've just started roughing out the silhouettes and started refining a couple but hopefully I'll have more...
Forum: 3D Art Showcase & Critiques 09-17-2013, 03:12 PM
Replies: 623
Views: 165,141
Posted By AdamOstridge
Damn guys, they be some tasty rocks! Here's my...

Damn guys, they be some tasty rocks! Here's my contribution, a sculpt I did a while back for an old project. :)

http://adamostridge.co.uk/images/RockSculpt_AdamOstridge.jpg
Forum: Archives 05-18-2013, 09:34 AM
Replies: 15,178
Views: 3,339,963
Posted By AdamOstridge
Caelus - The Descent

Hey guys, awesome work as always; definitely good inspiration! Currently I'm working with a few friends on our second year games art project at the University of Hertfordshire. It's about time we...
Forum: 3D Art Showcase & Critiques 05-08-2013, 02:18 AM
Replies: 14
Views: 2,360
Posted By AdamOstridge
Yeah I had the same problem, didn't find a fix in...

Yeah I had the same problem, didn't find a fix in the end so I simply keyframed the brightness and volumetric properties off when the sun reached the horizon :)
Forum: Archives 02-26-2013, 10:49 AM
Replies: 15,178
Views: 3,339,963
Posted By AdamOstridge
Stunning work here as always guys and girls! ...

Stunning work here as always guys and girls!

Here's a piece I completed last year and decided to polish up (which effectively ended up being a complete repaint :D). Rocks still need some love but...
Forum: Archives 01-11-2013, 02:15 PM
Replies: 15,178
Views: 3,339,963
Posted By AdamOstridge
A university project to create a modular building...

A university project to create a modular building from the London Blackfriars area, I went with the City of London School building. I had to rush it for hand-ins so I'll polish it to portfolio level...
Forum: 3D Art Showcase & Critiques 11-14-2012, 06:50 AM
Replies: 16
Views: 3,183
Posted By AdamOstridge
Very nice work! If I remember correctly the back...

Very nice work! If I remember correctly the back wall is lit by some strong blue light? It would help lift up the backdrop and ambient lighting a little as it's currently quite dark.

Looking...
Forum: 3D Art Showcase & Critiques 08-03-2012, 05:50 PM
Replies: 3
Views: 677
Posted By AdamOstridge
Thanks for the feedback Mr. Silver, the wall did...

Thanks for the feedback Mr. Silver, the wall did have parallax mapping but it was coming across quite weak so I've increased the offset and it's looking a lot nicer so thanks. Also the boxes I agree,...
Forum: 3D Art Showcase & Critiques 08-03-2012, 12:36 PM
Replies: 3
Views: 677
Posted By AdamOstridge
[UDK] Chinatown Alleyway

Hey guys and girls, here's my latest WIP environment, a Chinatown alleyway. It's still very much early stages so a lot of the assets are still placeholder bits and the post-processing and colours are...
Forum: 3D Art Showcase & Critiques 07-22-2012, 05:34 AM
Replies: 14
Views: 2,360
Posted By AdamOstridge
The directional light rotates and the skybox uses...

The directional light rotates and the skybox uses light vectors to draw the sun at the relative location (and the moon at an opposite). Check out the UDN if you're not sure, there's plenty of info on...
Forum: 3D Art Showcase & Critiques 07-22-2012, 04:30 AM
Replies: 14
Views: 2,360
Posted By AdamOstridge
Thanks! Yeah, it's set up with a matinee sequence...

Thanks! Yeah, it's set up with a matinee sequence controlling the sun rotation, material parameters, fog densities, etc and a few kismet delays to control the post process volumes. As far as I'm...
Forum: 3D Art Showcase & Critiques 07-20-2012, 04:10 AM
Replies: 14
Views: 2,360
Posted By AdamOstridge
@Danpaz3D, Thanks, unfortunately I've tried that...

@Danpaz3D, Thanks, unfortunately I've tried that (as well as many other checkboxes) to no avail. I'm not quite sure whether the issue is with the fog, the material or the engine in general so it's...
Forum: 3D Art Showcase & Critiques 07-19-2012, 12:41 PM
Replies: 14
Views: 2,360
Posted By AdamOstridge
Thanks, I haven't set up any cloud shadows yet,...

Thanks, I haven't set up any cloud shadows yet, if/when I do I'll probably just set up a spotlight with a light function so that might be worth a try.

I also have an issue I hope someone knows how...
Forum: 3D Art Showcase & Critiques 07-19-2012, 08:09 AM
Replies: 14
Views: 2,360
Posted By AdamOstridge
Yeah, that's fixed, was simply a missing wind...

Yeah, that's fixed, was simply a missing wind actor :)
Forum: 3D Art Showcase & Critiques 07-19-2012, 06:50 AM
Replies: 14
Views: 2,360
Posted By AdamOstridge
[UDK] Day Night Cycle

Hey guys, I figured now was as good a time as any to start posting my work on polycount so here it goes! I've been working on a day/night cycle in UDK for a project I'm working on and this is the...
Forum: 3D Art Showcase & Critiques 07-19-2012, 06:36 AM
Replies: 22
Views: 4,967
Posted By AdamOstridge
Nice start, one major issue is the size of each...

Nice start, one major issue is the size of each floor, currently it doesn't make sense, each floor is a window high, which is less than the height of your doors on the ground floor and hence less...
Forum: 3D Art Showcase & Critiques 04-19-2012, 01:52 AM
Replies: 23
Views: 3,494
Posted By AdamOstridge
Looking great! Definitely keeping my eye on this,...

Looking great! Definitely keeping my eye on this, looking forward to seeing how you approach texturing it! :)
Showing results 1 to 25 of 32

 
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