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Forum: General Discussion 04-26-2014, 08:05 PM
Replies: 39
Views: 1,591
Posted By fr0gg1e
I am more into post metal =P ...

I am more into post metal =P
http://suffocateforfucksake.bandcamp.com/
http://rosetta.bandcamp.com/album/wake-lift and all others albums
https://www.youtube.com/watch?v=n0ZXXr8ZP3U...
Forum: Technical Talk 04-26-2014, 08:23 AM
Replies: 1
Views: 182
Posted By fr0gg1e
Short answer:Nope Elaborate answer: When I...

Short answer:Nope

Elaborate answer: When I was in the situation I wanted the same setup in between different projects, I often duplicate my mari scene (when you 1st open mari, right click on your...
Forum: Allegorithmic's Substance 03-11-2014, 05:16 AM
Replies: 472
Views: 41,462
Posted By fr0gg1e
I love painting with height map and roughness at...

I love painting with height map and roughness at the same time, but I wish there was a way to control the value of both after I painted them. Right now I can only change the opacity while it's the...
Forum: Allegorithmic's Substance 03-07-2014, 06:51 AM
Replies: 472
Views: 41,462
Posted By fr0gg1e
As Jordan. Masking is a huge task... What I'd...

As Jordan. Masking is a huge task...
What I'd like to see is the ability to work on tiling textures with depth masking. IE Using height map information to control where to put painting. It could...
Forum: Technical Talk 03-07-2014, 06:33 AM
Replies: 6
Views: 360
Posted By fr0gg1e
IIRC 100% Black is transparent in Z.

IIRC 100% Black is transparent in Z.
Forum: Allegorithmic's Substance 03-06-2014, 06:28 PM
Replies: 472
Views: 41,462
Posted By fr0gg1e
Would gladly test this on some 3D movies assets I...

Would gladly test this on some 3D movies assets I am doing right now but 2K is too limiting for me =(

I am already using a combo of Topogun to bake normal and AO, then use Knald to process the...
Forum: Technical Talk 03-05-2014, 05:20 PM
Replies: 4
Views: 258
Posted By fr0gg1e
What version of mudbox are you using? Mudbox can...

What version of mudbox are you using? Mudbox can paint on overllaping UVs and sculpting is irrelevant to UVs as it's mesh datas. I use 2014 at work and did that last week on buncha leaves.

If you...
Forum: Technical Talk 03-05-2014, 05:04 PM
Replies: 6
Views: 390
Posted By fr0gg1e
Make it tiling beforehand and use:...

Make it tiling beforehand and use: http://www.polycount.com/forum/showpost.php?p=965355&postcount=25 maybe?
Forum: Technical Talk 02-25-2014, 04:49 PM
Replies: 2
Views: 181
Posted By fr0gg1e
shift+B: show both sides. Enjoy.

shift+B: show both sides.

Enjoy.
Forum: Technical Talk 01-06-2014, 08:20 PM
Replies: 8
Views: 452
Posted By fr0gg1e
Subdivide your model without smoothing. Mudbox is...

Subdivide your model without smoothing. Mudbox is notorious to have problems with painting on low poly.
CTRL+Shift+D and disable everything then CTRL+D to subdive it (IIRC). Then paint away.
Forum: General Discussion 11-29-2013, 07:02 AM
Replies: 20
Views: 1,400
Posted By fr0gg1e
Intel Core i7-4770S Asus B85M-E/CSM 16GB ...

Intel Core i7-4770S
Asus B85M-E/CSM
16GB
Samsung 840 EVO 250GB
Seagate Barracuda 1TB
EVGA GeForce GTX 760 4GB
BitFenix Phenom M
Antec Neo Eco 520W

Fastest PC I ever played with, being at...
Forum: General Discussion 11-28-2013, 07:01 AM
Replies: 99
Views: 8,967
Posted By fr0gg1e
I for one would be really glad if that subforum...

I for one would be really glad if that subforum made it. My urge to use this is huge and I am sure I would have many (probably stupid) questions doing my 1st steps in substance.

I think I know...
Forum: Technical Talk 11-23-2013, 12:25 PM
Replies: 5
Views: 482
Posted By fr0gg1e
after some toughts, maybe try going to lower...

after some toughts, maybe try going to lower subdivs ans mask the problem if it appears on lower subdivs.
Forum: Technical Talk 11-23-2013, 12:11 PM
Replies: 5
Views: 482
Posted By fr0gg1e
Well yeah overlap is same uvs on top of each...

Well yeah overlap is same uvs on top of each others. If they are the same then it's all good.

No clue about the artifacts tho =(
Forum: Technical Talk 11-20-2013, 04:47 PM
Replies: 5
Views: 482
Posted By fr0gg1e
Never tried actually...But: If your meshes...

Never tried actually...But:

If your meshes are exactly the same, you can try to overlap the uvs, sculpt and bake one, and the use sculpt using map (make sure you're subdividing each mesh to a...
Forum: Technical Talk 11-17-2013, 12:41 AM
Replies: 284
Views: 49,814
Posted By fr0gg1e
Why not download it and and see for yourself? The...

Why not download it and and see for yourself? The more you're gonna fail, the more you're gonna learn.
Forum: Technical Talk 11-14-2013, 09:46 AM
Replies: 85
Views: 13,292
Posted By fr0gg1e
Altho Mari is pretty good to deal with insane...

Altho Mari is pretty good to deal with insane polygon count (just saying).



There is a mirror paint buffer option, it looks like a plus sign for disable the +|+ for mirror horizontal...It's...
Forum: General Discussion 11-10-2013, 08:22 PM
Replies: 55
Views: 2,518
Posted By fr0gg1e
I used PCpartpicker as my main tool, then tried...

I used PCpartpicker as my main tool, then tried to find a site doing price match. I then used another site (http://www.pricebat.ca/) that lists all components from cheapest then imputed all that in...
Forum: General Discussion 10-11-2013, 01:45 PM
Replies: 2,252
Views: 112,688
Posted By fr0gg1e
shake your booty

https://www.youtube.com/watch?v=NrdV9RkNDV4
Forum: Technical Talk 09-19-2013, 05:13 PM
Replies: 3
Views: 515
Posted By fr0gg1e
http://docs.pixologic.com/user-guide/zbrush-plugin...

http://docs.pixologic.com/user-guide/zbrush-plugins/multi-map-exporter/
Short:Yes.
Forum: Technical Talk 09-06-2013, 08:45 AM
Replies: 2
Views: 244
Posted By fr0gg1e
If your layers are in 8 bits, paint in 16. That's...

If your layers are in 8 bits, paint in 16. That's all I can think of.
Forum: Technical Talk 08-27-2013, 07:23 PM
Replies: 12
Views: 2,174
Posted By fr0gg1e
Tried this? ZBrush Tileable Sculpting 01 -...

Tried this?
ZBrush Tileable Sculpting 01 - Brush Wrap Setup - YouTube
Works great from max if you start in Z and GOZ a plane from it to 3DS (I did a simpler plane and I divide it only with...
Forum: General Discussion 08-19-2013, 06:28 PM
Replies: 54
Views: 8,307
Posted By fr0gg1e
Wacom Cintiq Companion

http://www.engadget.com/2013/08/19/wacom-cintiq-companion-tablets/
Discuss...
Forum: Technical Talk 08-19-2013, 04:28 PM
Replies: 308
Views: 52,073
Posted By fr0gg1e
The way I went about it is still bake some AO to...

The way I went about it is still bake some AO to some degree, but to a lesser extend, except for the low poly AO wich was still kinda important (less than usual as it was more like a mid res than a...
Forum: Technical Talk 08-02-2013, 09:14 AM
Replies: 7
Views: 1,739
Posted By fr0gg1e
I am mapping in UVLayout a lot more now because...

I am mapping in UVLayout a lot more now because it offers perfect symetry of UVs and yeah i think the middle of the udim is what Mari is looking for...
If I paint on a layer on the left side and do...
Showing results 1 to 25 of 162

 
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