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Search: Posts Made By: Jet_Pilot
Forum: 3D Art Showcase & Critiques 04-22-2015, 11:34 AM
Replies: 4
Views: 648
Posted By Jet_Pilot
For your marble I would suggest trying to rotate...

For your marble I would suggest trying to rotate a few of the tiles to mix up the directionality of the veins. I can see you offset them but I think turning some would give better results.
Forum: 3D Art Showcase & Critiques 03-30-2015, 02:41 PM
Replies: 12
Views: 601
Posted By Jet_Pilot
you need to maintain equal pixel ration through...

you need to maintain equal pixel ration through out your prop.
TO show this throw on a checker material that has been tiled 10-15 times and adjust the UVs so all the squares ARE square and the same...
Forum: 3D Art Showcase & Critiques 03-30-2015, 12:55 PM
Replies: 12
Views: 601
Posted By Jet_Pilot
post your textures and a wire frame.

post your textures and a wire frame.
Forum: 3D Art Showcase & Critiques 03-27-2015, 10:45 AM
Replies: 3,414
Views: 596,070
Posted By Jet_Pilot
My first completed substance. Inspired by Bio...

My first completed substance. Inspired by Bio Shock
https://dl.dropboxusercontent.com/u/11779761/BioShock_Tile.jpg
Forum: Allegorithmic's Substance 03-27-2015, 09:51 AM
Replies: 1,634
Views: 202,884
Posted By Jet_Pilot
My first completed substance. Inspired by Bio...

My first completed substance. Inspired by Bio Shock

https://dl.dropboxusercontent.com/u/11779761/BioShock_Tile.jpg
Forum: 3D Art Showcase & Critiques 03-17-2015, 12:02 PM
Replies: 8
Views: 403
Posted By Jet_Pilot
Your render is too dark. Don't use a black...

Your render is too dark. Don't use a black background... ever. Add some more renders from different angles so we can get a better look at the entire structure.
Forum: 3D Art Showcase & Critiques 01-07-2015, 09:23 AM
Replies: 17
Views: 2,061
Posted By Jet_Pilot
So much better with the CA removed. Maybe test...

So much better with the CA removed. Maybe test out a slight vignette effect.

The renders turned out nicely and your floor materials are great! I think the couches looks to wrinkly, especially on...
Forum: 3D Art Showcase & Critiques 01-07-2015, 09:19 AM
Replies: 18
Views: 825
Posted By Jet_Pilot
how about wings, spikes, claws?

how about wings, spikes, claws?
Forum: 3D Art Showcase & Critiques 01-05-2015, 04:50 PM
Replies: 45
Views: 3,660
Posted By Jet_Pilot
your shadows look like that because you have your...

your shadows look like that because you have your sun angle at like 15 degrees.
Forum: 3D Art Showcase & Critiques 12-12-2014, 03:28 PM
Replies: 50
Views: 5,414
Posted By Jet_Pilot
Do it in Max or Marmoset 2

Do it in Max or Marmoset 2
Forum: 3D Art Showcase & Critiques 10-27-2014, 08:51 AM
Replies: 13
Views: 1,474
Posted By Jet_Pilot
I think your edges are a too sharp. Its going to...

I think your edges are a too sharp. Its going to be hard to get them to show in your normal map unless you use a 4K texture IMO.
Forum: 3D Art Showcase & Critiques 03-21-2014, 10:54 AM
Replies: 5
Views: 468
Posted By Jet_Pilot
I'm not a fan of the layout. 3 clicks to...

I'm not a fan of the layout. 3 clicks to actually view your work is WAY to many. I don't care "who you are", what the name of your final project was. I want to see clean, high res images as fast as...
Forum: 3D Art Showcase & Critiques 03-19-2014, 12:41 PM
Replies: 6
Views: 1,203
Posted By Jet_Pilot
Someone likes BLOOM! The airship turned out...

Someone likes BLOOM!
The airship turned out well
Forum: Technical Talk 03-17-2014, 11:26 AM
Replies: 7
Views: 653
Posted By Jet_Pilot
Increase your mesh density in that area, and try...

Increase your mesh density in that area, and try to get "square" polys. That should help to reduce the pinching. just don't go overboard or your mesh will become difficult to manipulate.
Forum: 3D Art Showcase & Critiques 03-13-2014, 09:01 AM
Replies: 37
Views: 6,901
Posted By Jet_Pilot
Antlers don't read like bone. ...

Antlers don't read like bone.
http://www.buckmanager.com/media/images/2008/01/buck-typical-nontypical-bc.jpg

Leather doesn't read as leather. All you have is brown.
Forum: Technical Talk 03-07-2014, 03:00 PM
Replies: 5
Views: 534
Posted By Jet_Pilot
how did your normal map turn out?

how did your normal map turn out?
Forum: Technical Talk 03-07-2014, 02:29 PM
Replies: 15
Views: 973
Posted By Jet_Pilot
Can you go with just straight dynamic lighting?

Can you go with just straight dynamic lighting?
Forum: Technical Talk 03-07-2014, 02:26 PM
Replies: 2
Views: 354
Posted By Jet_Pilot
I would personally use plane with an alpha and...

I would personally use plane with an alpha and normal map.
Forum: Technical Talk 03-07-2014, 02:24 PM
Replies: 5
Views: 534
Posted By Jet_Pilot
When you exported your mesh to xNormal did you...

When you exported your mesh to xNormal did you have smoothing groups checked? cause your cavity map looks like the edges are facided.
Forum: 3D Art Showcase & Critiques 03-07-2014, 01:59 PM
Replies: 13
Views: 2,072
Posted By Jet_Pilot
This was sweet. -I would suggest talking about...

This was sweet.
-I would suggest talking about keeping an even pixel density through out their scene.
-To the animators, everything felt very stiff. Go over squash and stretch, and how you have to...
Forum: 3D Art Showcase & Critiques 03-06-2014, 11:44 AM
Replies: 3
Views: 563
Posted By Jet_Pilot
the button and knob section on yours look...

the button and knob section on yours look "taller" than the actual reference. you have a lot of extra space between the indents, buttons and knobs. Try and remove all that extra vertical space.
Pro...
Forum: 3D Art Showcase & Critiques 02-26-2014, 02:46 PM
Replies: 13
Views: 1,698
Posted By Jet_Pilot
yeah the gloves look too glossy, same goes for...

yeah the gloves look too glossy, same goes for the tape around the bag. They usually use a cloth taps, so the spec and gloss should be down on that part.
Forum: 3D Art Showcase & Critiques 02-10-2014, 08:47 AM
Replies: 19
Views: 3,475
Posted By Jet_Pilot
IMHO i think your high poly edges are too sharp.

IMHO i think your high poly edges are too sharp.
Forum: 3D Art Showcase & Critiques 02-03-2014, 10:44 AM
Replies: 77
Views: 16,755
Posted By Jet_Pilot
very nice and clean! can you show some wires...

very nice and clean! can you show some wires before the turbo smooth?
Forum: Technical Talk 01-16-2014, 01:18 PM
Replies: 3
Views: 279
Posted By Jet_Pilot
Its a Max thing. It sort of reset the mesh. Kind...

Its a Max thing. It sort of reset the mesh. Kind of hard to explain.
Showing results 1 to 25 of 357

 
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